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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Stylish Wild West Platformer Gunman Clive Launches For iOS

April 5, 2012 10:45 AM | Danny Cowan

Helium Boy developer Bertil Horberg has released Gunman Clive, a self-described "generic old school sidescroller" for iOS that nevertheless makes a strong impression with its sketch shaded visuals.

Gunman Clive is a platformer/shooter that takes place mostly in traditional Wild West settings, with occasional trips to outer space. The game features several impressively large boss characters, along with some advanced platforming via tilting floors and autoscrolling sequences. It reminds me a bit of Sunset Riders, with a healthy dose of Mega Man tossed in for flavor.

Gunman Clive is available as a universal app, and is priced at $1.99.

Zeboyd Games Releasing Part 3 of Penny Arcade RPG This Summer

April 5, 2012 3:00 AM | John Polson

Penny Arcade 3.pngPenny Arcade's Rain-Slick Precipice of Darkness Episode 3 will finally release this Summer after nearly a four-year hiatus, thanks to Cthulhu developer Zeboyd Games. Gone are the HD graphics from the first two episodes; Zeboyd's charming pixels have taken over. Gone also is the character data; it can't be imported from previous episodes.

Rain-Slick is still a menu-driven RPG, and Episode 3's gameplay is comparable to Grandia in that it boasts a pseudo-real-time combat system, Joystiq reports. "The combat uses a time bar that dictates when characters can perform an action. Also like Grandia, using special attacks at the right moment can delay an opponent, sending them back on the time bar and giving players an advantage."

Robert Boyd of Zeboyd Games told IndieGames that although the project carries the Penny Arcade brand, it's still an indie project. "Although it's definitely an unusual case, I would still call this project an indie game. Although Penny Arcade is helping us out in many ways, they're not actually funding the development of the game." The whole team working on the project has only 5 members: two from Zeboyd, two from Penny Arcade and Alex Mauer on music. Jeff Kalles from Penny Arcade, producer of the title, says, "I've produced for Nintendo. Believe me, this is indie."

Kickstarter Projects: Shadowrun Returns

April 4, 2012 11:00 PM | Danny Cowan

Harebrained Schemes LLC has initiated a Kickstarter project for Shadowrun Returns, a proposed revival of the classic pen-and-paper game and console RPG series.

Merging high fantasy and cyberpunk, Shadowrun spawned a number of spinoff products in the '90s, including a pair of fondly remembered RPGs for the Super Nintendo and Sega Genesis. Its creator FASA Studio folded in 2007, following the unfortunate release of a competitive first-person shooter set in the Shadowrun universe (this particular title is given proper recognition in the video above, thankfully).

Having reacquired the Shadowrun license, original game designer Jordan Weisman pitches a tactical, turn-based 2D Shadowrun game for tablets and PC platforms funded through Kickstarter. Harebrained Schemes has raised $270,000 toward its goal of $400,000 as of this writing, with 24 days left in the campaign.

A DRM-free downloadable copy of the finished product will be given to supporters who pledge $15 or more. Other prizes include t-shirts, an illustrated book of short stories, and physical Doc Wagon cards (!) that confer in-game emergency medical services.

[via Zeboyd Games]

Trailer: Cannon Cat (Loqheart)

April 4, 2012 10:00 AM | Danny Cowan

David Ngo, one half of the two-person studio Loqheart, writes in with news that his company's first mobile game Cannon Cat is nearing release and should appear in the iOS App Store soon.

Cannon Cat expands on a gameplay mechanic featured in Rare's Donkey Kong Country series -- specifically, the sequences in which players launch from one mid-air barrel to another. Cannon Cat adds a dash of aerial acrobatics and introduces a number of gameplay features that focus on timing and reaction speed.

Cannon Cat will debut as a free download supported by optional in-game currency purchases on April 19th. A blog detailing the game's development can be read here.

Jeff Minter Reveals iOS Pro-Fruit Propaganda/Shooter Five A Day

April 3, 2012 11:00 PM | Danny Cowan

Llamasoft's Jeff Minter has released gameplay footage for Five A Day, an upcoming iOS shooter inspired by the multi-national 5 A Day healthy eating program.

