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About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Indie Game Links: Ratings and Reflections

January 11, 2012 3:00 PM | John Polson

c64anabaltpromo.pngToday's collection of independent game links includes news, interviews, and developer announcements from around the 'net. (image source)

Joystiq: Shoot Many Robots gets M rating, peek behind the developer's curtain
"Demiurge's still dateless Shoot Many Robots may be closer to release than it seems, as the Metal Slug-esque shooter has been granted an "M" rating by the ESRB for sexual themes, strong language and the use of alcohol."

Sophie Houlden's blog: SWIFT*STITCH post-mortem
"I needed to work on a game that had some commercial appeal, I have games that could have fit that bill and been fun to work on, but I didn't make them, I made Swift*Stitch. and that choice, even though it resulted in a cool game I'm happy with, was a mistake. because it puts my chances of making other complete games in jeopardy."

Pippin Barr: One Way of Making a Game
"So first of all I have an idea. It's usually in the form of some kind of one-liner, either like a joke or an elevator pitch to myself. 'A game about how God's job of judging humanity is a drag.'" [ed note: this is great for press pitches, too!]

Distractionware (guest post by Souleye): ADVVVVVVENTURE
"The release timing of 22:22:22 is a reference to... Well I think I'll leave that one to your imagination, but why did I call it Adventure? Because for me, my life has really turned into one, so far! And hopefully it'll continue to be one into the future."

Joystiq: Zombies, vikings, murder: Ska Studios on WP7 and the future of XBLIG gore
"Turns out melting skin off isn't just entertaining, but adds a whole new dimension of gameplay [in Charlie Murder]!"

Indie Games Channel: Free Nitronic Rush updates add six new tracks
"Six new tracks, including two designed by fan Pixelmann and a Christmas-themed stunt level-along with some minor tweaks and bug-fixes-make the updates well worth downloading."

DIY Gamer: Cursed Loot Developer Shows Off Cursed Cosmos Gameplay
"The game is a step in another direction genre-wise for the developer, who promises a randomly generated galactic trading game with a real-time dynamic economy, real-time space battles, customizable ships, asteroid mining, and more."

Super Crate Box iOS Reaches Collection Milestone, Updates With New Content

January 11, 2012 12:00 PM | Danny Cowan


As developer Vlambeer promised upon the game's launch last week, the iOS version of Super Crate Box has updated with new playable characters to commemorate the shared collection of five million crates among the game's userbase.

The milestone was reached far quicker than Vlambeer anticipated; in fact, ten million crates had been collected before the update could be released. Following the release of version 1.1, Super Crate Box players can now choose among a roster of five unlockable characters, one of which is Team Meat's ever-popular Meat Boy.

The upgrade also tweaks the game's virtual control scheme, making the jump-and-shoot move possible and adding the ability to switch the action buttons. The next character (who Vlambeer only refers to as "her") will be released after Super Crate Box players collect 40 million crates.

Indie Game Links: Indie Pitches

January 10, 2012 3:00 PM | John Polson

fishy fez.pngToday's collection of independent game links includes news, interviews, and developer announcements from around the 'net. (image source)

Joystiq: The Joystiq Indie Pitch: Baams Away
"With unlimited explosive action, constant introduction to new mechanics, and relentless never-ending sheep destruction, Baams Away will always leave a maniacal grin on your face."

Joystiq: The Joystiq Indie Pitch: Cellarfold
"Cellarfold is The Legend of Zelda meets Shark! Shark!."

DIY Gamer: Ludum Dare Standout Enola Looking to Become Full Horror Adventure Title
"Maybe this place is an alien planet, another dimension, or a dream. You don't know for sure, but you have to find out. Everything in Enola's story and setting is open to the players' interpretation."

Rock, Paper Shotgun: Discriminating Porridge: StarstarstarletterD
"Sophie Houlden's Blitzkast 10 submission StarstarstarletterD only skates around the edge of being a videogame, but makes up for its unabashedly basic interactivity and sub-five-minute length by wittering agreeably insane gibberish throughout."

Indie Games Channel: MacGuffin's Curse bringing adventure, puzzles, and werewolves this April
"Australian indie developer Brawsome... has revealed that its next title, a puzzle-adventure of lycanthropic proportions called MacGuffin's Curse, is 'due April 19th on Steam and the App Store soon!'"

