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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Warballoon Releases Video Playthrough of Star Command

October 15, 2012 6:00 PM | Cassandra Khaw

Remember Star Command? For those of you who may have forgotten about the game, Star Command is Warballoon's still-upcoming space-simulation title. It has enjoyed two successful Kickstarter projects, a whole lot of press and is, it appears, drawing steadily closer to release. Unfortunately, however, there's no firm indication as to when that might be happening just yet. According to the description on the video, Star Command will come out 'when it kicks ass'.

Official website here.

Changing the Face of Games - the Diversity of Indies

October 14, 2012 8:00 PM | Staff

indiecadesmall.jpgThe schedule handed out at the beginning of Indiecade was wrong. You had to go to the registration booth and look at a sign any time you wanted to know what talk was going on or when and where a special event was starting.

The main conference talks were often more of a conversational nature than an instructive one, and were scattered across three buildings and tents in three square blocks of downtown Culver City, with games shown in a fourth.

Ultimately the event wound up not being about the conference -- but everything surrounding the show was an affirmation of why indies do what they do, and why they continue to thrive.

The games showcased were great (by and large), and the show drew interest across a range of people -- from indies that were just starting out, to industry powerhouses like John Romero, Brenda Brathwaite, Richard Lemarchand, Jenova Chen, and Spacewar! creator Steve Russell.

But that's to be expected at a conference like this. What was really impressive was the diversity.

Walking around the show, playing the games, and networking with peers, it was striking how many people there were who didn't look just like me. There was a noticeably greater female presence than at many game shows, both as general attendees and on the game making side.

IndieCade Reveals 2012 Show Winners, New York City Show for 2013

October 14, 2012 4:00 AM | Staff

unmanned gama.jpgIndieCade organizers have named the winners of the show's 2012 game awards, with Molleindustria's Unmanned scooping the Grand Jury prize.

The awards aim to recognize "superior examples of story development, visual, technological, audio and all-around independent game titles," alongside developers who have contributed greatly to the indie game space.

Other winners included RSBLSB's PSN puzzle shooter Dyad which took home the award for Best Audio, while Amanita Design's Botanicula won Best Story/World Design.

IndieCade also revealed that it will host a new show, called IndieCade East, in New York City from February 16-17, 2013. The first annual show will feature finalists and award winners from the main IndieCade show for attendees to play.

The full list of winners is as follows:

iPad2+ Game Pick: O (Michael Brough)

October 13, 2012 12:00 PM | John Polson

A serious contender for most difficult game to search for, O is also a contender for the funnest two-player game for iPad 2 and iPad 3. It's the funnest, most chaotic, and most evolved form of air hockey mixed with Hungry Hippos. In the developer's words, "It feels a bit like a two-player variation of Eliss; it's one of the purest non-trivial touchscreen games."

As the game board randomly generates one of three colors, you frantically claim and fling circles either into your own area or your opponent's area until someone reaches a score of 70. The points for each circle increase by 1 (the first piece counts as 0) as long as you collect like-colored circles. The other goal then becomes breaking your opponent's chains. The action all happens so fast. Finger fights will likely ensue both on and off the board, so I've found extra rules are necessary.

A bit of trivia: the name O actually revealed a hiccup in the iTunes store. Brough had to add a "." to get the name long enough for submission. O is on sale for $0.99 for a week as is Glitch Tank.

iOS Game Pick: Funky Smugglers (11 bit Studios)

October 12, 2012 7:00 PM | Cassandra Khaw

The people responsible for the absolutely stellar Anomaly: Warzone Earth are back. However, this time around, instead of a reverse tower-defense game, we've got a rather casual iOS title that will have you working to ensure that nothing particularly strange escapes the airport's security measures. It's weird, arcade-y sort of game that's rife with inspiration from the '70s and, well, watch the video. It says it all, really.

Official site here.

Holy Fanny Pack, Super Comboman!

October 12, 2012 2:30 PM | John Polson

Fans of side scrolling beat 'em ups with a penchant for sticker hording, your day has come. Super Comboman is all about mashing out ground and air combos on mindless workers, smashing all sorts of breakable objects, and a little bit of physics-based puzzle solving. The next puzzle developer Interabang Entertainment has to solve, though, is getting enough funding for its Kickstarter, which has almost hit 10% of its $14,900 goal in one day.

Super Comboman revolves around unsung sticker star Struggles who is rather agile for his frame, possibly due to the aerodynamics of his triple-nugget hairdo or the magical fanny pack he wears. I'm a fan of the sticker artwork, for sure, but the art found in the rewards section joyously screams Capcom nostalgia to me.

Super Comboman has a tentative May 2013 release date for Mac and Windows, with Android, iOS and Linux as stretch goals.

iOS/Android Pick: Polara (Hope This Works Games)

October 12, 2012 10:00 AM | Danny Cowan

Kunundrum creator Hope This Works Games has released Polara, a polarity-switching autoscrolling platformer available for iOS and Android devices.

Polara blends the polarity mechanics of Treasure's famed shoot-'em-up Ikaruga with the structure of a free-running platformer. Players must quickly change polarity at specific points within each level in order to use like-colored ramps and speed boosts while avoiding hazards of the opposing polarity. The game includes 50 story-based levels, along with a handful of unlockable endless challenges.

Polara is priced at 99 cents.

Mobile Game Pick: Reversion - The Escape (Bulkypix)

October 12, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

reversion ios.pngYou can never have enough point-and-click adventures on your iDevice. Especially if you enjoy puzzle-solving while traveling I suppose, but I do digress. Sorry about that. Let's just stick to the news and let you know that 3f Interativo's Reversion has been ported and released for iOS with a little help by Bulkypix. You can grab the universal app for your iPhone and/or iPad for $2.99 and enjoy the same post-apocalyptic Buenos Aires plot PC gamers have been experiencing for quite some time now. Mind you, it's a lovely and rather challenging game that genre fans will definitely appreciate.

Get a job: Wargaming America and others hiring now on the Gamasutra jobs board

October 12, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Wargaming America, Firebrand Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Kixeye: Generalist Engineer:
"Founded in 2007, Kixeye is an online gaming company that plays to win. Responsible for popular titles like Backyard Monsters, Battle Pirates and War Commander, Kixeye is redefining the intersection of game development and technology to create innovative browser-based experiences for competitive gamers. The company is based in San Francisco and backed by Trinity Ventures, JAFCO and Lightspeed Venture Partners"

Visceral Games Montreal: Senior Level Designer:
"Visceral Games is the new home for AAA Action game development across all of Electronic Arts. Working in a collaborative environment, the Montreal, Redwood Shores, Los Angeles, Shanghai, and Melbourne studios make up the Visceral Games group. The Montreal studio is best known for the co-development of the critically acclaimed and commercially successful Dead Space 2 and multi-million selling hit franchise Army of Two."

Kickstarter Opens to UK-based Projects

October 12, 2012 1:00 AM | Staff

kickstarter gama.jpgNewsbrief: Popular crowdfunding platform Kickstarter will extend beyond the U.S. for the first time, and will soon allow creators in the UK to create campaigns on the service and raise money for their games.

UK-based game makers can start building their project on the site today (UK campaigns will be hosted on the same site as U.S. projects), and will be able to launch them starting October 31.

The mechanics of running or contributing to a UK-based Kickstarter campaign will be nearly identical to those for U.S. projects, with minor variances in payment processing. More details on how Kickstarter will handle UK projects are available here.

[Eric Caoili wrote this newsbrief on Gamasutra.]

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