As @shmups points out, gameplay offers a mix of Konami's arcade classic Time Pilot and the cell phone favorite Snake, with tons of fruit thrown in for good measure. Hey, it worked for Bangai-O. Boss characters can be destroyed either by shooting them or forcing them to collide with your trailing string of fruit, which is a nice touch.

I'm a fan of Time Pilot, so this looks like a lot of fun -- love the weirdly foreboding ambient soundtrack, too! Five A Day has been submitted to Apple and should appear in the App Store shortly.

Dungeons of Dredmor For The iPad?

April 3, 2012 4:00 PM | Cassandra Khaw

So, it looks like the people behind Dungeons of Dredmor have been working on bringing their rather well-received roguelike to the mobile community. Unfortunately, that's also all I can tell you at this moment. The developers have been somewhat conservative with their answers about the iPad port. Release date-wise, the best we got was a cryptic 'When it's done'.

Official website and all that jazz can be found here.

Indie Developers Earned Much More in 2011

April 2, 2012 8:00 PM | John Polson

U.S. independent game developers working by themselves or in teams earned a lot more money last year, according to Game Developer's 2011 Game Industry Salary Survey.

While salaries remained virtually flat for the mainstream U.S. game industry last year, individual indie developers more than doubled their average earning from $11,379 in 2010 to $23,549 in 2011.

Members of independent developer teams also made significantly more in 2011, bringing in an average of $38,239, compared to $26,780 in the previous year. Independent contractors averaged $56,282 in 2011 (up $800 from 2010).

Those numbers might not look great to a senior developer accustomed to triple-A salaries, but if you're tired of working on sequels or just looking to break in the industry, there are more avenues available for you than ever before.

Save Your Post-Apocalyptic Band In Nuclear Hipster For iOS

April 2, 2012 10:00 AM | Danny Cowan

Post-apocalyptia got you down? "Hipster Dave" is here to save the day in Nuclear Hipster, a polished-looking 3D action game for iOS platforms.

Developed solely by Chad Doriguzzi in 5 months using the Unreal engine, Nuclear Hipster features numerous levels filled with environmental puzzles and...uh, "bear-sharks." Players ride a metallic dinosaur and seek revenge on a planet-nuking anarchist alien while searching for Hipster Dave's missing bandmates across Earth's scorched wastelands.

Nuclear Hipster is priced at $1.99.

Kickstarter Projects: Delaware St. John 4

April 2, 2012 5:00 AM | Konstantinos Dimopoulos / Gnome

As Double Fine showed off the true potential of Kickstarter with a point-and-click adventure, it's only fitting that more adventure developers join the genre renaissance seeking a little crowdfunding push. The fourth Delaware ST. John, the one subtitled Asylum of the Lost and its rather ambitious Kickstarter campaign shouldn't thus come as a surprise.

Help the project and its venerable developer reach their lofty goals and make sure the fourth adventure in this rather popular horror series is the most impressive and polished so far; also the first sporting real-time 3D graphics. Oh, and do reserve your digital copy of this promising point-and-clicker along with a few other intriguing goodies while you are at it.

The developers are hoping to release the game for PC, Mac and iPad in June 2013.

Super Meat Boy: The Game Details Emerge

April 2, 2012 3:00 AM | John Polson

Super Meat Boy The Game.pngTommy Refenes and Edmund McMillen took to their Super Meat Boy blog to share more details about their upcoming mobile version of Super Meat Boy. The team admits on its blog there's no good way to port Super Meat Boy as it exists as a twitchy platformer to mobile devices "without the game becoming a pile of garbage." So, they decided to remake the whole game from the ground up.

The blog states this will be a "touch-controlled platformer specifically designed for Touch devices," while avoiding cluttering the screen with virtual controls. On Refenes' Twitter account, he states the team is considering iOS and Android builds for touch phones and pads.

Sure, all this news posted on April 1. But this is not the first time the team shared news on this hallowed day. On April Fools' Day in 2010, Team Meat legitimately announced including Ogmo from Matt Thornson's Jumper series in Super Meat Boy.

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