Desura: 3079 Released
"3079 is a futuristic, open-world action first-person role playing game...Think of this game as an original game combining Fallout and Minecraft."

RGCD: Marbled (Atari XE/XL)
"The mechanics of the game are fairly simple, swapping squares around on a platform in space to allow your marble safe passage to the end square, sometimes collecting crystals on the way. The levels become head-scratchers very quickly, and I can't lie and say it's an easy game."

World Of Goo iOS Breaks One Million Downloads

January 10, 2012 11:00 AM | Lewie Procter

WorldOfGooIphone.jpg 2d boy, the clever clogs developer behind the absurdly brilliant World Of Goo, have today announced that the iOS release of their game has now passed one million downloads. The iPad version released in December 2010, and then the iPhone version in April 2011, so it's reached the million milestone in just over a year. They also dropped the info-nugget that the Android version, released at the end of last year, has already sold 70,000 copies. Well done 2d boy, that's a lot of people's grubby fingers all over your goo.

There's more detailed data, and a bit more analysis over on this blog post. I wonder if we're going to get to hear about what else they've been busy working on any time soon, I'm very much looking forward to it.

Kairosoft Launches Pocket League Story For iOS

January 9, 2012 12:00 PM | Danny Cowan


Prolific App Store developer Kairosoft (Game Dev Story, Mega Mall Story) has released yet another sim title for iOS devices. This time, it's soccer fans who find themselves at risk of succumbing to the developer's oft-repeated but addictive gameplay formula.

Pocket League Story challenges players to assemble, train, and coach a soccer team to victory as they compete with rivals worldwide. Players can also build gyms and stadiums, and can manage the selling of team merchandise in order to raise money for better players and training exercises.

Pocket League Story is currently priced at $2.99, and will rise in price to $3.99 later this month. An Android version is also available.

Indie Game Links: Breaking the Internet

January 9, 2012 3:00 AM | John Polson

esa_breaking.jpgToday's collection of independent game links includes news, interviews, and developer announcements from around the 'net. (image source)

Shack News: Interview: Mommy's Best Games' Nathan Fouts on SOPA
"As a game developer, if stopping some people from pirating my games requires the government step in and break the internet, then let's keep things the way they are and each individual company will figure out its own way to handle piracy."

Gamasutra: Opinion: Why 3DS' digital games will never be as cheap as iPhone's
"Games that go beyond literal simple pleasures take time and money to create. This will never change. If people are unwilling to pay higher prices for richer experiences, then these types of games will cease to exist."

QCF Desgin: Thinking About the End-Game
"In the end we agreed that finishing the game was actually all about player perception. We wanted people that weren't necessarily super-hardcore DD players to have something to aim for that would give them a reason to improve as well[.]"

Quote, Unquote: The Last and Final Word: Craig Forrester
"I recently released Johnny Platform Saves Christmas! as a free PC game, and have got about as many downloads in two weeks as I got in two years on XBLIG."

DIY Gamer: Notch's Minicraft Ported to Android; Sequel Gets a New Name
"[T]he original Minicraft has been ported to Android by a company called Folstad Consulting... In other news, Notch confirmed via Twitter that a sequel based on Minicraft will not, in fact, be called Minicraft 2 rather it will be called MiniTale."

PlayStation US Blog: A Musical Journey
"That concept of a metamorphosis, or emotional arc, is at the core of everything in [Journey], including its score. You can imagine, with a title this succinct, that the puns are both unintentional and constant!"

Nintendo Life: 3DSWare Interview: Mutant Mudds Reader Questions
"I think the main element of Mutant Mudds that justifies its existence and provides players with something to get their teeth into is the hover ability. Learning how to use this properly is vital if you plan to complete all of the levels."

Studio Pixel Releases iOS Port Of Azarashi

January 7, 2012 8:00 AM | Danny Cowan


Cave Story creator Daisuke Amaya makes his App Store debut this week with an iOS port of his reflex-testing action game Azarashi.

