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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer: Tengami (Nyamyam)

August 25, 2012 4:00 PM | Cassandra Khaw

Nyamyam's first title is a rather delectable-looking one. Set for eventual release on the iPad, Tengami is an upcoming adventure game that draws inspiration from traditional Japanese arts, crafts and fairy tales. The puzzles seem absolutely fascinating; you'll apparently get to, among other things, make use of the pop-up book-like setting to navigate the world. Unsurprisingly, Tengami is one of the IndieCade finalists this year.

Want to know more? You can find the official website here.

Shoot 1UP Out Now For Windows Phone 7

August 24, 2012 11:00 PM | Danny Cowan

Mommy's Best Games' Xbox Live Indie Games shoot-'em-up Shoot 1UP has been released for Windows Phone 7. The live-action trailer above is basically a must-watch.

In Shoot 1UP, players control an entire squadron of ships at once, rather than a single craft. The formation can be narrowed to make it easier to dodge enemy bullets, or widened for a powerful beam attack. The Windows Phone 7 version includes a set of unlockable achievements, along with a new Score Tilt gameplay mode.

Shoot 1UP is priced at $2.99.

Demo And Release: Krog (Conjured Graphics & Blackgard)

August 24, 2012 12:00 PM | Danny Cowan

Conjured Graphics (Ryan Miller) and Blackgard (Tom Cameron) have teamed up to produce Krog, a dungeon-crawling RPG for Windows and Mac. An iOS version is also available.

In Krog, players control a hungry whale-dog-boar-thing that has the ability to change colors. The story mode includes dozens of quests, and many more randomized levels are available in the post-game "Roam" mode. Krog will be supported with monthly content updates through the rest of the year.

The PC version of Krog is priced at $10. A browser-based demo version can be played here.

Get a job: Raven and others hiring now on the Gamasutra jobs board

August 24, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Raven Software, 6waves, SCEA, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Raven Software / Activision: Technical Animator:
Raven Software, developer of numerous award-winning games, including contributions to the blockbuster Call of Duty series is seeking passionate developers to join an established team at work on a first-person shooter. Located in Madison, Wisconsin, Raven Software offers an upscale work environment with state-of-the-art workstations, an outstanding compensation and benefits package, a fun, collaborative environment, affordable living and an exceptional quality of life!"

6waves: Community Coordinator:
"6waves is now a leading publisher of independent games on social networks and mobile platforms, partnering with developers all over the world to bring the best games to our millions of users on our gaming network. From our original roots in Facebook, we now have expanded into Yahoo! Mobage, Mixi and Hangame in Japan, Tencent in China, iOS and Android. Headquartered in Hong Kong with offices in San Francisco, Moscow, Beijing and Tokyo, our team has a unique international perspective and has forged successful partnerships with developers from across the globe."

Building a Healthy Indie Community in Your City

August 24, 2012 3:00 AM | Staff

arthouseevent gama.jpgIn just a few years, Epona Schweer helped grow Sydney's local game industry into a thriving scene for independent developers. Here she outlines how to do the same in your city.

Back in 2010 when Schweer was teaching aspiring game developers at Sydney's Academy of Interactive Entertainment, she became concerned that the city offered few industry opportunities for graduates, and sought to help create a scene that could support a healthy indie game developer community.

Schweer researched the development and business models behind successful indie games like Minecraft and Limbo, trying to find what their developers did right and what core principles were crucial to adopt. She found that those hit games had two real things in common:

1.They all explored something completely new in terms of game development. From design to tech to business model -- it all grew from and supported a totally original idea.
2.They were actively contributing to and engaging with their communities -- openly sharing methods, techniques and ideas with other developers and players alike.

"If we can create a culture fully focused on developing and fleshing out original ideas (as opposed to regurgitating the same old game mechanics and genre tropes), as well as encourage an open exchange of knowledge and techniques between developers, then maybe it'll be easier for folks to go indie and make better games sustainably," says Schweer.

