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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Freeware Pick: Eyes - The Horror Game, the best Slender influenced horror game so far

April 17, 2013 12:59 AM | Paul Hack

eyes.jpgThe general style of indie horror games has taken two paths recently. One is the pixelated, atmospheric mind trickery of the now-classic Imscared and the recent, excellent I See You. The other branch is the more "realistic", hide-and-seek, collect-and-find style of Slender and its descendents. Eyes - The Horror Game is more rooted in the latter camp, and it's better than any Slender game yet devised.

Android Pick: Reunion (HakoGames)

April 16, 2013 2:30 PM | Ahmed Abdel Samea

Reunion.jpeg Reunion is a game by HakoGames made for GameZanga (Arabic Gamejam organized by GameTako) and it was originally made as an Arabic browser game. After GameZanga ended, HakoGames improved it and translated it to English and uploaded it as a free game for Android phones.

Karoshi developer Jesse Venbrux releasing They Need to Be Fed 2 this Wednesday

April 15, 2013 6:08 PM | John Polson

Jesse Venbrux, under his company Bit Ate Bit, will be releasing a sequel to anti-gravity platformer They Need to Be Fed rather soon. The 360-degree platforming sequel will hit Android and iOS devices this Wednesday, and it promises 7 worlds, 100+ levels, and a new soundtrack from teammate Jake Almond.

Postmortem: Game Oven's intimate finger twisting Fingle

April 14, 2013 10:06 AM | Staff

Vlambeer's JW and his girlfriend Kitty in Fingle's trailer

Written by Adriaan de Jongh and Bojan Endrovski

A year before Fingle's release, Bojan and I had just finished a game on a big multi-touch table that invited people to play at the same time on the same device. We were showcasing the game at some event and I noticed that when people would accidentally touch each others hands, they would immediately back-off and be like 'ewww, I touched someone's hands!'. This was Fingle's initial inspiration and eventually its common awkward response.

Experimental Narrative: 18 Cadence

April 11, 2013 1:48 PM | Andrew Plotkin

18 Cadence screenshot18 Cadence is a new interactive text piece by Aaron Reed. He's the author of Blue Lacuna, a monumental parser-IF game from 2008... (Huh. That was five years ago now. Crazy) ...and a whole host of other experimental story-games, as you'll see on his web site.

18 Cadence is the story of a house, and everybody who lived there in the twentieth century. Which is to say, it is the story of the twentieth century, written small and in intimate details.

Studio MiniBoss' roguelike Deep Dungeons of Doom now crawling onto OUYA, iOS, Android

April 11, 2013 1:50 AM | John Polson

Out There Somewhere developer Studio MiniBoss has teamed up with Bossa Studios to release rhythmic roguelike Deep Dungeons of Doom. While iOS and Android users have to wait for its release, Android-based OUYA console owners can already give it a go.

While the name of the game changed from "Deepest" to plain, old "Deep," the core fighting gameplay still revolves around only 3 buttons: attack, defense and item use. Accompanying the rhythmic fighting style is a variety of monsters with varied attack patterns and special weak spots. An earlier developer video gives a little better peak at the gameplay, so be sure to check it out after the jump.

Andrew Plotkin on the IF world today

April 9, 2013 2:20 PM | Andrew Plotkin

spring thing 2013.pngHello! I'm Andrew Plotkin. The IndieGames folks have invited me to start posting about news in the world of interactive fiction and other narrative-text-game-experiment-y things.

Of course, those experimenty things have been appearing in this blog all along. (I see posts about Twine, about Christine Love, about Dominique Pamplemousse... just in the past week.) But I come out of the old-school, parser-based IF world, so hopefully that will provide a new perspective.

To start, a small flood of links! (Don't worry, I will also be pointing about specific games in future posts.)

Mobile Pick: Slayin, single-screen fast-paced monster slicin' and dicin'

April 9, 2013 1:55 AM | Dominique Ferland

Slayin Screenshot.jpgPreviously released as a browser game, Slayin has now returned with new content, this time on iOS devices! In this retro-looking, single-screen endless platformer, your hero walks and slays hundreds of monsters on his own - you only tell him which direction to take, and when to jump. Killing monsters nets the player coins to buy equipment, and also makes our hero level up pretty quickly, making this game feel like a fast-paced RPG. Stuck in a single screen's width, combat becomes hectic and quite challenging in a matter of seconds.

Varied boss fights and unlockables make this worth playing for hours on end. After a couple runs, you'll probably unlock the wizard and his whirlwind attack (replaces jumping, makes you invulnerable for a second), or the knave and his bidirectional weapons (kills enemies left and right). There's a good deal of grinding to be done, yet it does not feel too tedious thanks to a mission system similar to Jetpack Joyride's, and a rockin' soundtrack by Norrin Radd (Retro City Rampage).

Slayin is a Universal app available now on the App Store for a dollar and has been developed by PixelLicker and FDG Entertainment.

Strange Adventures in Infinite Space Kickstarter follow-up is a 3D space-roguelike

April 8, 2013 6:01 AM | John Polson

Digital Eel is running a Kickstarter for Infinite Space 3: Sea of Stars, the follow-up to its indie space-roguelikes, Weird Worlds and the 11-year-old freeware, Strange Adventures in Infinite Space.

The core of the game is still a single-player science fiction roguelike, with permadeath, turn-based map navigation, and a real-time combat system. The devs say the game will provide "a randomly generated open world for you to explore, and will only reveal a fraction of its secrets each time you play."

Aliceffekt's Hiversaires and m7kenji's Bugtronica Debut at Picotachi Vol.1

April 7, 2013 9:00 PM | jeriaska


Tokyo's Pico Pico Cafe is located across the street from Kichijouji station, several blocks from where the annual Fami-Mode Famicom festival takes place each January.

The coffee shop derives its name from the onomatopoeic Japanese term for the bright pixels and blippy chiptunes of vintage game machines. Run by independent developer Joseph White and his wife Natsuko, last night Pico Pico hosted its debut volume of the Picotachi show-and-tell gathering.

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