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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Get a job: Square Enix Montreal and others hiring now on the Gamasutra jobs board

August 3, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Square Enix Montreal, Visceral Games Redwood Shores, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Irrational Games: Design Manager:
"Irrational Games is an award winning video game developer located in Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert Fermier. The team made its name with the much loved first person shooter System Shock 2. This was followed by two Freedom Force games, SWAT 4 and Tribes: Vengeance.

In 2005 Irrational Games was acquired by Take-Two Interactive. The team was renamed 2K Boston in 2007, just in time to coincide with the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker."

The Boeing Company: Visualization Software Engineer:
"By building a career at Boeing, you'll have the opportunity to shape the future of aerospace. Here, you'll work alongside more than 170,000 exceptional people—each focused on bringing great products and services to market. These could range from new cyber security solutions to the revolutionary 787 Dreamliner to innovative satellite technology. Along the way, you'll grow your career, build relationships around the world and play a key role with the world's leading name in aerospace."

Teaser Trailer: Lili (BitMonster Games)

August 2, 2012 4:00 PM | Cassandra Khaw

So, BitMonster Games is composed of a bunch of an industry veterans. To be specific, they're made up of ex-Epic Games employees, something that the attractiveness of their upcoming iOS title makes amply clear. Surprisingly, however, for those expecting a blood-soaked run peopled by heavy-duty infantry, Lili will apparently feature an amusing 'non-combat' system and a cute little female protagonist instead. There will be 'humorous character interactions', a 'streamlined RPG campaign', 'loads of item collection' and maybe an oppressive regime or two.

Will be it be awesome? We'll find out soon enough. For now, you can bookmark the Bitmonster Games website.

Lume Now Available For Android

August 2, 2012 10:00 AM | Danny Cowan

State of Play announced that its IGF-nominated puzzle-adventure title Lume is now available for Android, Nook and Kindle Fire devices via Amazon and Google Play.

Named as a finalist in the Excellence in Visual Art category of this year's Independent Games Festival, Lume was released for iOS devices in February, and earned a spotlight feature from Apple. Lume's characters and backdrops were assembled by hand using paper, cardboard, and glue, resulting in a striking visual style.

Lume is currently priced at $1.25 at Google Play, and 99 cents at Amazon. A PC version is also available at Steam and Desura.

IndieGoGo Project: Dominique Pamplemousse in It's All Over Once The Fat Lady Sings! (Deirdra Kiai)

August 2, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

From The Game That Takes Place on a Cruise Ship and Life Flashes By to The Play and BLEARGH!, Deirdra Kiai has been doing some pretty fabulous things with her games for almost ten years now and has been gracious enough to be letting everyone enjoy her stuff for free. Apparently though the time has come for Deirdra to attempt something hugely ambitious and something no one has ever tried before; the time, you see, has come for the multi-talented dev to create the very first stop-motion musical adventure game ever. Yes, that is indeed musical; as in singing characters musical and I frankly couldn't be more excited. I mean, well, why don't you have the look at the pitch video posted above?

Brilliant name aside, Dominique Pamplemousse in It's All Over Once The Fat Lady Sings! is shaping up to become an audiovisual masterpiece and a great and definitely well-written detective game. It will though (and as you have probably already guessed by now) need a little help and that is why I have to ask everyone to visit the Dominique Pamplemousse in It's All Over Once The Fat Lady Sings! IndieGoGo fundraising page. A mere $5 will reserve you a copy of the game, though perks do include having a sculpture of your head made or ending up owning one of the game's puppets.

Kickstarter Project: Kickstarter Indie Bundle

August 1, 2012 6:00 PM | Cassandra Khaw

With so many games turning to Kickstarter for funding, why not an actual bundle? The Kickstarter Indie Bundle is exactly what it sounds like: a collection of nine indie games that are in need of financial support. Featuring the likes of Enola, Metagolf, Inner Dream, Ensign - 1, The Host Holic, and more, the selection of games actually aren't half bad at all. The Kickstarter Indie Bundle is asking for roughly $45,000 - a moderate amount given that it'd be spread between nine development studios.

