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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Rhinopocalypse, Subduction and More at SIX

July 28, 2012 10:00 AM | John Polson

Before you realize you probably can't attend The Seattle Indies Expo (SIX) 2, check out the trailer above for several helpings of cool games. SIX 2 is Sunday, July 29th at DigiPen in Redmond, Washington with over 20 games scheduled to appear.

Some of the unreleased games from the trailer that caught my eye were the speedy platforming of Mekazoo by The Good Mood Creators, the voxel chaos of Rhinopocalypse by Event Horizon, and the perspective-shifting of Subduction by Improbability Drive. The Seattle Indies website lists several other games new to the blog, too.

A longer Subduction trailer is after the jump. It's not quite FEZ, in that players rotate on three different perspectives, including one top-down. Eventually players can bind layers together to reach new areas.

Ravenmark: Scourge of Estellion Get Deepwood Dragoons DLC

July 27, 2012 7:04 PM | Cassandra Khaw

I don't usually get too excited about iOS-based DLCs but I'm going to make an exception for what may be my favorite iOS game of all times. Developed by Singaporean-based Witching Hour, Ravenmark: Scourge of the Estellion is an excellent turn-based strategy game blessed with a brutal A.I and remarkable depth. If you enjoyed games like Advance Wars, you'll probably relish this beauty. Best of all, it's pretty decently priced. The original game will set you back $4.99 while the new expansion will cost you $1.99.

Play this game. Seriously. You can pick it up here.

Kickstarter Project: Us and the Game Industry for Show

July 27, 2012 2:00 AM | John Polson

For those who want to explore indie development outside of XBLA, there's the documentary Us and the Game Industry, which director Stephanie Beth described to IndieGames as "a film of quite quiet introspection and devotion to the craft." Only two days remain for its second Kickstarter.

Zach Gage (Spelltower) and Alexander Bruce (Antichamber) join the announced film subjects of thatgamecompany, Spry Fox, Jason Rohrer (who reveals his upcoming massively-multiplayer asynchronous game: The Castle Doctrine), and Die Gute Fabrik.

According to the project page, a second kickstarter has always been planned to cover the expenses to edit the film down to a feature length and to tour several film festivals. Us and the Game Industry for Show must raise $7,000 in the next two days. $15 nets an HD download of the video upon completion, and $30 nets the movie plus three extended interviews based on "viewer demand."

Get a job: Sledgehammer Games and others hiring now on the Gamasutra jobs board

July 27, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Slant Six Games, Sledgehammer Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

HumaNature Studios: Graphics Programmer:
"HumaNature Studios, Inc. is a small creative studio dedicated to creating charming and uplifting experiences. Our secret plan is to make lots of money by creating products that actually deliver value to people's lives (shhh don't tell anybody). We are wholly independent and only want cheerful, creative people who are self-motivated. The studio is run by Game Industry veteran, Greg Johnson who's made many games including ToeJam and Earl, Starflight, and kids' music called Choo Choo Soul."

Sledgehammer Games / Activision: Lead Level Designer:
"Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team."

Button Brigade Coming To iOS Next Week

July 25, 2012 10:00 AM | Danny Cowan

Axis Sivitz is preparing to launch his action-puzzler Button Brigade for iOS devices next week, and has released the trailer above to give you a good idea of what kind of challenges you'll face as a factory-born robot worm.

In Button Brigade, you control a segmented worm that can possess buttons, which in turn can be used to solve puzzles and destroy enemies. Beware, though -- enemy characters can use these buttons against you, so you'll have to get to them first.

Button Brigade includes more than 40 levels, and will premiere in the App Store as a universal app on July 31st.

Mobile Game Pick: Pocket Minions (SiuYiu)

July 25, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

pocket minions.pngEver since I first laid eyes upon Little Computer People for the Commodore 64 I knew that the digital human zoo was a brilliant idea, a notion that was eventually proven right by the over-worked The Sims franchise. Interestingly, when I first saw Settlers on the Amiga I also considered it a brilliant idea, and that's why after 7 hours of playing Pocket Minions for iOS I can't help but strongly suggest you give it a try. It's a brilliant blend of Little Computer People and Settlers with a bit of Tiny Tower and some fresh new ideas thrown-in for good measure.

