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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Radiangames' Ballistic Special Edition Out Now For iOS

May 8, 2012 10:00 AM | Danny Cowan

Radiangames has released an upgraded iPhone and iPad version of its XBLIG hit and Indie Royale-starring shoot-'em-up Ballistic.

It's a little difficult to tell from the trailer above, but I think it's a twin-stick shooter, and a very pretty one at that. The iOS version includes multiple challenge levels, Game Center leaderboards and achievements, and a control scheme that allows the game to be played with a single thumb.

Ballistic SE is priced at $1.99.

Manipulative Game Monetization Shows Gamers No Respect, Says Super Meat Boy Dev

May 8, 2012 1:00 AM | John Polson

edmundgama.jpgA large number of mobile and social gaming companies treat their customers with a complete lack of respect, with business tactics that are "a slap in the face to actual game design," says Super Meat Boy developer Edmund McMillen.

As part of a blog post discussing the upcoming mobile version of Super Meat Boy, co-creator McMillen discussed what he believes to be wrong with a large portion of mobile games at the moment, and how he plans to show respect to mobile players with his upcoming release.

"There is a whole shit load of wrong out there these days, from abusive and manipulative money making tactics, to flat out stealing," he says on the Super Meat Boy blog.

"To us the core of what is wrong with the mobile platform is the lack of respect for players; It really seems like a large number of these companies out there view their audience as dumb cattle who they round up, milk and then send them on their way feeling empty or at times violated."

A Brief Tour Of Simogo's Cancelled Projects

May 8, 2012 12:00 AM | Danny Cowan

In the video above, Beat Sneak Bandit developer Simogo offers an interesting look at a handful of projects that, for whatever reason, were never completed.

The footage showcases "cancelled projects, concepts, editors and other dirty secrets," which is a shame, as some of these games looked quite promising. Look closely and you might see a bit of 16GAMES in there, too!

[via @brandonnn]

GDC Vault Adds New Free Lectures, Including Indie Soapbox from GDC 2012

May 6, 2012 7:00 PM | John Polson

gdcvault.jpgGDC Vault just added the Indie Soapbox (rant) session from GDC 2012 for free along with other quality lectures.

The soapbox session features developers like Polytron's Phil Fish (Fez), Team Colorblind's Ben Ruiz, and Lazy 8's Rob Jagnow (Cogs). Gamasutra's Leigh Alexander gave a great play-by-play write up right after the lecture, but seeing these indies in action is almost as entertaining as playing their games.

GDC Vault continues to add free and paid lectures from its past conventions, too. Those who purchased an All-Access GDC 2012 pass have a year to sift through all the videos on Vault. However, there are dozens of free lectures for everyone dating back to 1996, including a fireside chat with Notch, Jonathan Blow on indie prototyping, and Darren Korb on creating the audio for Bastion.

If you've been regularly following the additions of GDC Vault, you can hear about just the newest lectures added here. Individual subscriptions and group subscriptions (students or dev studios) to the Vault can be purchased, too (details here).

Irrational's Steve Gaynor and Friends Go Indie in Portland

May 5, 2012 6:00 PM | John Polson

stevegaynorgama.jpgA trio of former 2K Marin colleagues are starting a new, Portland-based independent studio where they hope to focus on what they loved most about their old work -- the story-driven game experience.

Designer, speaker and blogger Steve Gaynor recently revealed he'd left Irrational Games to found The Fullbright Company with friends Johnnemann Nordhagen, a programmer, and Karla Zimonja, a "jack of all trades" who collaborated with Gaynor on "story stuff" as they worked together at 2K Marin on the acclaimed Minerva's Den DLC for BioShock 2.

"We were all kind of a team on the story and look of that project," Gaynor tells Gamasutra.

Although it was "super exciting" to have worked at Irrational and to have contributed to a project like BioShock Infinite, Gaynor says part of the decision to make a move now comes down to simple homesickness.