Those interested in helping out should go here.

Kickstarter Projects: The Other Brothers (3D Attack)

July 31, 2012 11:00 PM | Danny Cowan

The four-person team at 3D Attack seeks Kickstarter funding to finish the development of The Other Brothers, an episodic action-adventure game that pays homage to classic side-scrollers.

Planned for release for iOS, Android, Mac, and Windows, The Other Brothers tells a story in which brothers Joe and Jim traverse cartoonish urban environments in search of a distressed damsel. 3D Attack notes that Kickstarter pledges will fund additional localizations, free downloadable content, and a multiplayer mode, among other features.

3D Attack has set its Kickstarter goal at $50,000. A pledge of $15 or more gets a copy of the Windows and Mac version of the game upon its release, while higher amounts are eligible for prizes such as posters, custom characters, and art books.

[via @brandonnn]

iPhone Game Pick: 10000000 (EightyEight Games)

July 30, 2012 4:00 PM | Cassandra Khaw

Simplistic yet awesome, EightyEightGames' 10000000 is one of those rare few games that can excite a delighted response from even the most jaded iPhone app reviewers. At heart, it's one of those matching games that will have you sliding identical-looking boxes together in an attempt to trigger one event or another. What really makes this work for me is the somewhat bountiful amount of upgrades, loot and customization options. Build your castle! Build your character! Build your arsenal! The list goes on. Short and sweet and probably best for those 'I need to kill five minutes' moments, this moderately priced puzzle-RPG-match3 thing deserves an appreciative nod and a download.

You can pick up the game here.

Indie Events: Freeplay Submissions Open, Lunarcade Landing Soon

July 30, 2012 10:00 AM | John Polson

The eighth annual Freeplay Independent Games Festival, open to international submissions, and Lunarcade are coming soon to Australia.

Held in Sydney, Australia August 3-9, Lunarcade will feature experimental titles such as Bientôt l'été by Tale of Tales, Lifeless Planet by Stage 2 Studios, Memory of a Broken Dimension by XRA, Thirty Flights of Loving by Brendon Chung, and Zobeide by Robert Yang.

Coming next month, the Freeplay Independent Games Festival 2012 will offer a mix of panels, lectures, and hands-on gaming at the State Library of Victoria in Melbourne, Australia from September 19 to 23. The show is currently accepting free, international submissions for its third year of awards.

The Day After #ScreenshotSaturday 5

July 29, 2012 9:30 PM | John Polson

wake up call.pngI'm diving right into the fifth edition of The Day After #ScreenshotSaturday with Martin Ziegler's visually striking Wake Up Call. The beta of it went well enough that everyone should get to play it "next week."

The premise is rather out there. The game happens inside a comatose man's mind, and he has to to earn his consciousness back. I'm ready, Mr. Ziegler.

I can't say the rest of the games have such a deep premise, but they sure are nice to look at! That's what this feature is for, after all...

Arriving Doomsday: Vektropolis

July 29, 2012 3:00 PM | John Polson

Dark Computer Entertainment has told Indie Games of plans to release the 80s, arcade style Vektropolis on December 21, 2012 for Windows. The team has provided this new teaser above which shows that Vektor Grafix's co-founder Daniel Gallagher's skills and design can still charm decades later, with sexy vector, or (self-penned) sextor, graphics.

Vektropolis is all about arcade play, rescuing humans and preserving resources for bonuses at the end of each level. Baddies can fly, walk, or swim in an attempt to hinder this process. Developer Frank Travaini tells that additional dynamics for rainfall and flooding come in the later levels to add an extra level of complexity to the objectives. Stages will play out on smaller grids or on an infinite city, which Travaini says "creates a seamless city stretching to the horizon and wrapping perfectly."

Sektor photos and multiplatform release information is after the jump.

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