Recent Comments

Powered by Disqus

About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

PikPok's Monsters Ate My Condo Hits Android, Free On iOS This Week

June 8, 2012 12:00 PM | Danny Cowan

Adult Swim and PikPok (Charles Darwin's Extinction Squad) have released their monster-feeding puzzler Monsters Ate My Condo for Android devices via Google Play.

Better still, the previously released iOS version of the game is now available as a free download after being named Apple's App of the Week!

Monsters Ate My Condo challenges players to match colored floors and feed high-rise buildings to hungry monsters in the included Endless and Time Attack modes. It also stars a gigantic unicorn, just so you know.

The Android version of Monsters Ate My Condo is priced at 99 cents.

Get a job: Infinity Ward and others hiring now on the Gamasutra jobs board

June 8, 2012 12:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Infinity Ward, Wizards of the Coast, LucasArts, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Wizards of the Coast: Creative Manager, Magic:
"The Wizards story is an epic tale of a tiny game company which started in Peter Adkison’s basement in 1990 and grew to be a leader in the hobby gaming business and a part of the global Hasbro family. From those humble beginnings arose fantastic new worlds, stories, brands and entirely new types of play experiences that entertain communities of players through games, novels, comics, TV series, apparel and more."

LucasArts: Graphics Engineer (Action/ Adventure Title):
"LucasArts, a Lucasfilm Ltd. company, is a leading developer and publisher of interactive entertainment software worldwide for video game console systems, computers and the Internet. Based in San Francisco, Calif., as well as on the Internet, LucasArts was created in 1982 by George Lucas to provide an interactive element to his vision of a state-of-the-art, multifaceted entertainment company."

Mobile Game Pick: Graffiti Heaven (Just Another Indie Game Company)

June 7, 2012 11:00 PM | Danny Cowan

Calling themselves "Just Another Indie Game Company," four students from Milan, Italy, have released their first published title, Graffiti Heaven, for iOS and Android.

Players control the soul of a dead graffiti artist who must traverse in-game mazes created from photographs of real-world graffiti art. The gyroscope-based controls suit the gameplay well, and each level features multiple solutions. It's also worth noting that a forthcoming update will introduce a feature allowing players to import their own photos to create custom levels; the results could be quite interesting!

Graffiti Heaven is priced at 99 cents.

One-Button Puzzler Ichi Premieres For iOS

June 7, 2012 10:00 AM | Danny Cowan

Stolen Couch Games' one-button puzzler (and recent Indie Royale star) Ichi is now available for the iPhone, iPad, and iPod Touch.

In Ichi, players use rotating triangles, barriers, and other environmental objects to guide a moving line and collect coins throughout each level. The game includes over 50 puzzles, and a level-creation tool lets players create and share their own custom stages with others online.

Ichi is priced at 99 cents. A free trial version is also available.

Mobile Game Pick: Anticlon (Maton Games)

June 5, 2012 2:00 PM | John Polson

Maton Games' touch-based puzzler Anticlon is sleek in design and clever on the lobes. Players must cover all the white tiles on the board, using or avoiding the other colored titles, as appropriate. Once the sliding arrows are introduced, Anticlon becomes quite challenging, often requiring one to readjust the arrows mid-stage.

Android users can grab the full, free version now. iOS users can have a go at a free, lite version or pay $1 for the full version, unlocking over 200 levels.

[The winners of the iOS codes have been mailed: garrafonsoftware, picopwr, dweezy88, and wuhsabi]

Mobile Game Pick: Love Me Not (Uncade)

June 3, 2012 8:00 AM | Danny Cowan

Mobile developer Uncade has released Love Me Not, an iOS and Android action game with a distinct look and interesting gameplay mechanics.

Inspired by the childhood petal-picking game "he (or she) loves me / loves me not," Love Me Not challenges players to fend off waves of lovelorn attackers by flinging flower petals. Players tilt the iOS or Android device to rotate the flower, and tap its petals to launch them skyward. I really enjoy the psychedelic visuals, and the score-based gameplay itself is quite compelling.

Love Me Not is priced at 99 cents.

Kickstarter Projects: Auro (Keith Burgun)

June 1, 2012 11:00 PM | Danny Cowan

100 Rogues developer Dinofarm Games is giving Kickstarter another shot after its proposed strategy title Auro failed to meet its funding goal last year, and has spent the last six months completely retooling the game in hopes of finding an audience.

The revamped Auro offers a mix of dungeon crawling and turn-based strategy gameplay, and is set to be released for iOS, Android, Windows, Mac OSX, and Linux. The funding goal ($7,500) is much lower than the previous project's, and nearly $2,000 has been raised as of this writing.

Backers who pledge $7 or more will get a copy of Auro upon its release for their platform of choice. Other pledge rewards include downloadable soundtracks ($30), t-shirts ($100), and custom in-game classes ($500).

Dance Dance Revolution-Inspired Indie Film The FP Gets iOS Tie-In Game

June 1, 2012 9:00 PM | Danny Cowan

120531_thefp.jpg

In the greatest game-turned-movie-turned-game development since the release of Street Fighter: The Movie: The Game, Drafthouse Films has released a free iOS game based on the upcoming gaming-themed movie The FP.

The FP is a post-apocalyptic tale in which gang members battle for control of the Frasier Park wasteland by competing in Beat-Beat Revelation, a fictional knockoff of Konami's rhythm game Dance Dance Revolution. The iOS game, as you might expect, is a recreation of Beat-Beat Revelation, minus the deadly consequences.

The FP -- the film -- will be released on DVD, Blu-ray, and as a digital download on June 19th.

[via Kotaku]

Andy Moore on His One-hour Breadth Jam: Jam O'Clock

June 1, 2012 2:00 PM | John Polson

jam clock.jpgSteambirds and IceBurgers creator Andy Moore has announced the first Jam O'Clock for Friday, June 8th, from 1 to 2pm PST, with completed games to be hosted at Ludum Dare.

Moore sees his constrained but motivational, one-hour jam as a practical way to get developers actually creating and to see if a feature is fun, circumventing time-consuming discussions and design docs. Further, he believes "strict timetables evoke a certain kind of innovation rarely seen in gamedev."

Moore is no stranger to creating commercially viable products in a short amount of time. In fact, Moore made Steambirds in a weekend and his iPhone title IceBurgers in 8 days, and the longest project he's worked on took 30 days. "I have trouble believing anything beyond content generation would take more than that (unless you're dealing with 3D, or ports, or whatever)."

Freeware Game Pick: The Dreamhold (Andrew Plotkin)

June 1, 2012 7:30 AM | Konstantinos Dimopoulos / Gnome

dreamhold.pngInteractive fiction can be intimidating and Andrew 'Zarf' Plotkin, a central figure in the world of contemporary text adventures, has done everything in his power to ease gamers into it. From the famous i-f postcard to 2004's The Dreamhold, he has strived to provide us with a welcoming entry point to the wondrous power of interactive text.

What's more, Zarf just ported The Dreamhold over to iOS and made it freely available to anyone with an iPhone, iPod Touch or (ideally) iPad. The port, more of an update really, has been fully optimized for touch-screens, sports an incredibly handy dynamic in-game map, supports achievements and even allows for audio input and output.

The Dreamhold, though primarily designed as an interactive fiction tutorial, is a full length adventure with numerous side-quests, unique puzzles and an expert mode that will appeal to the veterans of the genre. Obviously both the writing and the plot are excellent, but this is something you should most probably have expected from Zarf.

twitter facebook RSS YouTube

Our Sites

game career guide Gamasutra Game Set Watch
UBM Tech