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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Bastion dev's next game is sci-fi action RPG Transistor, playable at PAX East 2013

March 19, 2013 12:55 PM | John Polson

Bastion developer Supergiant Games has announced its next game, a sci-fi themed action RPG named Transistor, will be playable at PAX East 2013 this weekend. The developers promise that it will be fast-paced and have Supergiant's "signature melding of responsive gameplay and rich atmospheric storytelling."

Supergiant's blog also describes Transistor's premise: "players will assume the role of a young woman who gains control of a powerful weapon after a mysterious group of assailants nearly kills her with it. Now she must fight from street to street against forces that will stop at nothing to recover the weapon. During the course of the adventure, players will piece together the Transistor's mysteries as they pursue its former owners."

Transistor is due in early 2014, with platforms to be announced. Bastion eventually released on mobile, console, and desktop, so theoretically, the dystopian sky's the limit for Transistor.

iOS/Android Pick: Ascent of Kings (Nostatic Software)

March 19, 2013 3:00 AM | Danny Cowan

Following up on its XBLIG launch last month, Nostatic Software's short-but-sweet exploration-based platformer Ascent of Kings is now available in the iOS App Store and for Android devices via Google Play and Amazon. A free trial version is also available.

Ascent of Kings tells a brief tale in which players must overcome a series of trials, Metroidvania-style, in an attempt to climb a mountain and become king. You'll earn a variety of abilities during your journey, and there are several hard-to-reach optional goals to reach, once you complete your quest.

Ascent of Kings is priced at 99 cents.

Road to the IGF: Tobias Neukom's LiquidSketch

March 18, 2013 7:55 PM | Staff

As part of our Road to the IGF series, sister site Gamasutra is speaking to each of the finalists in the 2013 Independent Games Festival to find out the story behind the games.

Today we speak to Tobias Neukom, whose iPad game LiquidSketch is nominated for the Techncial Excellence award thanks to its impressive liquid physics.

Dungeon Defenders II will be free-to-play, part-MOBA, now has beta waiting list

March 18, 2013 3:17 PM | John Polson

Trendy Entertainment has announced Dungeon Defenders II is in development and will be playable at PAX East 2013 in Boston, MA this weekend. Among the first details revealed, Dungeon Defenders II will be free-to-play for PC, Mac, iOS, Android, and Web. It will have a new competitive mode, is half-described as a MOBA, and is actually already in closed Beta testing.

Dungeon Defenders II will have a cooperative and competitive mode, and players' heroes, cosmetic items, pets, and more will transfer across both modes. According to the game's FAQ, the cooperative mode is the true sequel to Dungeon Defenders. "Expect more heroes, more towers and even more loot. New features like an expanded story and a 24-player overworld are also in the works."

Roundtable: The Interactive Fiction Renaissance

March 16, 2013 8:00 PM | Staff

if_header.jpg

A reprint from the March 2013 issue of Gamasutra's sister publication Game Developer magazine, this article explores the world of cutting-edge interactive fiction. You can subscribe to the print or digital edition at GDMag's subscription page, download the Game Developer iOS app to subscribe or buy individual issues from your iOS device, or purchase individual digital issues from our store.

Text games have come a long way from Zork. Thanks to new tools, new authors, and ubiquitous mobile devices enabling new players, the interactive fiction genre is enjoying a revival of sorts.

Game Developer spoke with Inklewriter dev Jon Ingold, longtime author Andrew Plotkin, indie dev and advocate Anna Anthropy, Failbetter Games CEO Alexis Kennedy, and interactive-fiction pioneer Emily Short about how (and why) the IF scene is expanding.

Jon Ingold, longtime text-game author (Fail-Safe, All Roads), now spearheads interactive fiction innovations at Cambridge, UK-based Inkle. Notably, Inkle's new choice-oriented IF tool, Inklewriter, is one of the more prominent new tools designed for the kind of accessibility needed to democratize a once-niche art form.

The secrets of a successful indie collaboration

March 16, 2013 4:00 PM | Staff



I absolutely adore collaborations. Be they with game developers, animators, fellow audiophiles or creatives of any stripe, I love the social nature of the experience. Brainstorming, exchanging ideas, supporting one another, learning about a new field, critiquing to improve the project; not only can it be a great relationship builder, but you can learn more about your own discipline and how others perceive it.

Growing up, I participated in a variety of  team-centric activities - baseball, marching band, jazz combo playing Chuck Mangione tunes - so either my spirit of camaraderie has been cultivated over time or perhaps it’s in my nature. Or both. Either way, I think I've made my point. I, George Hufnagl, love collabs.

iPad Game Pick: Slamjet Stadium (Alistair Aitcheson)

March 16, 2013 12:00 PM | John Polson

Greedy Bankers developer Alistair Aitcheson has released his next frantic versus game, a hybrid of bumper cars and soccer/football for iPad 2+ and iPad mini called Slamjet Stadium for $2.99. Players each control two slamjets they can fling slingshot style at their opponents to stop them from scoring or at the ball to knock it in the goal.

Power-ups appear in the center of the stadium and require careful timing to activate for either team. Slamjet Stadium offers several single player campaigns, but the replayability will come from local multiplayer matches where you can make and break even more rules with another human.

Dark Side of the Jam: A NASA game jam postmortem

March 16, 2013 12:00 AM | Staff

dark side.jpgJams are a great way to get people to talk to each other, make games, and generally feel good about the industry and themselves. But what happens when you hook up directly with a government agency for your jam?

A few months ago, some folks from the Night Rover Challenge got in touch with me, and a few others (Ryan Williams, Brendan Mauro, and Kieth Nemitz) because they were interested in doing a NASA-tied jam. And on the weekend of March 9, 40 years (and a week) after the release of Pink Floyd's Dark Side of the Moon, we made it happen.

Dark Side of the Jam's main site was on the NASA Ames campus in California's South Bay Area, and had everything from an astronaut's suit you could try on, to a working lunar rover robot. The aim of the jam was to create products that could be shown to kids in at-risk schools, to demonstrate some of the interesting things you can do with science. "Hey, you can even make games with science, maybe you should get engaged with sciencey things!" was the intended message, and to that end, we provided all kinds of actual space images, 3D models, and other data from NASA itself for the jam.

iOS Pick: Super Stickman Golf 2 (Noodlecake Studios)

March 15, 2013 9:00 PM | Danny Cowan

Noodlecake Studios has released Super Stickman Golf 2, a greatly expanded sequel to its hit 2D casual golfing title Super Stickman Golf.

The Super Stickman Golf games present a series of puzzle-like levels in which players must carefully time shots to avoid tricky obstacles and hazards. The sequel builds on the formula with outlandish additions such as gravity-shifting devices and golfball-teleporting portals, though players can tip gameplay balance in their favor with a variety of powerful unlockable abilities.

Super Stickman Golf 2 is priced at 99 cents.

iOS Release: NightSky (Nicalis)

March 15, 2013 12:00 PM | Danny Cowan

Nicalis' award-winning ambient physics puzzler NightSky is now available as a universal app for the iPhone, iPod Touch, and iPad via the iTunes App Store.

The iOS version of NightSky features touchscreen-optimized swipe controls, along with alternate virtual d-pad and tilt-based control schemes. The game offers all of the content featured in the acclaimed PC release, along with a collection of unlockable bonus levels.

NightSky is priced at $4.99.

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