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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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World's First Global StealthJam To Be Launched In Sydney on June 22nd 2012!

May 24, 2012 4:00 PM | Cassandra Khaw

stealthjam.png While game jams have become part and parcel of life in the indie gaming community, stealthjams are still a rarity. In fact, they're so rare, this is, well, the first one ever. Scheduled to happen from June 22nd to June 24th 2012, the Stealthjam is a 48-hour event that will have participants designing, prototyping and exploring new avenues of stealth-related gameplay. Participants will apparently be hearing from well-known names in the world of stealth games like Monaco's Andy Schatz and Children of Lantana's Dan Silvers. It's still not too late to sign up.

As such, those interested in throwing their hats into the ring should check out the official website here.

Because We May Sale Starts, Developers Have Fun With Pricing

May 24, 2012 2:00 PM | John Polson

becausewemay.png2D Boy's Ron Carmel's indie sale initiative, Because We May, is live from today, May 24, through June 1. Developers who have the freedom to change their prices liberally on various platforms have done so because they may for direct download and on The App Store, Google Play, Steam, and other stores.

The Because We May Sale sees developers actually increasing and decreasing their prices. Michael Brough's Vertex Dispenser is raised to $15.01 (Bough says the .01 "is meant to poke fun at all the prices that end in .99") and SOS's Super Office Stress went from a 1-6$ dice roll pricing scheme to being $99.99 for the duration of the sale.

So far, three games in the other section, two in the Android section, and 19 in the iOS section were discounted to free.

Hopefully, Sony, Microsoft and Nintendo will get the memo so I can also include the console category if this sale happens again.

J.S. Joust Clone Removed from App Store, Dev "Never Gave Permission"

May 24, 2012 1:00 PM | John Polson

quashed.jpgAfter taking heat earlier this week for cloning Die Gute Fabrik's PlayStation-move based Johann Sebastian Joust, UK developer Ustwo has agreed to pull its copycat app from the iTunes App Store.

Ustwo's game, Papa Quash, used a similar design as the indie darling Johann Sebastian Joust, but traded that game's PlayStation Move controllers for iOS devices. Audiences quickly noted the similarities and called the studio out for allegedly stealing Die Gute Fabrik's design.

According to mobile app blog The Appside, Ustwo has since spoken to Die Gute Fabrik's Douglas Wilson, and has agreed to remove the app altogether.

"We are pulling the app ASAP," Ustwo's Steve Bittan said.

When the controversy over Papa Quash emerged earlier this week, Bittan told Gamasutra that the game's design was largely the work of Sam Pepper, a former Big Brother UK contestant who commissioned the game from Ustwo.

Tower Defense Sequel Fieldrunners 2 to iOS first, then Steam

May 23, 2012 2:00 PM | John Polson

fieldrunners 2.pngRemember that Fieldrunners Steam beta last month, and their tests for an upcoming game? Well, those tests were, in part, for Subatomic Studios' IGF Mobile winner follow-up, Fieldrunners 2. The not-yet-priced game will hit iPhone at the end of June, with an iPad version available shortly afterwards. Subatomic's Alec Shobin says the team is focusing on the iPad version before bringing the sequel to Steam.

According to the press release, the sequel will contain 20 hand-painted levels spanning four distinct zones, more than 20 upgradeable towers and customizable loadouts, and over 30 different types of enemies. Fieldrunners 2 adds puzzle maps and sudden death maps to customary survival maps. I could use some more puzzles in my tower defense experience!

Check out the official website for more luscious art.

Mobile Game Pick: Spheris (Lodehed Labs)

May 23, 2012 10:00 AM | Danny Cowan

App Store newcomer Lodehed Labs has released Spheris, a colorful, rotation-based puzzler for iOS platforms.

In Spheris, players rotate the playfield to match incoming blocks with like-colored segments. The app boasts multiple gameplay modes, and includes Game Center leaderboards and achievements.

Spheris is priced at 99 cents. A free Express version is also available.

Indie Darling J.S. Joust Caught in Cloning Controversy

May 22, 2012 4:00 PM | John Polson

The latest game from Whale Trail developer Ustwo is causing quite a stir today, due to its stark similarities to Die Gute Fabrik's PlayStation Move-controlled J.S. Joust.

In J.S. Joust, players hold a PS Move controller each, and must try to knock the controller in other players' hands without letting their own controller be nudged out of sync with the music that is currently playing.

Ustwo's Papa Quash (shown above) features a similar concept, except it is available for iOS devices, and requires players knock the iPod or iPhone in the hands of other players. The revelation has caused outrage on Twitter, with people calling it a clone and displaying disappointment in the studio.

Student-Developed Platformer RunRunDie! Debuts In App Store

May 22, 2012 10:00 AM | Danny Cowan

Voltic Games, a newly formed studio composed of 18- and 19-year old students from Brisbane, Australia, has released RunRunDie!, an iOS platformer about "tiny furry creatures being set on fire and trying to avoid death-by-dinosaur."

The level design reminds me somewhat of The Impossible Game, though RunRunDie! seems less difficult, and the mechanics provide greater gameplay variety. I like the star-based scoring system, too, and the trailer's theme song is quite appropriate!

RunRunDie! is available as a universal app for the iPhone and iPad, and is priced at 99 cents.

8-4 Helms Japanese Localization For Superbrothers: Sword & Sworcery EP

May 21, 2012 9:00 PM | Danny Cowan

Video game localization company 8-4 will produce a Japanese-language version of Capy Games' hit adventure title Superbrothers: Sword & Sworcery EP for iOS, Windows, and Mac platforms.

The Japanese version of Sworcery will launch on Steam and in the iTunes App Store June 21st alongside a new remix album featuring tracks from Michiru Yamane (Castlevania: Symphony of the Night), Akira Yamaoka (Silent Hill), Baiyon (PixelJunk 4am), Mitsuto Suzuki (Final Fantasy XIII-2), macotom3, and Decass├ęgui Hip.

Samples from the remix album can be found here.

Dev Tech Tops Wii U as "Open and Flexible," Uses Gadgets You Already Own

May 21, 2012 2:00 PM | John Polson

Tom Sennett (RunMan and Deepak Fights Robots) has paired with Salil Malkan to create the local crowd-player Row Row Row Remote, which runs on a computer and can use dozens of phones or tablets. Though the game may look simplistic (Wii Sports didn't "look" all that impressive compared to the tech it modeled), Sennett and Malkan aim to inspire and empower developers, while exponentially increasing the amount of players involved in a local multiplayer experience and creating "new, awesome games from the ground up" instead of "shoehorning new, awesome technology into old, stagnant forms."

Row Row Row Remote asks players to use their smartphones or tablets as paddles. Each group needs to coordinate its motions to move effectively through the course. The game only uses the devices' touch and gyroscope functions, but Sennett tells IndieGames this is just the beginning.

Viking Burger Now Available For Windows Phone

May 21, 2012 12:00 PM | Danny Cowan

The two-person team at Genius Interaction has released its first title for Windows Phone platforms, and it's a weird one. Viking Burger tells the tale of an unfrozen viking warrior who joins modern society as a burger chef.

Viking Burger's gameplay involves Cooking Mama-styled food preparation, only with more violence and carnage. The retro-inspired visuals give the game a distinct look, and there's a surprisingly heavy focus on narrative -- between-level cutscenes detail the viking's everyday challenges and the friction he causes among coworkers.

Viking Burger is priced at $1.99. A free trial version is also available.

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