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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Get a job: Riot Games and others hiring now on the Gamasutra jobs board

October 26, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at PopCap Games, Riot Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Riot Games: Director of Marketing:
"Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. Over 11 million play every month. Players form the foundation of our community and it's for them that we continue to evolve and improve the League of Legends experience."

PopCap Games: Sr. Software Developer - iOS:
"PopCap Games is the leading global developer, publisher and operator of casual video games: fun, easy-to-learn, captivating games that appeal to all ages across PC, mobile, social and other platforms. Based in Seattle, Washington, PopCap was founded in 2000, was acquired by Electronic Arts in 2011. PopCap's games have been downloaded over 1.5 billion times by consumers worldwide, and its flagship franchise, Bejeweled, has sold more than 50 million units."

Trailer: Gamedog (Quimdung)

October 25, 2012 11:00 PM | Danny Cowan

Four Winds Fantasy and Cave Rescue creator Quimdung (aka Quikding) teases its next iOS release Gamedog in the newly released trailer above.

Inspired by cloned and bootlegged portable consoles from the 1990s, Gamedog is a virtual handheld with a library of five free games, each of which offer their own unique twists on well-worn gameplay mechanics. It's a fascinating concept (especially if you're a fan of obscurities like the Watara Supervision and the Mega Duck), and Quimdung notes that new games will be added in every update after the app launches in November.

I can't wait to play Believer's Beliefs, personally.

Trailer: Shove Pro (Rad Dragon)

October 25, 2012 8:00 PM | Cassandra Khaw

As Lars Speedwagon, stuntman extraordinare, you must undertake the bold mission of engaging in action movie chases in this upcoming mobile game entitled Shove Pro. Needless to say, there will be more than the simple pursuit here. Instead of being forced to simply dodge pursuit, Shove Pro will have you flinging hapless pedestrians aside in your attempt to evade, well, whatever you must evade.

Er. Quite. Enjoy the video.

iOS Pick: Block Invader (Illogical)

October 23, 2012 11:00 PM | Danny Cowan

Malaysia-based mobile developer Illogical has released Block Invader, an iOS shoot-'em-up that meshes an 8-bit graphics style with a 3D gameplay environment.

Block Invader is a vertically scrolling shooter that swaps out pixels with 3D cubes, creating a distinct look for the game's ships and backdrops. Players are able to slow down time in order to dodge waves of enemy bullets, and a chain-based combo system provides a variety of ways to rack up high scores throughout the game's randomly generated levels.

Block Invader is priced at 99 cents. A free Lite version is also available.

A New Record for IGF Submissions at Nearly 600 Games

October 23, 2012 8:00 PM | Staff

IGF2013polysquare.jpgThe organizers of the 15th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- are proud to announce that the event has once again seen record entry numbers for its latest Main Competition.

In total, the GDC 2013 co-located festival attracted 589 Main Competition entries from both already renowned indie developers and first-time entrants, just topping the record-breaking 567 games that the show saw in 2012.

Some of the hundreds of intriguing-looking titles entered in the IGF Main Competition this year include EightyEightGames' RPG matching game 10000000, Christine Love's visual novel Analogue: A Hate Story, and Blue Manchu's CCG/RPG hybrid Card Hunter.

The entrants also feature titles such as Hitbox Team's action platformer Dustforce, SantaRagione and BloodyMonkey's unusual first person puzzler MirrorMoon, and much more - and everyone is welcome to check out the full list of entries now.

With the event growing ever larger, IGF 2013 has expanded each of its Main Competition award categories to six finalists (except Nuovo, which has 8 finalists). The Main Competition finalists will be announced in January 2013, and all will be available in playable form at a larger, expanded IGF pavilion on the GDC show floor.

Game Dev Start-Up Incubator Shuts Down, Blames Harsh Indie Climate

October 23, 2012 1:00 AM | Staff

joystick_labs.jpgHopeful independent video game entrepreneurs have one less source to turn to for start-up money, as incubator Joystick Labs will no longer be funding new companies.

