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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Cthulhu Saves the World Announced For iPhone/iPad/Android/Mac, XBLIG Version Now $1

January 4, 2012 11:00 PM | Lewie Procter

CSTW_Dollar.jpg Brilliant news for mobile gamers with a penchant for retro RPGs with a slice of funny. Zeboyd Games' much loved Cthulhu Saves the World, after initially releasing as an XBLIG, then receiving a PC release to much success, is now going to be targeting Android, iPhone & iPad, and Mac. They're also permanently dropping the XBLIG price to a bargain 80 MS Points. Read on for all the juicy details.

These new ports are being developed as a partnership between Zeboyd Games and Tinkerhouse Games, who've released two iOS games previously. I caught up with Bill Stiernberg from Zeboyd to find out more about why they decided to port CSTW to these new platforms, and how it came about, here's what he said:

"We at Zeboyd have had a lot of fan requests to bring Cthulhu Saves the World to mobile platforms. By partnering with Tinkerhouse Games, we'll be able to bring it to numerous mobile and Apple platforms. Tinkerhouse is incredibly talented and easy to work with, so we're excited to celebrate Cthulhu Saves the World's 1-year anniversary with this announcement, and the Xbox Indie price drop to a dollar."

I tried to tease some Rainslick Episode 3 details out of him whilst I had his attention, but he was having none of it, only cryptically telling me to be patient.

All these new versions should be released in Q1 of this year, depending on how development goes. The XBLIG version of CSTW is 80 MS effective immediately, so have at.

Trailer: Legendary Heroes (Maya Games)

January 4, 2012 6:00 PM | Cassandra Khaw



Once upon a time, there was a highly popular mod called DotA, a mod so popular that it eventually became the progenitor of an entire genre. However, given that this is Indiegames Blog, we're not going to discuss all those mainstream MOBA/ARTS out there. instead, we're going to take a look at the genre's first appearance on the iOS platform.

Legendary Heroes is Brazilian Maya Games' brain child, a suspiciously familiar-looking title that will feature all the hallmarks of a MOBA title. It also apparently has a few twists of its own. Unlike most games within the genre, Legendary Heroes will grant players persistent stats and the ability to control three heroes simultaneously. Strangely enough, however, it was shipped without a multiplayer feature, something that a future update will correct.

Curious as to how it all works? You can find out right now as the game costs nothing to download.

Indie Game Links: To the Moon, Alice

January 4, 2012 3:00 AM | John Polson

to the moon.pngToday's collection of independent game links includes news, interviews, and developer announcements from around the 'net. (image source)

INTERVIEW - In Conversation With Kan Gao (Freebird Games, To The Moon)
"The base concept originally came when my grandfather fell ill, and I wondered that when my time came one day, if there would be anything I'd regret. Along the way, it was shaped by numerous other events as well as films like Eternal Sunshine."

Mommy's Best Games: Convince the ESA to Drop SOPA Support
"The proposed bill will likely stifle innovation and self-expression on the internet, and grant corporations plenty of power to abuse, given the broad manner in which the bill is written."

The Free Indie Bundle: Pay absolutely nothing for these awesome games and help yourself
"Getting these games won't change the world, but you'll sure have a good time."

Nintendo Enthusiast: Best Indie Games Awards 2011
"I would consider Treasure Adventure Game possibly the best game of the year EVEN if we were including non-indie retail games such as Legend of Zelda: Skyward Sword and Skyrim. Yes, it's that good."

Humble Mumble: Open source projects spawned from Humble Indie Bundle 4
"Ryan Gordon has open sourced three libraries that he created while porting Shank to Mac and Linux! MojoShader (Effects support), TheoraPlay, and MojoDDS."

Indie Games Channel: Indie Gala bundle extends time, adds Vizati
"The Indie Gala bundle has gotten a time extension, as well as a new game added to the line-up. You now have until January 6 to grab the name-your-price bundle, and the indie game Vizati is packed in as well."

Joystiq: Super Meat Boy surpasses 1 million sales
"The little infuriating platformer that could, Super Meat Boy, has surpassed a million sales. The announcement was made late yesterday by Team Meat on Twitter."