Azarashi challenges players to catch keychains bearing cute seal characters by throwing darts at the precise moment that they fall. Quick catches are awarded with higher scores, but if players attempt to spear the keychains too soon, "bad things will happen." Ominous!

As with Cave Story, all in-game elements (including the catchy soundtrack) are created by Amaya himself. High scores unlock additional keychain characters, including at least one familiar face from Cave Story.

Azarashi is priced at 99 cents. Amaya is currently working on a second App Store title, Rockfish, which will hit iOS devices later this year.

Round-Up: Gamasutra Network Jobs, Week Of January 6

January 6, 2012 11:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Respawn Entertainment, Amazon, 6waves Lolapps, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Respawn Entertainment: Software Engineer:
"Founded in 2010, Respawn Entertainment is an independent video game development studio based in Van Nuys, California that will focus on creating state-of-the-art gaming experiences for global audiences. The studio was formed by Jason West and Vince Zampella, former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty franchise."

Harmonix Music Systems: Production Department Manager:
"Harmonix Music Systems is a Cambridge, Mass.-based videogame development company that specializes in music-based games. The company, renowned for its groundbreaking design innovation, is home to a vibrant and dynamic collection of designers, artists, gamers and musicians. Founded in 1995 by Alex Rigopulos and Eran Egozy, the core principle at the heart of all Harmonix products is to share the joy of creating and performing music with everyone, regardless of their musical experience."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

Super Crate Box Out Now For iOS

January 5, 2012 12:00 PM | Danny Cowan

Vlambeer and co-developer Halfbot have launched the iOS edition of Super Crate Box, a frantic shooter/platformer that challenges players to survive waves of enemies using an array of powerful (but randomly distributed!) weapons.

The iOS version of this freeware PC title arrives as Vlambeer's second paid release to date, following up on last year's launch of Serious Sam: The Random Encounter. Super Crate Box boasts tight controls, a chiptune soundtrack, and support for the iCade and iControlPad peripherals.

Vlambeer has also announced plans to support the game with additional post-release content, pending the achievement of a shared player milestone.

"There's a counter in the Super Crate Box iOS main menu, which keeps track of how many crates were collected on iOS devices globally," Vlambeer notes. "As soon as that counter hits 5,000,000 crates, we'll work some long, long nights to make sure there'll be a update with some new, iOS-exclusive characters or features! At that point, we'll also announce a new target for the counter!"

Super Crate Box is priced at 99 cents.

Indie Game Links: Stormy Outpost Looter

January 5, 2012 3:00 AM | John Polson

supermeatboychoicepianocuts.pngToday's collection of independent game links includes news, interviews, and developer announcements from around the 'net. (image source)

Joystiq: Choice Piano Cuts, a Super Meat Boy piano tribute album
"The purchase also includes a PDF of the Kennedy's sheet music for the entire album, which in itself is well worth the price of admission for the musically inclined out there."

Experimental Game Dev Podcast Show
"David of Bad Pilcrow talks about the mobile release of Vanessa Saint-Pierre Delacroix & Her Nightmare."

Stormy Studio: Think Outside The Box 4
"The 'Think Outside the Box' competition is a contest aimed specifically at developers using the GameSalad game creation tool."

DIY Gamer: Browser Game Pick - Outpost: Haven
"While Frozenbyte's Shadowgrounds series recaptured the essence of [the Alien Breed series] somewhat, Outpost: Haven manages to recapture the atmosphere almost perfectly, while adding some new tweaks to the formula."

RGCD: Future Looter (ZX Spectrum)
"After checking the screenshots it was apparent that the game was in fact more akin to a cut down Cybernoid clone, but with its well-balanced blend of dexterity-taxing fast action screens and enemy path-based puzzle elements I have to admit that I wasn't disappointed for long."

Rock, Paper Shotgun: Not For Squares: Cube World Is Pretty
"The gorgeous-looking cuboid game is primarily an RPG, and with that in mind developer Wollay has just added quests, which he proves in the video below."

Venture Beat: Print your Minecraft designs as 3D models using Mineways
"The open source Mineways program, by Eric Haines, allows you to pick a chunk of your Minecraft world and export it in a format suitable for sending directly to a 3D printer. You can also choose to edit the model using 3D modelling software, such as Blender, prior to printing."

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