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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Game Masters' Indie Exhibit Opening at the Australian Centre for the Moving Image

June 27, 2012 3:00 PM | John Polson

game masters.pngGame Masters: The Exhibition opens June 28 at the Australian Centre for the Moving Image, featuring over 125 playable games. While the first two parts of the exhibit showcase early 1980s arcade games and contemporary "game changers," the third part is entirely devoted to exploring indie creations.

The exhibit will include Jonathan Blow's Braid, Capy's Critter Crunch, Eric Chahi's Another World, Jakub Dvorský's Machinarium, Firemint's Flight Control, Halfbrick's Fruit Ninja, Introversion's Darwinia, Masaya Matsuura's PaRappa the Rapper, Markus Persson's Minecraft, Rovio's Angry Birds, Erik Svedäng's Blueberry Garden, thatgamecompany's flower, and The Behemoth's Alien Hominid HD.

Tickets are on sale now. The exhibition will run until October 2012.

Trailer: Heads up! Hot Dogs (Emmett Butler & Diego Garcia)

June 26, 2012 6:53 PM | Cassandra Khaw

Fresh from the people responsible for Ultimate Flirt-Off and Dokideux Panikku, Heads Up! Hot Dogs is an upcoming 'all beef, action-packed frank-fest' for the iOS. The gist of the game is this: you're a mysterious force who must save falling hot dogs by depositing them atop the heads of random pedestrians. What's the point to this? We don't know but the facial expressions are funny, anyway. The game is scheduled to arrive sometime later this Fall.

Official website here.

Iphone Game Pick: Pocket Planes (Nimblebit)

June 25, 2012 6:00 PM | Cassandra Khaw

If you're wondering why the name 'Nimblebit' sounds so familiar, it's because they're the people responsible for Pocket Frogs and Tiny Tower. Known for their oddly addictive yet slow-paced titles, Nimblebit recently released their latest offering on their App Store. As you might have guessed from the name already, this particular game will have you building and customizing a stable of planes, moving passengers and cargo from one airport to another and more. While not something that everyone will fancy, it's free to download and will likely satisfy fans of the developers' previous games.

Check out the game here.

Mobile Game Pick: Tone Sphere (Bit192 Labs)

June 25, 2012 10:00 AM | Danny Cowan

Bit192 Labs, "a very personal, experimental interactive media design project" led by artist/musician Sta, has released Tone Sphere, a stylish multitouch rhythm game for iPhone, iPod Touch, and iPad.

Tone Sphere's core gameplay recalls titles like Elite Beat Agents and Technic Beat; players tap a series of on-screen cues to the beat of a background music track. The presentation quality is superb, and notes dynamically zoom, rotate, and pulse throughout each track, providing an additional layer of challenge.

Tone Sphere is available as a universal app and is priced at 99 cents.

[via @wario64]

Trailer: Papa Joe (Dawnbreak Studios)

June 25, 2012 1:00 AM | Cassandra Khaw

Developed in a little studio up in Goteborg, Papa Joe is a rather charming sneak 'em up that will have you taking on the persona of the titular character. In a world overrun by mysterious antennas and filled with beauty shows that want to do nothing more than brain wash the masses, you must stand tall and proud in your endeavor to prove that beauty also comes from within. Er. Yes.

Sadly, the recently launched Papa Joe is a Windows 7 phone exclusive. If you don't have one of those, you're out of luck and will just have to enjoy the trailer instead.

Official site here.

NSFW Trailer: Day Night (Daniel Marques)

June 24, 2012 4:30 PM | John Polson

Indie marketing produces things no other developers would (or should?) do. Luckily the mechanics behind the party in presumably Daniel Marques' pants seem quite interesting, and admission to the iOS-only party is a paltry 99 pennies.

Day Night may not bring something totally new to the table, such as platform world-flipping, but Day Night's 180-degree rotations attempt to simulate day-and-night cycles. Clouds come and go and gravitational pulls alter accordingly. Ninety-degree turns also incorporate a different kind of gravitational manipulation for more puzzle platforming.

