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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Radiangames Celebrates Second Anniversary With Catalog Sale

May 15, 2012 11:00 PM | Danny Cowan


It's been two years since Radiangames released its debut title JoyJoy for the Xbox Live Indie Games service, and the developer celebrates the occasion this week with a catalog-wide sale.

Notably, the sale reduces the price of all Radiangames-published XBLIG titles to 80 Microsoft points ($1) each -- the first price drop these games have seen since Radiangames chose to price them at $5 each more than ten months ago.

All of Radiangames iOS apps are 99 cents this week, except for Super Crossfire, which is available for free. The developers Windows and Mac games are $1.99 each, and all soundtracks are also reduced in price.

The sale lasts through May 22nd. I'm thinking about picking up a couple of the XBLIG releases -- anyone have any recommendations?

Kickstarter Projects: Nomsters (Large Animal Games)

May 15, 2012 10:00 AM | Danny Cowan

Independent casual games studio Large Animal Games seeks funding for its proposed iOS and Android action game Nomsters in a recently launched Kickstarter campaign.

Described as "pinball meets pool," Nomsters challenges players to collect all items within each overhead-view level by using a series of well-aimed ricochet shots. While Large Animal has already produced an alpha version of the game on its own, Kickstarter pledges will fund extra levels, new animations, and porting costs to multiple Android devices.

Backers who pledge $10 or more will receive an ad-free copy of the game upon its launch, along with a $10 package of in-game currency. Other pledge rewards include bonus levels, t-shirts, and iPhone cases.

iOS Game Pick: Exponential Invasion (Danny Perski)

May 14, 2012 2:00 PM | John Polson

Danny Perski's Exponential Invasion is a smart, fresh mix of puzzle and strategy. Players must add their numbers together to make larger sums, while strategizing how to move and how to ration numerical "troops" such that multiple enemies are overtaken.

The 24 levels included will go by in an addictive flash, without trying to find the minimum moves (deciding to backtrack or moving up/down versus diagonally). I asked Perski if more would come. "I am working on designing a series of new levels for the game, and I'd like to add things like a level editor and multiplayer if the game becomes more popular."

Exponential Invasion will hopefully get some love despite the $2.99 price tag and the misnomer (no exponents involved). I also hope Perski follows through with updates, as I'd like to see other mathematical implementations.

Ask Indie Devs: FPS Games and Innovation

May 11, 2012 3:00 PM | John Polson

MIDI_Maze.jpgIn the first of a two-part piece, IndieGames shares the opinions of 7 first-person shooter (FPS) developers, who discuss where the genre should innovate.

The origins of FPS games have been traced to the 1970s, with titles such as Maze War and Spasim. However, modern FPS titles are often compared to the id Software titles of the 90s, such as Catacomb 3-D, Doom, and Wolfenstein 3D, or more recent titles. These titles were often made with teams of sizes similar to "indie" teams today; you could count them with your fingers.

The genre has since spread out mechanically (even being mixed with other genres) and financially (over $50 million budgets). Yet, maybe the genre just needs more attention from teams similarly sized to those who brought it to life.

Coincidentally, the first ever 7DFPS (seven-day first-person shooter) challenge seems to have aligned with this cause, taking place from June 9-June 15. Inspired by the 7-Day Roguelike Challenge (7DRL), organizer Jan Willem Nijman of Vlambeer hopes "the pressure and timeframe will make people come up with new, original ideas. 7DFPS could do more for creativity in shooters than the past 7 years combined."

This collection of seven independent developers speaks on innovation from many FPS perspectives -- those who have squeezed characters into narrow dungeon mazes, set them loose in wide open arenas, and placed them in tower-defense and RTS settings, too.

Kickstarter Update: Republique By Camouflaj + Logan Meets Funding Goal

May 11, 2012 12:00 PM | Danny Cowan

With mere hours to spare before the project's deadline, Camouflaj + Logan's Republique has met its funding goal of $500,000 with help from more than 10,000 backers.