Started just over two years ago by a group that included Red Storm Entertainment co-founder Juan Beito, the group's program provided a small amount of funding and network support to get a new developer going, in exchange for a minority ownership in the company.

The group blamed a harsh independent video game climate for shutting down the program, saying that getting a digital game noticed is more difficult than it had realized.

"It has become very difficult for an independent developer to get noticed," managing director John Austin told local New England-area outlet The News & Observer. "For every Angry Birds, there are literally tens of thousands of great companies not getting noticed."

Since its inception, Joystick Labs funded seven game companies, three of which are still operational. The highest-profile game to come from Joystick funding is Mighty Rabbit Studios' Saturday Morning RPG, a mobile title that apparently has not been selling very well.

[Frank Cifaldi wrote this article, which originally appeared on Gamasutra.]

Rain-Slick 3 DLC + Ports for iOS, Android, and Mac Arrive This Thursday

October 22, 2012 11:00 PM | Danny Cowan

Zeboyd Games announced that a free DLC expansion for Penny Arcade's On the Rain-Slick Precipice of Darkness 3 will be released on Thursday, October 25th, accompanying the launch of new ports for Mac, iOS, and Android devices.

"The Lair Of The Seamstress" DLC for Windows and XBLIG adds a new post-game bonus dungeon designed to challenge players who have leveled their classes above level 40. The update also includes a new costume pack that turns the playable cast into zombies.

Those who purchased the Windows version of Rain-Slick 3 via Steam will receive free access to the Mac version when it launches on Thursday. Zeboyd also notes that the mobile ports of Rain-Slick 3 will feature "much better touch controls this time around than they were with the Cthulhu Saves the World port."

The final free DLC release for On the Rain-Slick Precipice of Darkness 3 is scheduled for release in December. The next entry in the series will launch early next year.

PlayStation Mobile Isn't Perfect, but It's a Good Start, Devs Say

October 21, 2012 2:00 PM | Staff

vita long.jpgThe PlayStation Mobile store has been open for a couple of weeks now, and while initial impressions were good, the real test for a new platform is whether or not the game sales being to roll in.

The new system for PS Vita and select PlayStation-certified Android devices allows developers to sell their games via the PlayStation Store with relative ease. Sony is counting on the move to bring in as many indie developers as possible, to help reignite interest in the flagging PS Vita.

One such indie studio is Vlambeer, made up of Rami Ismail and Jan Willem Nijman, who launched a version of their hit title Super Crate Box for PS Mobile. While sales haven't exactly been something to write home about, the duo has found that publicity-wise, they really can't complain.

"Super Crate Box was absolutely at the frontlines of Sony's push, so we're quite certain we had a better experience than most developers had," admits Ismail, "but we really think that any great game that launches on the service now will get good attention."

The Key to a Remote Studio? 'Getting Drunk Together'

October 21, 2012 2:00 AM | Staff

squid.jpgIf you're planning on building a software team without an office, ex-Ubisoft developer Emeric Thoa recommends periodically convening for work, games, and fun to keep teams cohesive.

"One of the best ways we've found to improve remote work is to stop being remote for a while. We call this a 'workcamp', and the recipe is pretty simple," says Thoa, who adds "getting drunk together" in person is also a surefire way to bond.

A former Ubisoft developer, he formed a small and completely distributed studio called The Game Bakers to work on titles such as Squids for iOS.

The picture above is the team taking a cooking class together after the successful completion of Squids.

Team Meat Announces Mew-Genics

October 20, 2012 10:30 AM | John Polson

mew-genics.pngTeam Meat's development for the new Super Meat Boy for iOS and PC has taken a back seat as they work on game jam borne Mew-Genics, a randomly generated, strange game that involves cats.

The team blogs that more gameplay details and exact platforms are on their way. Both Tommy Refenes' and Edmund McMillen's Twitter accounts have since (at the time of this writing) gone silent. For now, enjoy the mew-tated kitten shots above and after the jump.

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