Free iOS Rhythm Game osu!stream Updates With VVVVVV Track Pack

January 3, 2012 9:00 PM | Danny Cowan

Dean Herbert's free-to-play iOS rhythm title osu!stream has updated with a downloadable selection of tracks from Terry Cavanagh's platformer VVVVVV.

osu!stream's core gameplay is similar to that of Nintendo's DS rhythm game Elite Beat Agents, adding multitouch functionality and a variety of challenging new mechanics. The game's featured VVVVVV tracks, as composed by Magnus "Souleye" PĂ„lsson, are Passion for Exploring, Positive Force, Potential for Anything, and Pressure Cooker. They're all quite challenging at the game's higher difficulty levels, as you can see in the demonstration video above.

osu!stream is free to download, while the VVVVVV track pack and other playable song compilations are priced at $2.99.

"Z0MB1ES!!1 (on teh ph0ne)" Coming To Windows Phone 7 This Week

January 3, 2012 12:00 PM | Danny Cowan

120102_zombiesinit.jpg

A compilation title featuring James Silva's Xbox Live Indie Games hit I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1 will premiere for Windows Phone 7 platforms this week, according to a recent post at developer Ska Studios' website.

Z0MB1ES!!1 (on teh ph0ne) will include the overhead-view arena shoot-'em-up I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1, the "side scrolling twin-stick tower building shooter" Time Viking, and the "infinite arcade labyrinth mod" Endless Zombies.

I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1 emerged as a defining title for the Xbox Live Indie Games platform (thanks in no small part to its unique presentation and inspiring vocal theme song), and ranks among the highest-selling XBLIG releases to date. Silva also developed the side-scrolling beat-'em-up The Dishwasher for Xbox Live Arcade, and released a well-received sequel title last year.

Z0MB1ES!!1 (on teh ph0ne) will premiere for the Windows Phone 7's Xbox Live Marketplace on January 4th for $2.99.

[via @shmups]

iOS Platformer CheeseMan Launches, Now Free For A Limited Time

January 2, 2012 9:00 PM | Danny Cowan

Alphanoize Games has released its debut App Store title CheeseMan, a level-based 2D action game in the vein of Team Meat's Super Meat Boy and other notoriously difficult platformers..

While touch-based control schemes are the bane of all iOS platformers, Alphanoize assures that the game's controls have been developed with precision in mind, allowing players to easily string together acrobatic jumps throughout the 42 included levels. If the trailer above is of any indication, the music's pretty good, too!

CheeseMan is normally priced at 99 cents, but can be downloaded from the App Store for free until January 3rd.

Indie Game Links: Will the Real XBLIG List Please Stand Up?

January 1, 2012 4:00 PM | John Polson

solar 2.jpgToday's collection of independent game links includes top indie game lists, news, and developer announcements from around the 'net. (image source)

XBLIGR.com: The Real Top 20 Best XBOX Live Indie Games of 2011
"After weeding through much drivel and sub-par exploits, here is XBLIGR's meritocrous (yes we just made that word up) list of the best games in the XBOX indie marketplace."

indieDB: IOTY Players Choice - Indie of the Year
"61,772 votes and 3,444,800 visitors over 20 days. We shovelled the punched ballot cards into the local IndieDB super computer, ran our algorithms and watched the computer churn the raw data into our top 10 list."

Die Gute Fabrik: Doug's Favorite Games of 2011
[An eclectic top 10 of indie titles experienced at Copenhagen, Princeton, Montreal, San Francisco, and beyond.]

DIY Gamer: Best Indie Games of 2011: Editors' Top Picks
"Each game that gets a single mention by one of us is given an "Honorable Mention" for the year. As games get chosen by more editor's they move up the tier. The game that has the most picks is awarded 'Indie Game of the Year.'"

Indie Game Magazine: 15 Indie Games That Will Surprise You in 2012
"We're not talking about Journey, Fez, The Witness, Monaco, Scrolls or even Botanicula here. We are looking for games that you don't know much about but should be keeping an eye out for, ones that are being developed by people you have probably never even heard of before, or maybe just forgot about."

Nintendo Life: Interviews: Goodbye Galaxy Games - Flipper 2: Flush the Goldfish
"Gameplay-wise it's a lot like One Button Bob or Wario Ware. Flush starts at the left side of the screen and needs to get to the right side. In between are traps and enemies and it's up to the player to guide Flush through them."

Gamasutra: Mojang Doesn't Know How Minecraft: Pocket Edition Will Turn Out
"Kaplan has outlined some of the plans they have for Pocket Edition. Chief among these is the addition of a survival mode, in addition to a new file system, touch-device customised item crafting, and animals and enemies."