Since being announced as an iOS-exclusive release last month, project organizers later revealed that the game will also be released for Windows and Mac platforms upon completion. Republique is a stealth-survival game that boasts a 4-6 hour campaign and voice acting from industry veterans David Hayter and Jennifer Hale.

Republique has a tentative release date of June, 2013.

Defender Chronicles II Debuts For iOS This Month

May 11, 2012 10:00 AM | Danny Cowan

Following up on its award-winning 2009 iOS title Defender Chronicles, indie studio Gimka Entertainment announced that it will release Defender Chronicles II in the App Store later this month.

Like its predecessor title, Defender Chronicles II offers side-view tower defense gameplay bolstered by various RPG elements. Defender Chronicles II boasts a cast of four playable characters, and allows players to upgrade their skills via a new leveling system.

Defender Chronicles II will premiere for the iPhone, iPad, and iPod Touch May 24th.

Get a job: Avalanche Studios and others hiring now on the Gamasutra jobs board

May 11, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Avalanche Studios, Treyarch, Monolith Productions, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Avalanche Studios: World Designer:
"Avalanche Studios is a leading independent, privately held studio with offices in Stockholm and New York. The studio is the original creators of the award-winning Just Cause series of games and is currently developing three AAA projects based on very well-known licenses and original IPs together with three of the world's largest and most influential publishers. We recently released our first XBLA/PSN original IP title, Renegade Ops."

CCP - North America: VP/Senior Director of Corporate Communication:
"Each of our four studios have unique environments, while working with cutting edge technology and freedom to innovate across the globe. Awesome benefits include things free meals, childcare support, health/recreation supplements and company trips to exotic locations like Morocco and a team spirit that is so unique you just have to visit us to believe it!"

Terraria Coming To Android?

May 9, 2012 3:59 PM | Cassandra Khaw

If you've been wondering what the next big thing for Terraria is, it looks like the developer is gearing up to take control of the sandbox market on the Android platform. According to the ever-reliable Indie Game Magazine, we can eventually expect to see it on the Google Play Store. While videos are never perfect indications of how the finished product will turn out, I'm actually pretty impressed with what they have so far. It looks like it'll work fairly decently on tablet devices but only time will tell if it'd fare as well on smaller phones.

(Source: Indie Game Magazine)

Crossfire-Like Multiplayer Game Ring Fling Coming Soon To App Store

May 9, 2012 10:00 AM | Danny Cowan

Moo Yu is preparing to launch Ring Fling, a multiplayer iPhone and iPad game reminiscent of the classic board game Crossfire.

(Did you click on that last link? Congratulations, the Crossfire theme is going to be stuck in your head for the rest of the day. Have fun with that.)

In Ring Fling, up to four players sit at each corner of an iOS device and flick the screen to toss rings around the playfield. As in Crossfire, the object is to push the large game pieces into your opponent's scoring zones, though unlockable gameplay modifiers introduce new twists like stronger hits and bigger rings. It looks like a lot of fun, but be careful -- you might get caught up in it.

A release date has not been announced.

[via MommysBestGames]

Kickstarter Projects: SpaceVenture (Two Guys From Andromeda)

May 8, 2012 11:00 PM | Danny Cowan

After staging a recent comeback, Space Quest series creators Mark Crowe and Scott Murphy have launched a Kickstarter campaign for their upcoming sci-fi adventure game SpaceVenture.

Crowe and Murphy have already assembled a talented team of voice actors for the project, including narrator Gary Owens (the voice of Space Ghost), Ellen McLain (Portal's GLaDOS), and the inescapable Rob Paulsen (basically every cartoon character ever). SpaceVenture is being developed for Windows, Mac, Linux, Apple's iPad, and Android tablets with a tentative launch date of February 2013.

The Two Guys from Andromeda have set a funding goal of $500,000, which must be met by June 12th for the project to continue. A downloadable copy of the game will be given to backers who pledge $15 or more. Other pledge rewards include digital soundtracks ($30), downloadable concept art ($60), and a physical copy of the game packaged in a "BIG Sierra like box" ($100).

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