Day Nighy is available now but only for fourth generation iDevices.

Cthulhu Saves The World Hits Mac, iOS, Android On June 28th

June 22, 2012 11:00 PM | Danny Cowan


Robert Boyd announced that Zeboyd Games' retro-styled comic RPG Cthulhu Saves the World will debut for Mac platforms and iOS and Android devices on June 28th.

The release follows up on Cthulhu's Xbox Live Indie Games debut in 2010 and its subsequent launch for Windows via Steam last year. The new ports are developed in cooperation with TinkerHouse Games, and will feature all content from the latest console and PC version of the game.

Zeboyd's On the Rain-Slick Precipice of Darkness 3 is also on track for release for Windows and Mac later this month, though it was recently announced that the Xbox Live Indie Games version has been delayed.

Why a Key Trials Evolution Coder Went Independent

June 22, 2012 3:00 AM | Staff

frogmind dev.jpgFrogmind Games is a new independent studio from a veteran games industry duo. Johannes Vuorinen and Juhana Myllys both previously worked at THQ's ill-fated Universomo studio, and most recently at Ubisoft-owned Trials Evolution developer RedLynx.

Vuorinen in particular was the mind behind the Trials Evolution level editor, which the level designers at the company used to create every single track in the game, not to mention it was the same level editor that is provided for players to create their own crazy tracks.

Alongside Vuorinen, artist Myllys will bring his past AAA experience over to Frogmind, as the pair look to create digital titles for as-of-yet unannounced platforms.

Vuorinen tells Gamasutra that being an indie developer was always his goal, but that he decided to first try out mixing with a larger team to see how it gelled with his style.

"In spring 2010 when I joined the Trials Evolution team, taking the role as the lead editor programmer felt like a really big responsibility," he explains.

Get a job: ArenaNet and others hiring now on the Gamasutra jobs board

June 22, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Telltale Games, ArenaNet, Havok, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

ArenaNet: Environment Artist:
"ArenaNet has established itself as a leading light in the online games industry with Guild Wars, one of the most successful massively multiplayer online game franchises of all time, with more than 6 million copies sold. We’re preparing to surpass our success with Guild Wars 2, which is in development right now."

Telltale Games: Core Technology - Senior Systems Engineer:
"Telltale Games is an award-winning independent developer and publisher founded by games industry veterans. Since our beginning in 2004, Telltale has pioneered the creation and delivery of episodic gaming content. Telltale's titles have won numerous awards and accolades from publications such as IGN, Official Xbox Magazine, PlayStation – The Official Magazine, PC Gamer, GameSpy and more, and our work has met with critical acclaim from mainstream outlets including USA Today, CNN, The New York Times and Variety."

Congratulations, Indies! Conference and Award Round-Up

June 21, 2012 3:00 PM | John Polson

i-love-indies.pngCongratulations are in order for all those indies who entered in, were nominated or chosen for, and won in various award and conferences announced this week! While we know our readers like to watch and play indie games, we wanted to take the time to tell everyone about some exciting upcoming events and give nods to those were or who will be featured.

In Sheffield, England, Games Britannia will hold the REPLAYED event July7-8. There, dozens of indie titles will be showcased, some for the very first time. In

A few days later, Develop's Indie Dev Day in Brighton, England will be on July 12. Ten indie titles were chosen for its Indie Showcase, but only one winner will emerge.

Consumers can be more proactive in voting across 22 categories for winners in the European Game Awards, which takes place August 14 in Cologne, Germany.

And finally, winners were revealed for the Games for Change with Coco & Co's Way taking Game of the Year, and the Swedish Game Awards, with Pixel Ferrets's Secrets of Grindea nabbing GOTY there.

The full lists, aside from the massive 22-category EGA nominees, are listed after the jump:

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