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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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First Footage Of The Hunger Games: Girl on Fire

March 20, 2012 8:00 AM | Lewie Procter

hunger games.png First footage of the Hunger Games movie tie in has been posted over at Kotaku. Click this here link to go see.

It was developed by a rag tag team of indie developers, with Adam "Atomic" Saltsman leading development, Mark Johns & Kevin Coulton (Doomlaser) responsible for programming and cutscenes, Paul Veer (Vlambeer) as lead artist and Daniel Baranowsky (dB soundworks) providing the music.

From the few seconds of footage shown, Girl on Fire seems to be a scrolling action game about dodging purple lasers shot from bees giant bees. Looks fun! The Hunger Games: Girl on Fire is out on Thursday for iThings, and it's going to be free.

Humble Bundle for Android 2 Out Now

March 19, 2012 4:00 PM | John Polson

Humble Bundle releases a second helping of Indie favorites, all making their Android debut. As usual, purchasers can expect compatibility across Linux, Windows, and Mac OS X platforms.

The bundle includes the following five games so far:

* the meditative 3D puzzler, Zen Bound 2;
* the indie parkour platformer, Canabalt;
* the critically acclaimed, steampunk, indie puzzler, Cogs;
* an Android tablet special -- the epic, old-school role-playing game, Avadon: The Black Fortress;
* and for users who pay more than the average price, the vibrant, side-scrolling strategy title, Swords & Soldiers.

Humble provides Steam keys for those who pay more than $1 USD; however, Canabalt doesn't have a Steam key presently. The bundle also includes soundtracks for Zen Bound 2, Canabalt, and Cogs, and the Swords & Soldiers soundtrack is for users who beat the average.

[Indie Game Mag via Phoronix]

How freelancing on the side let Auditorium dev Cipher Prime follow a dream

March 19, 2012 8:00 AM | John Polson

cipher prime auditorium duet.jpg[Written by Mike Rose on Gamasutra]

Philadelphia-based developer Cipher Prime is an indie games studio with a clear-cut vision. The team has a set focus on games that explore the link between music and interactivity, with a wealthy back catalog of successful experiments in the field.

But the fun that the studio has had developing its games, Auditorium, Fractal and Pulse hasn't always been easy-going, as development has been very touch-and-go over the years, co-founder and creative director Will Stallwood tells Gamasutra.

"The first year was extremely rough and scary," he admits. "We started out in my apartment and moved into a very tiny office a few months in."

"A great deal of our success was based on constant freelance work as well as donations. The donations were hefty, but they certainly didn't pay for much. In fact, the donations only covered a small portion of development."

In the beginning, the team was forced to work a grueling 15 hours a day, 7 days a week -- 9 hours a day spent on freelance projects, and an extra 6 hours on its first game Auditorium. This went on for 8 months straight, and was "an uphill battle," says Stallwood.

Stallwood's advice to indie developers starting up as full-time is that you should have around $20,000 stored away -- but even that probably won't be enough to keep you going unless you take on freelance work too, as Cipher Prime did.

"Your best bet is to take on part-time work at something you're proficient at while you work on your game," he explains. "That first game can easily be the hardest. There are many ways to do it, but you're going to need an alternative income in the long run."

Mobile Game Pick: Greedy Bankers: Bailout! (Alistair Aitcheson)

March 19, 2012 6:00 AM | Lewie Procter

bankers.png Block-sliding money-grabbing iOS puzzler Greedy Bankers has just received a free release as "Greedy Bankers: Bailout!", available now for your iThing of choice.

You have to arrange blocks of gems into square or rectangle clusters, increasing their value the bigger the size of the cluster, and reach a target total before a timer runs out. It's got cool art, responsive controls, and of great importance to a small number of people: A colour blind mode. It's probably quite a lot like other block puzzle games you might have played, but it's well put together, and serves as a nice little time waster for when you're on the go.

This free version includes the full arcade mode, and then two other modes "Mystery" and "Bailout" are available as in app purchases.

Radiangames Launches Fireball SE In iOS App Store

March 16, 2012 9:00 PM | Danny Cowan

An expanded version of Radiangames' XBLIG dodge-'em-up Fireball is now available in the iOS App Store as Fireball: Special Edition.

In Fireball SE, players avoid swarms of enemies while detonating nearby explosives to thin the pursuing hordes. If the action gets too hectic, players can also slow down time temporarily by using Meltdown Mode. New to the iOS edition are Survival and Countdown gameplay modes, along with a set of Game Center achievements.

Fireball: Special Edition is available as a universal app, and is priced at 99 cents.

