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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Kickstarter Projects: Republique (Camouflaj)

April 10, 2012 9:00 PM | Danny Cowan

Independent studio Camouflaj has launched a Kickstarter funding campaign for the "AAA iOS Experience" République, a story-driven title focused on stealth and survival.

Partnering with production house Logan (the studio responsible for the memorable iPod "silhouette" ads), Camouflaj hopes to build an action game that centers around a believable, non-sexualized female lead and does not emphasize killing as part of its core mechanics. Themes such as government surveillance and voyeurism are tackled throughout the proposed 4-6 hour campaign.

République's funding goal is $500,000. The team is offering a variety of pledge rewards, including companion books, iPhone cases, posters, and in-game appearances. A downloadable copy of the game will be given to backers who pledge $10 or more.

[via @brandonnn]

Kairosoft's Latest: Epic Astro Story For iOS

April 10, 2012 10:00 AM | Danny Cowan

120409_epicastro.jpg

Kairosoft launches its newest title Epic Astro Story for iOS platforms this week, expanding a lineup of sim titles that previously tackled game development, soccer team management, and mall construction, among other themes.

Epic Astro Story challenges players to build a thriving colony and trading post on an unexplored planet packed with alien life. Along with the expected simulation-styled gameplay carried over from Kairosoft's previous mobile releases, Epic Astro Story introduces strategy-focused combat mechanics, should the lifeforms you encounter prove to be less than friendly.

Epic Astro Story is priced at $3.99. An Android version is also available.

Indie Tools: Stencyl

April 10, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

stencyl.pngStencyl is one of the more powerful and easier to use 2D game creation tools. It also happens to be a tool that has already been used to craft a huge variety of both commercial and freeware indie games that can be enjoyed either online or on iOS devices.

Then again, merely calling the thing a tool isn't particularly fair. Stencyl is a fully integrated toolset that comes with all sorts of editors, bells, whistles, and a built-in community that lets creators share games, bits of code, artwork and pretty much everything else without exiting its admittedly beautiful interface.

Now, I'm aware of the fact that that "bits of code" reference might have scared quite a few aspiring game developers off, so let me clarify that you can actually create games with minimal scripting or by simply borrowing scripts from other designers. But, even if you decide to go on and program, Stencyl provides you with powerful tools, an excellent debugger, an almost intuitive and easy to learn drag-and-drop programming language and a friendly and very helpful community. Oh, and its creator has been known to personally help out with particularly tricky problems.

PAX East 2012 Indie Roundup Part 2

April 10, 2012 3:00 AM | John Polson

In addition to the above hands-on from Pixel Enemy of Adhesive Games's and Meteor Entertainment's Hawken, the following links look at PAX East 2012 indies Pocketwatch Games' Monaco, Hi-Rez Studio's SMITE and Tribes: Ascend, Phoenix Online Studios's Cognition, Ronimo Games's Awesomenauts, Warballon's Star Command, and Casual Brothers Games' Orc Attack.

Destructoid: Monaco: What's Yours is Mine needs to be mine - One of the more interesting classes, which I unfortunately didn't get to see in action, is The Redhead. According to Andy, she's able to distract one of the guards with her "come hither" good looks.

Joystiq: Star Command beams in this summer - The Warballoon team already told us they are switching to a far more context-sensitive interface system after observing players at PAX East. The game is also officially heading to iPad.

Arkedo Co-founder on Prototyping and Nice Guys, an Indie Support Company

April 10, 2012 1:00 AM | John Polson

Camille.jpgAlong with a possible sequel to Hell Yeah!, Arkedo Co-founder Camille Guermonprez describes to IndieGames two small, Steam-exclusive projects and a new company he is forming to help essentially incubate indie projects.

Arkedo Studio may be best known for Big Bang Mini and its Arkedo Series, which first launched on Xbox Live Indie Games and later PlayStation Network. Arkedo's latest completed project, 2D platfomer Hell Yeah! Wrath of the Dead Rabbit, looks visually stunning and ready to take on PSN, XBLA, and Steam for PC later this year.

However, as Arkedo exhibited its latest project on the PAX East floor this weekend, the plans after Hell Yeah! sound just as exciting.

"We want to make another Hell Yeah!. We're having lots of fun doing it," Guermonprez says. Before diving into a sequel, he wants the team to relax a little bit, while working on a 7-8 month project that also acts as a competition for the nine people at his company.

"Nine people are too much for a team," Guermonprez believes. "So we're gonna make [teams of] four and four, and they will fight against each other... one is going to make a game about 'pee' and one about 'poo'."

iOS Super Crate Box Adds New Characters, Limited Edition Golden Crates

April 9, 2012 9:00 PM | Danny Cowan

120409_supercrate.jpg

Vlambeer has updated the iOS version of its arcade-styled shooter and crate hoarding sim Super Crate Box with new playable characters from fellow indie games Starguard and Psychosomnium, along with a new type of crate that will eventually unlock the next update.

Version 1.1.5 of Super Crate Box includes a limited edition run of 100 Golden Crates, which are randomly distributed among the game's player base worldwide. Considering that a total of 100,000,000 crates have been collected since the game's launch in January, you'll be very lucky if you happen to stumble across one of these!

Once all 100 Golden Crates are collected, Vlambeer will launch its next update. The latest version of Super Crate Box also introduces rare golden enemies, along with new unlocks, achievements, and "some really special things to find."

