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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Get a job: BioWare and others hiring now on the Gamasutra jobs board

September 21, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at BioWare Austin, Facebook, Cryptic Studios, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Cryptic Studios: Senior Graphics Programmer:
"Cryptic Studios is a leading developer of massively multiplayer online role-playing games, with a reputation for delivering profitable, on-time and on-budget titles. Cryptic developed the innovative and successful City of Heroes, as well as its subsequent expansion, City of Villains.

Cryptic was acquired by Perfect World in August 2011 and is now a wholly owned subsidiary of Perfect World. In addition to supporting Champions Online and Star Trek Online with new updates and content, Cryptic is now developing Neverwinter and other unannounced projects. The company continues to rapidly diversify its portfolio of games with the aim of reaching beyond the traditional MMORPG genre."

Facebook: Partner Engineer - Games:
"Facebook's mission is to give people the power to share and make the world more open and connected. Working at Facebook means doing what you love. We hire trailblazers, hackers and pioneers. We want people who can solve challenging problems, make a real impact and build something big. You should join us."

iOS Pick: Dino Joust (James Howard)

September 20, 2012 10:00 AM | Danny Cowan

Indie developer James Howard has released Dino Joust, an arcade-style action title for iOS that he developed single-handedly as part of a 30-day game making challenge.

Dino Joust presents a simple challenge -- players duel dinosaur-riding knights in a series of one-touch jousting battles. It's a ridiculous premise bolstered by an equally ridiculous physics engine; defeated foes often go flying from their mounts, and if your aim is precise enough, you may even knock off their heads!

Dino Joust is available as a free app, and includes multiple gameplay modes and a selection of Game Center achievements.

Mobile Game Pick: Sherlock Holmes Consulting Detective (Zojoi)

September 20, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

sherlock ios.pngThe Sherlock Holmes Consulting Detective adventure/digital board game hybrid, may be a more or less forgotten early killer app of the CD-ROM era, but it also happens to be the very first game I played on my very first CD drive. Apparently the very first FMV game I ever played too, but don't hold that against it. Sherlock Holmes was polished, well-acted and actually smart, which frankly makes it an early '90s rarity and one of the best sleuth games you can still enjoy.

Happily, Zojoi picked up Sherlock Holmes, broke it up in episodes, tidied up the interface, added a few bits and, voila, ported it over to iOS! The first three Sherlock Holmes cases have already been released and can be downloaded and sleuth-ed over on your iPad:

-The Case of the Mummy's Curse
-The Cases of the Tin Soldier
-The Case of the Mystified Murderess

Why Indie Games Make Meaningful Spectator Sports

September 20, 2012 3:00 AM | Staff

Hokraplayers logo.jpgWhen Ramiro Corbetta was growing up in Brazil, his family shared a passion for soccer, and the stadium was something like a family church. Though he moved to the U.S. at the age of 12, he brought his passion for the rituals of community play and public spaces with him -- and into his work in game design.

Corbetta's best known for Hokra, a four-player multiplayer sports game designed with public events in mind. Designed for and debuting at NYU's popular No Quarter exhibition last year, it's gotten quite popular with indie fans. It plays particularly well here in New York, where our indie scene shares space with music, art and other do-it-yourself events that crowd friends into raucous spaces.

By focusing on community-oriented sports games, Corbetta's been able to capture and share a bit of the spirit and community his family enjoys around soccer. "The way in which it brings people together is beautiful," Corbetta reflects. Rather than toe the historical divide between sports fans and the generally more bookish world of games, he's focused on closing that gap.

Debut Trailer: Armello (League of Geeks)

September 19, 2012 6:00 PM | Cassandra Khaw

Scheduled for release in 2013, Armello is the debut title from Australian indie game development collective League of Geeks. The upcoming free-to-play game definitely seems interesting. Set within the fairy-tale animal kingdom of Armello, the game will apparently have four clans racing to claim the crown from an insane monarch. On top of wanting to push the boundaries of digital board games, it looks like the developers will be making use of an economic model similar to what is utilized in League of Legends. The trailer isn't much to go on but if the team's pedigree is any indication of things, we may be able to expect great things from Armello.