Indie Megabooth Occupies Pax Prime 2012

August 23, 2012 2:00 PM | John Polson

The Indie Megabooth will take up a healthy portion of PAX Prime 2012 realty with 30 studios and more than 30 games on the 4th floor of the convention which runs August 31- September 2 in Seattle, WA.

Earlier this year, the Indie Megabooth started in Boston, MA at PAX East 2012 with only 16 developers. Megabooth has since doubled its size, further exemplifying a strength in numbers while attempting to offer the most variety of games per square foot at PAX.

Protip: Daniel Benmergui said via Twitter he will help demo SpyParty and show his own enchanting Storyteller game. That's two more to check out.

The list of playable Megabooth games is after the jump.

Dubstep Zombie Ass Kicking Parkour Promo: Olly Low Poly Released for iOS

August 23, 2012 3:00 AM | John Polson

Olly Low Poly and the Zombie Tower has just released, bringing its one-touch, ass-kicking, and tower-climbing gameplay for iPhone and iPad users for $0.99. The story mode contains 50 levels and 5 boss battles. The Endless Tower mode randomly generates a stage to play after selecting a world, tower size and difficulty. And finally, there are 5 mini games of different genres for even quicker play sessions.

IndieGames last reported that Olly Low Poly would hit Windows and Mac first. However, developer Vladimir Tomin has opted for an initial, universal iOS release.

He spoke to IndieGames about the PC release. "I will probably do [a] Web version, free-for-all, at least for The Endless Tower [mode], and MAC/PC releases hopefully somewhere within 2-3 months. Maybe sooner. If I distribute files myself I can get it done in 2 weeks or less, but if I go for Steam/Mac Store this will definitely take some time."

After the jump is some proper gameplay:

IndieCade 2012 Finalists Revealed

August 22, 2012 10:00 PM | John Polson

indiecade.jpgIndieCade judges have chosen 36 finalists out of more than 500 submissions for its 2012 Festival. Developers will exhibit their games at IndieCade October 6 and 7, 2012 in Culver City, California.

Couch co-op, a personal favorite, is a common theme among the selected games. Fortunately, the festival will house these smokin' games in a fire station, just in case their trailblazing turns literal. Hopefully, co-ed contests involving fire hoses and pole sliding will also be a festival highlight.

"IndieCade was created to foster the development of, and highlight, the most innovative and entertaining independent games," explained Stephanie Barish, CEO of IndieCade. "We take pride in spotlighting tomorrow's hit indie game today. We also love giving festival attendees the opportunity to see these amazing titles."

The full list of games is after the jump:

Trailer: Curiosity (22 Cans)

August 22, 2012 4:00 PM | Cassandra Khaw

How curious are you? This is one of the questions that Peter Molyneux's new indie endeavor 22 Cans wants answered. Is there a curious, iPhone-wielding millionaire out there who might be curious enough to purchase a $78, 000 DLC to find out the mystery behind an iOS app? Will the public pay money to figure out a communal mystery? Set for release in September, this quirky little experiment will have players all over the world working in tandem to chisel away at the same block so as to be able to discover what lies beneath.

Want to keep track on the development of Curiousity? You can find their Facebook page here.

Finalists Announced In 2012 Dream Build Play Competition

August 21, 2012 10:00 AM | Danny Cowan


Microsoft has announced the top 40 finalists in this year's Dream.Build.Play competition, in which independent developers have a shot at winning up to $40,000 in cash prizes.

Among this year's finalists are Xbox Live Indie Games standouts like Nine Dots Studios' side-scrolling brawler Brand, Utopian World of Sandwiches' multiplayer battle game Chompy Chomp Chomp, My Owl Software's retro-styled platformer Apple Jack 2, and Smudged Cat Games' upcoming Gateways.

This year's competition also recognizes top titles for Windows Phone, including Xeno bits' Pirate Cat, Haruneko's Akane the Kunoichi, and Awesome Games Studio's I, Zombie.

Winners will be announced in early September.

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