Recent Comments

Powered by Disqus

About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Get a job: Gearbox and others hiring now on the Gamasutra jobs board

June 1, 2012 12:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Gearbox Software, Rovio, Firebrand Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Gearbox Software: UI Programmer:
"Gearbox Software is an award-winning independent developer of interactive entertainment based in Plano, TX. Founded in February 1999 by game industry veterans, Gearbox quickly distinguished itself as a respected and recognized developer with the success of the company's debut title, Half-Life Opposing Force.

Gearbox established (and owns) two best-selling franchises: Borderlands and Brothers in Arms. The company has also worked on prominent franchises such as Halo, Aliens, Tony Hawk, James Bond and Samba de Amigo. Gearbox has grown steadily and currently employs over 150 creative and talented minds."

Visceral Games Redwood Shores: Systems Designer:
"Visceral Games Redwood Shores is the Electronic Arts studio responsible for such next-gen action games as Dead Space, Dead Space 2, Dante's Inferno, as well as past hits like Godfather, Lord of the Rings: Return of the King, and 007: Everything or Nothing. We have over a decade of experience at delivering a high-intensity action gaming experience. As an EA studio, we have the stability and backing of a large company combined with the agility and fun culture of a small studio and the mandate to make original IP."

Kickstarter Update: Kitaru Funded, Targets Stretch Goals

May 31, 2012 9:00 PM | Danny Cowan

Aoineko Studios' cyberpunk RPG Kitaru has reached its Kickstarter goal of $25,000, and now seeks additional funding for bonus game elements.

By the end of the campaign, the developer hopes to top $35,000 in pledges so that it may add real-time facial animation and voice recording for all game dialogue. If funding reaches $50,000, Aoineko will create five additional levels, extended story sequences, and localized scripts in Spanish, German, and Italian.

A pre-order copy of the game for Windows, Mac, iOS, or Android can be purchased for a $15 pledge. Kitaru's Kickstarter campaign concludes June 3rd.

Learn How to Pickpocket on a Grand Scale at IndieCade at E3 2012

May 31, 2012 1:00 PM | John Polson

pickpocket junction.pngAs if E3 wasn't busy and touristy enough, now indies are training everyone on the science of pickpocketing, courtesy of IndieCade at E3 this year. Thanks to the Entertainment Software Association, PlayStation, and specifically Santa Monica Studios, twenty indie games will be available at IndieCade's booth next week.

What would IndieCade at E3 be without physical games? The pictured Pickpocket Junction engages players' memory, math, and role-playing skills, as they take turns stealing treasures from each other. I've followed up with IndieCade to see if trench coats will be provided (Cassandra needs to know what to pack).

Highlighting two other promising entries, Messhof Games returns to IndieCade at E3 with Tickleplane, which teaches the principles of typing and good posture while encouraging you to "[t]ickle the keyboard to fly your plane and hit space to shoot your friends." Steve Swink's GDC 2012 Experimental Gameplay Workshop title I have been pining to play, Scale, will show off its first person gameplay that explores a world in which you can freely change the scale of objects.

NadNed Games Debuts iOS Action Game DuckTwist

May 30, 2012 10:00 AM | Danny Cowan

App Store newcomer NadNed Games has launched its debut title DuckTwist, an arcade-style action game that employs iOS motion-sensing hardware in its rotation-based gameplay.

DuckTwist includes 30 levels in which players must quickly spin their iOS devices in order to navigate twisty passages. Judging from the trailer above, there's a lot of physical movement involved -- make sure you're prepared to twist your iPhone or iPad in full circles throughout!

DuckTwist is priced at 99 cents.

Devolver Digital To Publish Indie Puzzle-RPG Dungeon Hearts In 2013

May 29, 2012 11:00 PM | Danny Cowan

120529_dungeonhearts.jpg

Independent developer Cube Roots announced the upcoming launch of its puzzle-RPG hybrid title Dungeon Hearts, to be released next year in cooperation with Serious Sam 3 publisher Devolver Digital.

The first successful pitch resulting from Devolver Digital's unique indie-targeted Pitch Fork Parker campaign, Dungeon Hearts promises "a nostalgic blend of classic RPG elements fused into a vibrant match-three puzzle game for a wholly unique experience."

