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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Pinball RPG Rollers Of The Realm To Debut For XBLIG, PC, iPad In 2013

July 12, 2012 10:00 AM | Danny Cowan

After being featured at the 2012 Canadian Interactive Showcase and earning support from the Canada Media Fund, Phantom Compass announced that its pinball RPG Rollers of the Realm will be released for the iPad, Xbox Live Indie Games, and PC platforms in 2013.

"Each chapter of the story features new areas to explore (and destroy), new enemies to conquer, and new party members to collect," Phantom Compass explains. "Every playable party member -- represented by a pinball -- has different abilities used for strategic play."

If the RPG elements don't interest you, Rollers of the Realm also offers a selection of standalone pinball tables that can be played with friends in a series of high score challenges.

The concept of a pinball-themed adventure game is one that's been attempted many times over the years, believe it or not (see: Pinball Quest, Odama, Flipnic), though the results to date haven't been too impressive. Here's hoping that this one lives up to its potential!

Freeware iOS Game Pick: Skweek (Freshuu)

July 12, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

Skweek was one of the best games released for the Atari Lynx and also a rather unique action-puzzler that managed to appear on most 16-bit platforms. It wasn't the greatest hit of its era, mind you, but it did manage to get itself both a sequel and a small yet most resilient following.

It is apparently said following that will definitely appreciate the iOS remake of Skweek, which likes to call itself, well, Skweek and is a universal and free-to-grab iOS app (without any sort of in-app purchases). The game, though not a direct remake, borrows heavily from its 16-bit predecessor and once again tasks players with painting a blue world pink by having Skweek walk over it and avoid all sort of death traps.

The game comes with some excellent controls, a variety of bonuses, numerous levels and all sorts of contemporary bells and whistles. If only the graphics had retained the charm of the original all would be perfect; besides the sub-par English localization that is. Still, definitely worth a download.

Trailer: Great Big War Game (Rubicon Development)

July 11, 2012 10:00 AM | Danny Cowan

Rubicon Development has released a teaser trailer for its Great Little War Game follow-up Great Big War Game, announcing that the sequel will hit the App Store next week.

Like its Indie Gala-starring predecessor, Great Big War Game is a turn-based strategy title in which players pit small armies of land, air, and sea forces against an AI opponent in a lengthy single-player campaign, or against a fellow human in an included multiplayer mode. The sequel boasts dozens of new maps, customizable armies, and cross-platform multiplayer between Android and iOS users.

Great Big War Game will premiere for iOS platforms July 18th.

GDC Europe's Indie Games Summit Adds Fotonica, Eufloria HD Design Discussions

July 10, 2012 8:00 PM | John Polson

eufloria HD.jpgIn the latest update to the GDC Europe Independent Games Summit, organizers have added three new talks, including discussions on game design from Fotonica developer Santa Ragione and level design from Eufloria HD developer Omni System, with postmortems on the 100-player Renga and the 250 square-meter LED screen displayed Rocket Bullet Storm.

The Independent Games Summit takes place Wednesday, August 15th, 2012 at the Congress-Centrum Ost Koelnmesse in Cologne, Germany during the gamescom event, and is accessible via a special reduced-price Indie Games Summit Pass, as well as by all other regular pass types.

The full details on these new sessions are as follows:

- In 'Games Happen: Design Lessons from MirrorMoon and Fotonica', Santa Ragione's Pietro Righi Riva will provide insight into creating his team's experimental games, sharing the design concepts and philosophies he discovered making titles that focused on the player's freedom to enact and interpret them.

- Rudolf Kremers of Omni Systems will explore how to do more with less in creating game worlds much like Eufloria HD's own, implementing techniques such as procedural content generation and modular design. Kremers will also discuss how to employ user generated content in his 'Adventures in Negative Space' lecture.

Indiegogo: Resurrect ADOM Development

July 10, 2012 2:00 PM | John Polson

Thomas Biskup's roguelike Ancient Domains of Mystery wants a face lift and then some through an Indiegogo project. ADOM was in development from 1994 until November 2002, and although polished, Biskup reports bugs, loopholes and other problems still exist. The UI needs touching up too, along with stable releases for operating systems released beyond 2002. Stretch goals will even include mobile builds.

