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About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer: Gasketball (Mikengreg)

June 20, 2012 11:00 PM | Danny Cowan

Solipskier developer Mikengreg details its next release Gasketball in the brief teaser above, promising that players will soon be able to play "the only game better than basketball."

Gasketball is a puzzler in which players must bank a basketball off of level geometry in order to make trick shots. It's quite stylish, and the unlimited-ball "Let It Ride" mode also looks like a fun little diversion.

Gasketball will be released this summer for iOS platforms.

Indie Gala Launches Four-Game Android Bundle

June 20, 2012 10:00 AM | Danny Cowan

120619_indiegalaand.jpg

The Indie Gala's latest pay-what-you-want bundle offers a selection of four Android titles, with three additional PC games available for buyers who beat the average purchase price.

Pay more than $1 and you'll get Android versions of Rubicon Development's strategy title Great Little War Game, Sykhronics Entertainment's matching puzzler Smiles HD, Tame Tick's dungeon crawler Cardinal Quest, and Coke and Code's casual roguelike Legends of Yore.

Offer more than the bundle's average purchase price and you'll also unlock PC versions of Legends of Yore, Cardinal Quest, and Smiles HD, along with the bonus PC games Turba, Pitiri 1977, and Manor of the Damned.

Buyers can choose to split their purchase between the games' developers, the Gala itself, and the AbleGamers and Help Emilia charities.

Game Jams, New Voices May Not Help Game Design

June 19, 2012 6:30 PM | Staff

oldchartgama.jpgIn a new feature on sister-site Gamasutra, designer Keith Burgun expands on his ideas of game design theory, writing that game jams and bringing new voices into the medium may not actually do much to further the science of design.

"There's an increasing trend of 'creating more disposable games'... These things can be great for the creators themselves, in that they are great practice at the skill of 'game development', but they are not generally helpful for the rest of us," writes Burgun.

Meanwhile, attending a talk given by independent developer Anna Anthropy, he felt that her call to bring in more voices -- echoed by many -- does not actually help solve the problem of making better games.

"According to her, our problem is that there's too much 'inbreeding', too much of us talking to ourselves; we need the infusion of as many new creative minds as possible to help take us into the future," Burgun writes.

"While this is primarily a positive message, I have one problem with it. In my view, this equates to a 'spray-and-pray' solution; a 'do what we're already doing, but more!' solution."

Letter From The Chairman: Welcome back (soon!) for IGF 2013

June 19, 2012 12:00 PM | Staff

chairman_2012s.jpg[Ahead of opening submissions for the 2013 Festival, IGF Chairman Brandon Boyer goes in-depth on the shifts in policy and rules for this year's 15th anniversary IGF experience, and the ethos and considerations behind them.]

Hello everyone, and a fine hallo to you, as we approach the opening of the 2013 Independent Games Festival. If you're playing along at home, you'll note that this is officially the 15th edition of the IGF, a remarkable landmark that puts into perspective just how far the business and culture of independent games has come since its 1999 debut (see the photos of that year's winners to drive the point home -- also, should we bring back the giant novelty check?).

As you know, each year we take some time following the ceremony to consider how best to improve and evolve the Festival in preparation for the next. It's a discussion we hold along with the community that has brought changes in previous years such as our two-tiered judge and jury system, and this year we'll be introducing a number of new changes as well.

Let's kick off the list of changes we're making this year with the one that most directly affects our entrants:

Kickstarter Projects - Alpha Colony: A Tribute to M.U.L.E. (DreamQuest Games)

June 19, 2012 10:00 AM | Danny Cowan

DreamQuest Games has launched a dual-purpose Kickstarter campaign to fund the creation of both a faithful remake and a modernized version of the cult 8-bit computer strategy title M.U.L.E.

M.U.L.E. Returns is an Android and iOS app that offers the exact same gameplay as the original M.U.L.E. -- it even goes so far as to offer a series of 8-bit skins as downloadable content. Alpha Colony, meanwhile, is an economics-focused title for PC and mobile platforms that draws inspiration from games like Settlers of Catan and Civilization.

Both games are being created with the blessing of the Bunten family, who has provided DreamQuest with original art and documentation from M.U.L.E. creator Dan Bunten.

