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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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NimbleBit's Sky Burger Updated With Game Center, Retina Display Support

August 8, 2012 10:00 AM | Danny Cowan

Tiny Tower twin creators Ian and David Marsh celebrate their birthdays this week with a newly launched update for Sky Burger adding a variety of new features to the three-year-old game.

The update adds Retina display support, along with Game Center achievements and leaderboards. A new feature also allows players to share their best scores and custom burger-towers via Twitter.

While Tiny Tower and its follow-up Pocket Planes have proven immensely popular among iOS players, Touch Arcade notes that Sky Burger is actually NimbleBit's most popular game, earning 13.7 million downloads since its initial release in 2009. Tiny Tower, in comparison, has been downloaded 12.6 million times. Unexpected!

Trailer: Towel Tim (Ilot Beton)

August 7, 2012 11:00 PM | Danny Cowan

Tim's got a problem. Robots abducted him right when he stepped out of the shower, and now he's stuck in an alien world wearing only a towel. In Ilot Beton's upcoming iOS and Android game Towel Tim, it's up to you to get him home safely.

There's lots of potentially interesting physics-driven stuff going on in the trailer above, and the levels shown so far look like they'll provide a decent challenge. Towel Tim will premiere for iOS and Android devices in October. A Windows and Mac version will be released next year.

Experimental Gameplay: Audio Input Games

August 7, 2012 3:00 AM | John Polson

audio input.jpgDevelopers created six games for the experimental gameplay project's July theme of audio input. The above-pictured Tone Death by Malcolm Brown uses a microphone for input; players must shatter glass by hitting the note next to it. A mismatched note equals a fiery death.

Two other games use different pitches to move paddles: Janne Zabobin's Audio PONG and the late but cool-with-me Arkanoise (think Arkanoid) by Alan and Phil Hazelden. Also of note, Robbie Hunt combines keyboard and mouse controls with audio input in Dragon, which requires players to blow or "spit" into the microphone, simulating fire breath or fireballs.

The next experimental gameplay jam spans August and September with a time manipulation theme.

[Thanks, Kyle G. from Tomorrow]

Shooter-Puzzler Hybrid Toybox Coming To iOS August 23rd

August 6, 2012 11:00 PM | Danny Cowan

Australian developer Barrel of Donkeys revealed that its combination shoot-'em-up and match-three puzzler Toybox is coming to the iOS App Store on August 23rd.

Toybox challenges players to shoot down enemy fighters on one half of the screen as they match like-colored blocks in a simple puzzler that comprises the right half of the playfield. To add yet another layer of complexity, both games also interact with one another; players can shoot down enemies of a particular color to receive a block of that color in the puzzle section, and puzzle matches award extra lives and power-ups in the shooter portion.

The mixing of genres makes for a challenging test of dexterity, as the trailer above demonstrates. Barrel of Donkeys notes that new levels and leaderboard challenges will be released weekly after the game's launch.

Trailer - Pumped: BMX (Yeah Us!)

August 6, 2012 10:00 AM | Danny Cowan

We last heard from Adam Hunt back in April, and since then, his two-wheeled side-scrolling stunt sim Pumped: BMX has taken shape, and is set to launch for iOS devices later this week.

Though its gameplay shares similarities with the App Store hit Tiny Wings, Pumped: BMX is developed by an actual BMXer, and promises to offer true-to-life stunts and technique. The game includes over 100 challenges, and features full Game Center support with leaderboards and achievements.

Pumped: BMX will be released this Thursday, August 9th for $1.99.

Ask IndieGames: Which genres do you want to see indie developers tackle?

August 5, 2012 8:00 AM | John Polson

This month's Ask IndieGames explores the genres and games we want to see indie developers tackle. Our blog is full of great platformers and twin-stick shooters, so we wonder what other genres merit exploration within the indie space.

mike rose.jpgMike Rose: I really enjoyed the recent 7DFPS challenge, and the great angles that some of the participants went for. The FPS genre is pretty weird in that it barely ever goes anywhere new, with the same ideas used over and over again, yet it's been going on for so long now that we've just stopped caring whether we're playing the very same games over and over again. We should definitely be looking to push the genre forward and explore new angles with it, and I think indie devs are in the best position to experiment with it.

Other than that, I'd love to see more sport or management games from indie devs. These are two genres that I'm not even that interested in to be perfectly honest, but I think there is a huge amount of scope for expansion on concepts and innovation. The Kairosoft games, for example, are utterly fantastic management titles that have brought a lot of people into a genre they perhaps wouldn't normally touch. We need more like that. New Star Soccer is also a great management/sports game, so simple yet so addictive. More of that kind of thing would be perfectly fine with me.

Halfbot's The Blocks Cometh Updated With iCade Support, New Characters

August 4, 2012 8:00 AM | Danny Cowan

Halfbot's endless block-dodging platformer The Blocks Cometh for iOS has received a major update adding Retina display-optimized graphics, iCade support, and a new batch of playable characters.

The game's playable roster now includes unlockable guests from fellow indie apps Velocispider and 1-bit Ninja, along with characters inspired by the staff of iOS news site Touch Arcade.

Halfbot's previous updates added a wealth of new gameplay modes, including the score-based Arcade Mode, a somewhat easier Casual Mode, and the retro-inspired Gamebot Mode, available via in-app purchase. The Blocks Cometh is priced at $1.99.

Shoot 1UP Debuts For Windows Phone August 22nd

August 3, 2012 11:00 PM | Danny Cowan


Mommy's Best Games' multi-ship shoot-'em-up Shoot 1UP is set for a Windows Phone release, and will premiere as a downloadable title on August 22nd.

Originally released for the Xbox Live Indie Games service in 2010, Shoot 1UP is a vertically scrolling shooter in which players control a squadron of ships, rather than an individual craft. The fleet can be widened during gameplay in order to launch more powerful attacks and earn score bonuses, though this makes the player more vulnerable to enemy fire.

Shoot 1UP will be priced at $2.99. A gameplay trailer can be viewed here.

[via True Achievements]

Kickstarter Projects: Solforge

August 3, 2012 4:00 PM | Cassandra Khaw

I try my best not to post about too many Kickstarter projects nowadays but I can't resist writing about this one. Solforge, the Digital Trading Card Game, is a Kickstarter project helmed by the makers of Ascension: Chronicles of the Godslayer (a surprisingly addictive if light-weight iOS-based card game) and ... Richard Garfield.

If you're wondering why that name sounds so familiar, it's because Garfield is a) the name of a fat orange cat we all know and love and b) also the name of the dude who freaking designed Magic: The Gathering.

Right now, it looks like Solforge will be a Digital Trading Card Game that will have the slightest hint of .. Pokemon? Your cards will apparently transform as you play. Sadly, as is often the case, the first platforms that will be serviced are the iOS and the PC. Android users will have to wait their turn. Again.

Either way, if you're excited about this, do drop by the Kickstarter Project page.

Four Winds Fantasy Follow-Up Cave Rescue Released For iOS

August 3, 2012 10:00 AM | Danny Cowan

Following up on its charmingly bizarre freeware action-RPG Four Winds Fantasy, developer QUiKDiNG (formerly QUIMDUNG) has released Cave Rescue, a free iOS adventure game that it bills as a "Poke-inspired Roguelike Jr."

In Cave Rescue, players explore a series of procedurally generated caves in search of 100 missing creatures. Like Four Winds Fantasy, it has a strong Earthbound vibe, and the character designs vary between cute and terrifying.

There's definitely a lot to like here -- the quest seems quite lengthy, and what I've seen of the game so far easily matches Four Winds Fantasy in terms of strangeness. Give it a shot!

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