And is it any good (I'm sure I can hear you ask)? Absolutely. But, is it addictive? Sadly yes; dangerously so.

Besides, Pocket Minions is one of the best looking 2D games I've recently seen and an offering with enough humour to have integrated the almighty Finger in the in-game lore. The fact that the team behind it had worked for Double Fine and Infinity Ward definitely shows, you know...

Demo: Twenty Twelve (Sugar Pill Studios)

July 24, 2012 11:00 PM | Danny Cowan

This week will bring the release of Sugar Pill Studios' Twenty Twelve, a Mayan-themed puzzle-platformer for Windows, Xbox Live Indie Games, and Windows Phone 7 platforms. A demo of the Windows edition is available here.

Twenty Twelve includes a series of single-screen puzzles in which players must indirectly control stone robots in order to open each level's exit. Robots can be activated by vertically aligning them with the player's character, after which players can make them turn, dash, dig, or jump to activate switches and navigate level layouts.

Twenty Twelve will launch on July 26th.

CastleVille designer leaves Zynga to lead a (much) smaller team

July 24, 2012 3:00 AM | Staff

BonusXP gama.jpg"I enjoyed my time at Zynga," says Dave Pottinger, ex-lead designer on Facebook behemoth CastleVille. "The reality is that I want to work on smaller projects with smaller teams."

This yearning to run with the smaller teams is what led Pottinger (bottom right in picture) to found new studio BonusXP earlier this year, alongside a few other notable industry veterans, including former Robot Entertainment programmer John Evanson (bottom left in pic) and former id Software artist Jason Sallenbach (top).

With BonusXP, the team is looking to develop mobile games with a particular focus on experiences that offer plenty of replay value to players. Pottinger tells Gamasutra that his move to be independent "has more to do with the opportunity BonusXP presented than anything about Zynga."

"The CastleVille team was tremendous; it was an honor to lead and be part of that group," he adds. "I'm proud of the characters, stories, and depth we were able to put into CastleVille."

His move to found BonusXP has just as much to do with his past position at Ensemble Studios, where he led a team of 100+ staffers in the development of multiple Age of Empires titles and Halo Wars alongside Evanson.

DRM firm Uniloc files infringement suit against Mojang's 'Mindcraft'

July 24, 2012 1:00 AM | Staff

uniloc gama.pngDRM tech firm Uniloc, which has previously clashed with such high-profile publishers as Activision Blizzard and Sony, has now set its sights on Minecraft developer Mojang, amongst a string of other publishers and developers.

The firm previously filed a patent infringement suit against Activision Blizzard and Mac game specialist Aspyr back in 2010, also naming Sony, Borland Software, McAfee and Quark in the same suit, alleging that the defendants infringed on a patented anti-piracy product activation method for software.

Now Uniloc has filed a patent infringement suit against Swedish studio Mojang, claiming that the company is infringing on its patent "System and Method for Preventing Unauthorized Access to Electronic Data." It has also filed similar suits against numerous other companies, including Electronic Arts, Square Enix, Madfinger Games, Gameloft and Halfbrick Studios.

Uniloc alleges [PDF] that Mojang has infringed on its patent by making the Android version of Minecraft -- or "Mindcraft" as the complaint calls it -- available for purchase in such a way that communication with a server to perform a license check is required.

Trailer: Potion Lore (Hexfire Software)

July 23, 2012 11:00 AM | Danny Cowan

Hexfire Software is putting the finishing touches on its debut title Potion Lore, which is set for release this summer for Windows Phone 7.

Potion Lore is an overhead-view action-puzzler in which players guide Professor Stange through dozens of castle mazes as he searches for a stolen tome. Players have a variety of potions at their disposal, which can be used to fend off enemies and solve environmental puzzles within each level.

Potion Lore will be updated to add Windows Phone 8 compatibility this fall, and will be released for iOS and Android platforms next year.

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