Backers who pledge $10 will receive the iOS version of Alpha Colony upon completion, while the desktop edition is priced at $15. Higher pledge tier rewards include multiple-game combo packages, digital music downloads, and limited-edition prints.

[via @EvilSharkey]

Get a job: Lucasfilm and others hiring now on the Gamasutra jobs board

June 15, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Lucasfilm, Sucker Punch Productions, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

WayForward Technologies: Senior Programmer:
"WayForward Technologies is an independent developer located in Valencia, CA. We are most well known for our 2D titles like Bloodrayne: Betrayal, Batman: Brave and the Bold, Mighty Swich Force and Shantae, but that's not all we do! Our more recent titles are Silent Hill: Book of Memories for the Vita and Double Dragon Neon for XBLA and PSN."

Lucasfilm: Senior Producer, Digital Apps:
"Lucasfilm Ltd. is one of the world's leading film and entertainment companies. Founded by George Lucas in 1971, it is a privately held, fully integrated entertainment company. In addition to motion picture and television production, the company's global businesses include visual effects, sound, video games, licensing and online activity."

Mutant Storm Coming To iPad This Week

June 11, 2012 10:00 AM | Danny Cowan

PomPom Games' XBLA twin-stick shooter Mutant Storm will hit the App Store this week in a new iPad-optimized edition published by Crescent Moon Games.

The iPad version of Mutant Storm boasts 89 levels across two included gameplay modes, and includes a new Tally mode, which promises "a new way of scoring and bonuses." The game is compatible with all iPad devices, and supports the iPad 3's Retina display.

Mutant Storm will launch for the iPad on June 14th.

Wreck-It Ralph: The Indie Edition (by Kert Gartner) Must Happen

June 10, 2012 8:00 AM | John Polson

We editors want an indie-character, star-studded version of Wreck-It Ralph to happen. Further, we think it could happen more easily than Disney's film, which must have involved so many suits to get the dozens of AAA IPs to appear on the same screen.

Indie characters seem to make cameo appearances at a much higher ratio than their AAA counterpart, so this daydream could come true. Each editor weighed in on what ten iconic characters should be included:

Seven-Day FPS Challenge Has Begun

June 9, 2012 11:00 AM | John Polson

The first seven-day first-person shooter (7DFPS) challenge has kicked off, an initiative of Jan Willem Nijman, Sos Sosowski, and Sven Bergström. To assist in the creation of games, Unity has extended a free trial, including Android, iOS and Team licenses. The community has also composed a public list of development resources.

Additionally, the 7DFPS keynote video offers a few pointers for consideration. Duke Nukem co-creator George Broussard says to keep scope and scale in mind so the game has an end and win conditions, to worry about one core mechanic, and to save time for polish. Wolfire developer David Rosen (streaming here) and Ghost Recon and Halo Reach Christian Allen developer echo focusing and polishing on a core mechanic. Wolfenstein developer Manveer Heir encourages good hygiene and a focus on moving, shooting, and "making the gun feel awesome."

Going against the grain of suggestions, Indie superstar Cactus encourages people to experiment outside of mechanics, wanting them to focus on "settings, presentation, narrative and feeling." For those needing more inspiration, check out the in-depth two-part FPS feature covering the opinions of several developers on innovation and imitation.

Almost 50 entries populate the 7DFPS page already. Developers, feel free to leave your live-stream links below for us all to cheer, watch, and learn. Good luck!

Retro Adventure Game Quiet, Please! Released For Android

June 9, 2012 8:00 AM | Danny Cowan

Nostatic Software's charming Xbox Live Indie Games adventure title Quiet, Please! is now available for Android devices through Google Play and Amazon.

Quiet, Please! stars a young girl who, after a long day at school, wishes for nothing more than a moment of quiet and relaxation. Problem: everyone and everything in the vicinity is being extremely noisy.

Players must collect items and solve puzzles in order to shut off dad's TV, calm a hyperactive little brother, and put a gaggle of excitable kittens to bed, among other tasks. You can play through the whole thing in about an hour or so, but the retro aesthetic and creative puzzle solutions definitely make it worth a purchase.

Quiet, Please! is available for 99 cents. A free trial version can also be downloaded from Amazon and Google Play.

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