Official website here.

Mobile Game Pick: Call of Cthulhu: The Wasted Land Free (Red Wasp Design)

September 19, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

wasted land free.pngAs we didn't get around to mentioning The Wasted Land's 'Kaul's Diary' DLC (hey, just did!) which introduced a lovely change of sides, we simply had to let you know that said Chaosium-sanctioned turn-based tactical offering got itself a free version up on the App Store. Granted, it isn't much more than a hefty demo that allows you to eventually grab the full game and its expansion, but, if you haven't sampled CoC: The Wasted Land, it is definitely worth a download. Especially if the idea of a tough strategy game set in a Lovecraftian version of World War I sounds appealing to you.

The free version includes a few missions and the tutorial and, trust me, that's all you'll need to find out whether this is your cup of tea. I know it's mine, mind you, and the thing definitely looks great on Retina displays.

Trailer: Recess Riot (Deceased Pixel)

September 18, 2012 10:00 AM | Danny Cowan

Super Mega Worm developer Deceased Pixel plans to launch its iOS follow-up title Recess Riot in the iTunes App Store later this week.

Recess Riot is an arcade-styled action game divided into two gameplay modes: Jump and Dodge. In Jump, players must skip increasingly tricky jump rope patterns, while Dodge demands the ability to avoid and deflect incoming sports equipment. As the gameplay footage above demonstrates, it's quite hectic, especially when the two modes meet and players must jump and dodge simultaneously. Looks fun!

Recess Riot will premiere in the App Store on September 20th.

Bosch Art Game Competition Open

September 16, 2012 2:00 PM | John Polson

boschartgameposter2012.jpgThe Bosch Art Game competition asks developers to create an original game concept inspired by the paintings of Jheronimus Bosch. These games should relive his work in a new way, and the winners will get 2500 Euros to create a playable prototype.

There's Something Primal about Super Hexagon

September 14, 2012 8:00 PM | John Polson

super hexagon long gama.jpgSuper Hexagon's success on iOS has taken developer Terry Cavanagh very much by surprise. The game, an expansion on Cavanagh's original Pirate Kart entry Hexagon, sold more than 10,000 copies in its first three days on sale in the App Store -- a total that the dev never dreamed was possible for a seemingly niche experience.

Not that it surprised the rest of us. With such iconic titles as VVVVVV, At a Distance, Don't Look Back and Pathways already under his belt, it seems like Cavanagh can do no wrong.

Cavanagh's first foray into the world of iOS development went off without a hitch, thanks to his smooth gelling with the Adobe AIR environment, and a concept that struck a chord with the iOS audience. Players rotate an arrow around a hexagon-shaped playing field, dodging through gaps and second-guessing morphing shapes to survive for as long as possible before hitting a wall.

"Making Hexagon for the Pirate Kart didn't get the game out of my system," Cavanagh tells Gamasutra. "It's something I kept thinking about for months after I'd released it. I felt like I'd stumbled onto something really primal, and I wanted to spent some time exploring it properly."

He adds, "I didn't expect it would turn into quite as big a project as it did, though." The original was released just over six months ago, and can still be played on Cavanagh's website.

Get a job: Toys for Bob and others hiring now on the Gamasutra jobs board

September 14, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Toys for Bob, Kojima Productions Los Angeles, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Media Molecule: Experienced Gameplay Programmer:
"Media Molecule was built around the idea that it might be possible to make innovative, creative games for the 'next generation' of game consoles - all the while staying small and true to that 'family' vibe you only get when working in a small, talented team.

We've managed to stay below fifty people, and ship two innovative, award-winning Playstation 3 games, and now we're making totally brand new games! We need people with the skills and imaginations to make those games super special."

Toys for Bob / Activision: Senior FX Artist:
"We're owned by Activision. We've been together for 20 years, made a bunch of games, many of which are actually fun. Our office and work style are pretty damn awesome. We advocate the relocation of polar bear tribes to Antarctica. We have the best design tools around."

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