Get a job: Quantic Dream and others hiring now on the Gamasutra jobs board

March 16, 2012 3:00 AM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Quantic Dream, Robot Entertainment, Tencent Boston, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Robot Entertainment: Game Programmer:
"Robot Entertainment is a world-class independent game development studio owned and operated by many of the founders of Ensemble Studios. With a team that has proven experience and expertise in creating games that appeal to massive audiences, Robot Entertainment is focused on titles that set new standards for their respective genres as well as groundbreaking original IPs."

EA DICE: Producer - Mobile:
"DICE (EA Digital Illusions Creative Entertainment), the award-winning developer based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise with the widely acclaimed Battlefield 3 being the latest installment. DICE is also home of the Frostbite Engine and creators of Mirror's Edge and Medal of Honor multiplayer experience.""

Best of IGF returns to Melbourne's ACMI

March 16, 2012 3:00 AM | John Polson

aman IGF.jpgMelbourne's Australian Centre for the Moving Image will present the "Best of the Independent Games Festival 2012" exhibition, featuring winners, finalists, and honorable mentions from this year's IGF competition.

Opening on March 27 (the day after its ongoing Best of IGF 2011 exhibition ends) and running until July 8, this annual curated installment invites attendees to play independently-developed games previously featured at San Francisco's IGF event, held by Gamasutra parent UBM TechWeb Game Network. Several of the titles, which visitors can play for free, have not yet released to the public.

The showcase will display 14 games from local and international developers, including IGF's Seumas McNally Grand Prize winner Fez (XBLA) from Polytron, Excellence in Design winner Spelunky (XBLA) from Mossmouth, and Excellence in Visual Art honorable mention Dustforce (Windows) by Australian developer Hitbox Team.

Other games set to be featured at ACMI include PC titles like Amanita's Botanicula (Excellence in Audio winner, pictured), Thechineseroom's Dear Esther (Visual Art winner), and Mode 7's Frozen Synapse (Audience Award winner).

Joost van Dongen's Proun (Visual Art honorable mention), Firebird Games' To The Moon (Audio finalist), State of Play's Lume (Visual art finalist), and Ed Key's Proteus (Audio honorable mention) will be exhibited there, too.

iOS games that will be on display include Powerhead Games' Async Corp (Best Mobile Game finalist), Simogo Games' Beat Sneak Bandit (Best Mobile Game winner), Game Oven Studios' Fingle (Nuovo Award finalist), and Imangi Studio's Temple Run (Best Mobile Game honorable mention).

More information on the event will be made available at the Australian Centre for the Moving Image's official site.

[This article appeared on Gamasutra originally, written by Eric Caoili.]

RedLynx's MotoHeroz Arrives For iOS

March 15, 2012 10:00 PM | Danny Cowan

Trials series developer RedLynx brings its acclaimed WiiWare platform-racing game MotoHeroz to iOS platforms this week. An iPad version is also available.

MotoHeroz takes the side-scrolling core gameplay of the Trials games and applies it to a cartoonish collection of twisty race tracks. Players perform ridiculous stunts and gravity-defying jumps throughout 30 included levels, and each of the game's six vehicles can be upgraded with coins earned from races and in-app purchases.

MotoHeroz is priced at 99 cents. The iPad version is available for $2.99.

Lumi Updates For iOS, New Content To Launch Soon

March 15, 2012 10:00 AM | Danny Cowan

Foundation Mobile released an update for its Dream.Build.Play 2010 grand prize-winning title Lumi. An upgrade for the iPad version is also available.

The update introduces "improved gameplay, an updated user interface and a sneak peek at new worlds." Foundation Mobile hints at several new levels in forthcoming updates, along with a variety of new gameplay modes, including Blue Firefly Race and a difficult Challenge Mode.

The iPhone and iPod Touch version of Lumi is priced at 99 cents. The iPad edition is $1.99.

Gerbil Physics Arrives For Windows Phone

March 14, 2012 10:00 PM | Danny Cowan

Pencel Games' popular XBLIG physics puzzler Gerbil Physics debuts for Windows Phone platforms this week, boasting an enhanced physics engine and a collection of new levels.

In the Gerbil Physics games, players use a limited number of explosive items to demolish structures and get each level's gaggle of gerbil characters below a specific height threshold. The upgraded Windows Phone port includes new art, new music, and three times as many levels as the original XBLIG version.

"We've ended up pretty much rewriting the whole game from the ground up to suit the mobile platform," Pencel notes. "We're also being published by Microsoft Game Studios so you can earn Xbox LIVE Achievements and show off to your friends on the Leaderboards. That's quite neat."

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