As longtime West-Coasters, he and his wife just weren't taking to life in Boston as well as they'd hoped. And given that Gaynor and his two colleagues wanted to recapture the small-team feel they'd had with Minerva's Den, it seemed like there was an opportunity there.

Gaynor's beloved Portland isn't exactly a hotbed for variegated game development: "Nobody's doing the kind of stuff in games that I want to be doing in Portland, and we were going to have to start up our own thing."

Mobile Game Pick: Bounce Box (Andy Wallace)

May 5, 2012 8:00 AM | Danny Cowan

Doodle Defense's Andy Wallace writes in with word that his latest work Bounce Box is now available for the iPhone and iPad.

Bounce Box is a reflex-testing arcade game in which players must keep a collection of orbs from escaping the screen by tapping the edges as they approach. It's a simple premise, but the trippy visuals and the Bubblyfish-composed chiptune soundtrack make it much more engrossing than it would be otherwise.

Bounce Box is priced at 99 cents.

Search For Robot Disco Love In Go Robo! For iPhone And iPad

May 4, 2012 10:00 AM | Danny Cowan

Recluse Industries' latest App Store release Go Robo! is now live, and it looks sweet.

Players control "booty-shaking babe-magnet" Robo, who boogies across the neon disco zone in search of his secret crush. The game features a simple tilt-based control scheme, and includes a variety of unlockable electro tracks by Vector-Lovers.

Go Robo! is priced at 99 cents. Recluse Industries notes that it will donate 25% of all game sales to the National Autistic Society.

[via @brandonnn]

Get a job: Bethesda and others hiring now on the Gamasutra jobs board

May 4, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Bethesda Softworks, Ready At Dawn Studios, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Bethesda Softworks: Future Generation Console Programmer:
"Bethesda Softworks, one of the premier creators of entertainment software, has been producing quality games since it was first founded in 1986. As part of the ZeniMax Media Inc. family, Bethesda has access to some of the most talented artists, designers, and programmers in the industry. Bethesda Game Studios is the award-winning studio that won 2006 Game of the Year awards for The Elder Scrolls IV: Oblivion, and 2008 Game of the Year awards for Fallout 3."

Ready At Dawn Studios: Texture Artist:
"Ready At Dawn is a game development studio founded in 2003 best known for the critically acclaimed and best selling PSP games, Daxter, God of War: Chains of Olympus and God of War: Ghost of Sparta. Be part of the Ready At Dawn team as we staff up to work on an exciting new IP for a Next-Generation home console."

Indie Devs: RIM Reveals Mobile Gaming Push for BlackBerry 10 OS

May 3, 2012 2:30 PM | John Polson

blackberry.jpgBlackBerry manufacturer RIM has revealed a handful of games that are bound for the Playbook and its upcoming BlackBerry 10 mobile operating system, including games from popular studio Halfbrick, while revealing a $10,000 incentive guarantee for developers.

Anders Jeppsson, head of gaming at RIM, tweeted that Halfbrick will be bringing five of its games to the BlackBerry device and operating system, including critically acclaimed Jetpack Joyride.

The announcement comes as part of RIM's newly founded focus on the mobile gaming market. The company has also promised BlackBerry 10 developers at least $10,000 for any app or game that is released for the platform, and meets its terms and conditions, reports the BBC.

Are you an indie dev making BlackBerry games these days? Let us know!

[This newsbrief appeared originally on Gamasutra, written by Mike Rose.]

Kickstarter Update: Leisure Suit Larry Remake Successfully Funded

May 2, 2012 9:00 PM | Danny Cowan

Replay Games has successfully raised the funding it needed to produce a remake of Al Lowe's Leisure Suit Larry, thanks to its recently concluded Kickstarter campaign.

Setting an initial goal of $500,000, the studio raised a grand total of $673,967, including PayPal donations. Notably, many of the pricier pledge rewards (including several in-game cameo appearances) sold out during the course of the campaign -- players can expect to see a number of backers in the finished product!

Leisure Suit Larry is expected to launch later this year for Windows, Mac, iOS, and Android devices.

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