"Dungeon Hearts has been a labor of love for a while now," notes Cube Roots founder Chris Pavia. "As an indie it can be tough bringing your project to a publisher for fear they are going to strip away the developer's personality from the final product. It has been quite the opposite with the guys over at Devolver Digital, it's been great working with people who embrace the weird and quirky."

Dungeon Hearts will premiere for Windows, Mac, and mobile platforms in early 2013.

GDC Europe 2012 adds Indie sessions on The Dream Machine, Vlambeer, and more

May 29, 2012 7:30 PM | John Polson

dreammachine gama.jpgThe regular updates for GDC Europe 2012 continue this week, as show organizers have unveiled the first batch of talks in the Independent Game Summit, featuring sessions on The Dream Machine, Derrick the Deathfin, and Vlambeer (Super Crate Box)'s approach to in-game fiction.

As part of the Independent Games Summit on Wednesday, August 15th, these talks represent the voice of the indie developer at GDC Europe, and cover essential lessons that affect game creators from throughout the industry.

These talks will be part of GDC Europe, which takes place Monday through Wednesday, August 13-15, 2012 at the Congress-Centrum Ost at the Koelnmesse in Cologne, Germany.

The full details on these new sessions are as follows:

The Other Brothers Now Has Early Alpha Footage

May 28, 2012 4:00 PM | Cassandra Khaw



The fine folk at IndieGameMag recently released exclusive footage of The Other Brothers, a snazzy-looking platformer that features some suspiciously familiar-looking mustachio-ed dudes. Judging from the video, it looks like they share more than a physical resemblance to Nintendo's infamous brick-breaking siblings.

Scheduled for release sometime later this Fall, The Other Brothers will apparently be making appearances on the PC, Mac, iOS and the Android. Once you're done with the video, I totally urge you to head over to the Other Brothers website and bookmark it for future references.

Japanese Language Learning Game Hiragana Pixel Party Debuts For iOS

May 25, 2012 12:00 PM | Danny Cowan

Interested in learning Japanese? Springloaded Software's Hiragana Pixel Party might be a good supplemental exercise you can use in the long, difficult journey you have ahead of you.

Hiragana Pixel Party challenges players to match Japanese syllables with their appropriate hiragana or katakana characters throughout 200 rhythm-action missions. The game features a colorful retro aesthetic, a chiptune soundtrack, and five different gameplay modes. If you need help learning kanji characters, though, this app will not assist you (and you have my sympathy).

Hiragana Pixel Party is available as a free trial download. The full game can be unlocked via a $1.99 in-app purchase.

Get a job: Ubisoft and others hiring now on the Gamasutra jobs board

May 25, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Ubisoft, Majesco Entertainment, Powerhead Games, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Powerhead Games: PC/Mobile Game Programmer:
"Founded in 2000, Powerhead Games is an independent video game development company based in New York City. With a track record that includes the IGF award-winning Glow Artisan and more recently the iOS "Game Of the Year" ASYNC Corp, Powerhead is committed to creating and self-publishing original IP. Additionally, with over three million games sold to date at retail, we have a proven history of developing quality games for top-tier publishers."

Ubisoft - San Francisco: Sr. Audio Programmer:
"Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 26 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2010-11 fiscal year Ubisoft generated sales of $1.3 billion."

The Game Atelier Launches Experimental iOS Reflex Tester Gauge

May 24, 2012 11:00 PM | Danny Cowan

Flying Hamster creator The Game Atelier has released Gauge, a reflex-based game that tests the limits of player concentration.

In Gauge, players must touch the screen to keep a bar charged as close to its limits as possible to earn points. During gameplay, Gauge attempts to break the player's concentration with strobing, pulsing background imagery, interspersed with the occasional non sequitur image. The Game Atelier warns that it's not a game for those with an epileptic condition or an aversion to lolcats.

Gauge includes three gameplay modes, online leaderboards, and a variety of Game Center achievements. The game is available as a free trial download, with the full version unlockable via a 99-cent in-app purchase.

twitter facebook RSS YouTube

Our Sites

game career guide Gamasutra Game Set Watch
UBM Tech