[via Touch Arcade]

GDC Europe reminds on Indie Games Summit submissions for 2012 show

April 9, 2012 4:50 PM | Full Administrator

Thumbnail image for jousssssst.jpgOrganizers of the upcoming Games Developers Conference Europe are reminding prospective speakers that the submission deadline for presentations is Monday, April 16, and the show is currently seeking additional content for the growing Independent Games Summit.

This popular GDC Summit, a staple of the San Francisco event since 2007, first debuted at GDC Europe in 2011. When the show returns to Cologne, Germany on August 13-15, organizers expect the Summit to debut more notable content featuring the best and brightest of indie game development, and are especially looking for 25 minute and 50 minute talks from European and global indies.

Last year's successful Independent Games Summit at GDC Europe covered a wide swath of games, developers, disciplines, and issues, and featured talks from some of the most influential names in the indie game community.

PAX East 2012 Indie Roundup Part 1

April 9, 2012 3:00 AM | John Polson

pax.jpgThis round-up of indie game coverage from PAX East 2012 includes Spooky Squid's They Bleed Pixels, Tequila Works's Deadlight, Drinkbox Studios's Guacamelee, Capy's Super T.I.M.E. Force, Klei Entertainment's Mark of the Ninja, Haunted Temple Studios's Skulls of the Shogun, and Supergiant Games's Bastion prototype.

Armless Octopus: Hands On: They Bleed Pixels - Half brawler, half platformer- They Bleed Pixels feels authentically 8-bit, right down to its two-button controls.

Armless Octopus: Hands On: Deadlight - This 2D adventure has more in common with the original Prince of Persia than Left 4 Dead. "You're not saving the world. The world is already dead[.]"

Kotaku: This Weekend's Best-Named Game Is Guacamelee - Guacamelee turns out to be the perfect word to describe a Mexican-folklore-themed brawler[/Metroidvania] from the creators of Tales from Space: Mutant Blobs Attack.

Kotaku: Sneaking And Slashing Through Lovely Darkness in Mark of the Ninja - [T]he mechanics, which involve manipulating sound and darkness to avoid enemy contact while you climb and grapple up walls and ceilings, seem pretty damn neat.

Joystiq: The benefit of making mistakes in Super T.I.M.E. Force - The game's central mechanic lets you rewind the scene and start again, playing alongside the ghost of your past self... Another layer of complexity is added when you save fallen comrades.

The Verge (Polygon): Bastion's early, ugly (beautiful) 4-week-old prototype - Barely four weeks in development, this Bastion prototype is the ugliest you will ever see the award-winning Indie sweet heart. It's also the most beautiful.

Destructoid: Skulls of the Shogun has a kickass new trailer - It's definitely the best arcade strategy game out here, and that's not just because there really aren't any other ones... The visuals make it clear and easy to understand what's going on, what you can do, and how you can do it.

Interview: A 'Very Different' Joe Danger Headed to iOS

April 7, 2012 3:00 AM | John Polson

joedanger gama.jpgGuildford, UK-based Hello Games came out of the blue in 2010 with the release of Joe Danger, an arcade-styled, side-scrolling motorbike stunt game for the PlayStation Network.

Since the game's initial success, Hello Games has made sure to slowly but carefully expand the horizons of the franchise, with a special edition of the game released for Xbox Live Arcade late last year, and a sequel on the way.

However, there is one platform that Hello Games co-founder Sean Murray has been secretly eyeing up -- iOS. Today, Gamasutra can reveal that Joe Danger is on its way to smartphones, although Murray tells us that in terms of controls, it's a very different game to the original.

An Android version is also in the works, but it is the iOS version that the team is showing off at the Pax East expo this weekend. Here, Murray discusses how the smartphone version has come about, and how he plans to translate the intricate control scheme of the console version over to a touch-screen.

Get a job: Bungie and others hiring now on the Gamasutra jobs board

April 6, 2012 1:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Warner Bros. Home Entertainment Group, Square Enix, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Square Enix: Mobile Production Assistant:
"Square Enix, Inc. develops, publishes, distributes and licenses Square Enix, Eidos, and Taitobranded entertainment content throughout the Americas as part of the Square Enix Group. The Square Enix Group operates a global network of leading development studios and boasts a valuable portfolio of intellectual property, including: Final Fantasy, which has sold over 97 million units worldwide; Dragon Quest, which has sold over 54 million units worldwide; Tomb Raider, which has sold over 35 million units worldwide; and the legendary Space Invaders. Square Enix, Inc. is a U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd."

Warner Bros. Home Entertainment Group: Associate Producer:
"In October 2005, Warner Bros. Entertainment created the Warner Bros. Home Entertainment Group to bring together all of its businesses involved in the digital delivery of entertainment content to consumers. The WBHEG includes Warner Home Video, Warner Bros. Digital Distribution, Warner Bros. Advanced Digital Services, Warner Bros. Interactive Entertainment (including Warner Bros. Games), Warner Premiere, Warner Bros. Technical Operations and Warner Bros. Anti-Piracy Operations.

Its founding recognized the ongoing changes in the way consumers access entertainment product, and the WBHEG seeks to maximize current and next-generation distribution scenarios to make the Studio's content available to audiences through as many channels, platforms and devices as possible. The WBHEG is also charged with harnessing the benefits of emerging technologies, as well as managing the risks these technologies pose to the economic value of the content"

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