ADOM isn't just playing catch up, either. Among the updates listed, ADOM will receive a series of magical statues distributed across the dungeons, a roster of new named random boss monsters with special powers, and more elaborate interaction for many things that are currently only handled superficially.

The ADOM Indiegogo project has met $18,000 of its all-or-nothing $48,000 goal so far. Biskup will use these funds to pay three new team members: Jochen Terstiege as co-developer, Krzysztof Dycha as the lead artist, and Oneiros Dieguez as lead composer. ADOM will remain free, even in future builds.

[Thanks, Pascal H.]

Mobile Game Pick: Super Ox Wars (Llamasoft)

July 10, 2012 10:00 AM | Danny Cowan

Llamasoft's Jeff Minter has launched Super Ox Wars, an iOS tribute to Tecmo's classic arcade shoot-'em-up Star Force.

Though Super Ox Wars resembles an early-'80s shooter in terms of presentation, its gameplay is surprisingly complex. The game features a polarity system that awards the player bonuses and power-ups throughout each level, depending on how many items of a particular color are collected.

A full explanation of Super Ox Wars' nuanced gameplay (including its origins in Amazonian tribal folklore!) can be found here, if you're interested. If that all sounds a bit too complicated, Minter advises: "stick with one colour for a while, and score/firepower/protection blessings will accrue to you."

Super Ox Wars is priced at $1.99.

Play a Profit-Minded Suit in Upcoming Suit Story

July 9, 2012 6:00 PM | Cassandra Khaw

suitstory2.png Suit Story needs to come out now. Not tomorrow, not in a month's time. Now. Why? Because there are only so many Kairosoft games I can take and there's always room for more well-constructed management games. Suit Story is basically centered around the life of a university student who has fallen under unusual circumstances. Offered an ultimatum and a princely sum upfront, he has 10 years to make it big as a Business Acquisition Work Specialist.

According to the developer, Suit Story will be, at heart, a management game, but it will also have both point & click -driven narrative and exploration elements. No release date has been issued just yet. However, if everything goes well, it may make an appearance on mobile/desktop sometime later this year.

Those interested in keeping tabs on the game should bookmark the official site here.

Trailer: Olly Low Poly And The Zombie Tower (Vladimir Tomin)

July 9, 2012 2:00 PM | John Polson

Motion graphics designer Vladimir Tomin's Olly Low Poly And The Zombie Tower is a curious bit. In a given week, I see several games that look and play similarly. Yet, I struggle with Olly Low Poly associations. Part Elevator Action, part Beat Sneak Bandit?

Progression involves ascending funky towers while literally kicking ass. Each of the five worlds has a boss that holds as a hostage one of Olly's plush animals. Each plush animal gives Olly a unique, super power. To me, the Space Invaders boss fight at the 2:37 mark looks incredible. However, the end mini-games aren't as awe-inspiring, despite the cute animal designs.

Olly Low Poly And The Zombie Tower will first hit Mac and Windows, with an iOS release following. I really hope Tomin provides a demo, since this one is so tough to judge based on this trailer. At least, Sos' McPixel may have a female with a restless leg to pursue, even if she prefers punting in the rear.

Tomin's looking for feedback pre-release, so feel free to comment.

New On iOS: Gets To The Exit (roll7)

July 9, 2012 10:00 AM | Danny Cowan

App Store newcomer roll7 makes its iOS debut this week with Gets to the Exit, a Lemmings-like puzzler with terrain-shifting gameplay mechanics.

In Gets to the Exit, players must guide as many members of the "Gets" tribe to the exit as possible, avoiding dangers and traps along the way. Each level features several blocks of movable terrain -- the challenge lies in keeping track of multiple Gets at once, and rapidly modifying the level terrain to keep them safe.

Gets to the Exit is priced at 99 cents. A free Lite version is also available, and a PC port is set to be released later this month.

The Day After #ScreenshotSaturday 2

July 8, 2012 6:00 PM | John Polson

retroremakes.pngThis week I visited reddit, TIGSource and the official Screenshot Saturday site to find some visually intriguing works-in-progress, some of which you can play now. Kicking things off, I found the lights in the above untitled game from Rob Fearon (whose lips are sealed about the details so far) hard to ignore.

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