Joystiq: McMillen: Publisher in talks with Nintendo for Binding of Isaac on 3DS
"The Binding of Isaac, co-creator Edmund McMillen revealed that 'A publisher i know is currently asking Nintendo if they would be OK with Isaac on the 3DS.'"

Lifeless Planet: Happy 2012...The Year of Lifeless Planet!
"We were contacted by several publishers during the Kickstarter campaign and we recently flew to London to meet with one of them (Alaska to England was quite a trip)."

Round-Up: Gamasutra Network Jobs, Week Of December 30

December 30, 2011 11:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Havok, Sledgehammer Games, Frogster, and others.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused on independent games and more.

Some of the notable jobs posted this week include:

Airtight Games Senior Animator:
"Airtight Games is a group of industry veterans formed around the core of the team that produced the award winning, 90 ranked game Crimson Skies: High Road to Revenge. We recently released a new intellectual property AAA title with Capcom called Dark Void. We are now working on several new AAA titles for a variety of markets. This is a chance to get on board a unique project with a quality focused, development and publishing team."

Sledgehammer Games / Activision: Senior Rendering Engineer:
"Sledgehammer Games, co-developers of Call of Duty MW3, is hiring! Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are actively recruiting top talent for our Call of Duty development team. If you are passionate and driven to do your best work, and have a desire to work on the most successful FPS franchise in the history of video games, please apply online."

Indie Game Links: Temping Nightmares

December 30, 2011 5:00 PM | John Polson

temping.jpgToday's collection of independent game links includes more indie game news, interviews, and developer announcements from around the 'net. (image source)

RGCD: Zooming Secretary (NES)
"Shiru and PinWizz have somehow taken the combination of phone answering, filing and a variety of office stereotypes and lovingly moulded them in to an excellent arcade title for the NES/Famicom. Underpaid and overworked office minions of the world, Zooming Secretary is a game written for you."

IGDA: IndieSpective: The Indie Difference
"Nothing contributes more to diversity and creativity in a game than diversity and creativity in a game studio. In America, it is sometimes hard to see a great deal of diversity in the typical game studio. Partly because of the dominant Caucasian culture and partly because of the historical male population of gamers, game studios in America tend to attract white males."

Cribzero blog: Echo Space Released on Xbox 360
"Echo Space, like Super Symmetry, is a top-down space shooter that involves strategic use of a deployable drone."

Gamasutra: Antipole Coming to Europe on the Nintendo DSiWare Service
"[Saturnine Games'] Antipole is a fast paced, action packed side scrolling adventure equipping players with the power to alter the world around them by reversing gravity."

DIY Gamer: Two Minor Indie Game Bundles from Groupees
[The two bundles discussed are the Digital Arrow & Gareth Coker bundle and the Ludosity Bundle, with Bob Came in Pieces and Ittle Dew.]

Joystiq: Fez rated in Europe, the four-year wait is almost over
"Fez is finally showing signs of imminent birth, with this being the equivalent of "water breaking," as Europe's PEGI board recently classified the game for Xbox Live."

Icon Games: Our Vita Development Experiences Part One
"Steve has done such an incredible job with the Vita engine so far. It looks wonderful - finally after years of Wii & PSP development I have proper pixel shaders, normal maps, real-time shadows, bloom, reflections and other effects."

Browser and Mobile Game Pick: Coins (Monosynth Games)

December 30, 2011 3:00 AM | John Polson

Coins.jpg

Zander Milroy and Tim Dresser of Monosynth Games have crafted a clever puzzler in Coins, made recently playable via Kongregate after being on the Blackberry, Android, and iTunes market for several months.

The basic tenet is to place coins in the outlined area in a set number of moves. At first, a coin can only be moved to a place where it touches two other coins. Upon reaching the third set of levels, another colored coin is introduced with another rule: a coin can only move to a spot where it touches coins of each color.

Coin's puzzles increase in difficulty gradually. While they may be solved on the first few tries, finding the fewest moves will probably prove a more challenging task. The paid mobile versions are said to offer 20 more levels.

The browser based version of Coins provided a pleasantly and engagingly frustrating hour or so of puzzle solving that deviated far from the typical match-three formula. The presentation is kept visually simple and aurally ambient.

Those hesitant to purchase can sample Monosynth's Coins on Kongregate first. The full game can be purchased for $0.99 for Blackberry, Android, and iOS.

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