Recent Comments

Powered by Disqus

About The IGF

IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

Indie Game Links: Steampunk Fighting

December 28, 2011 3:00 PM | John Polson

jolly corpse.jpgToday's collection of independent game links includes more indie game news, interviews, and developer announcements from around the 'net. (image source)

Kiritsu Games: Chaotic Vortex
"Instead of the more common enemy blasting action of your average shooter, in Chaotic Vortex you can't fire a single bullet. You'll have to keep a cool head while steering away from dozens of enemies coming at you!"

Temple of the Roguelike: Ascii Dreams Roguelike of the Year 2011 winners!
"Voting for best roguelike games at Ascii Dreams has finished today. This time almost three thousand people have voted! Undisputed winner is: Tales of Maj'Eyal."

a jolly corpse: Mapping the World of Wyv and Keep
"Taking a few hints from other great games (Yoshi Island), we have designed a visually interesting and detailed level select function for when players want to try to improve their personal bests on any one level, or just replay portions of the game freely."

Experimental Gamedev Podcast Show: Vanessa Saint-Pierre Delacroix & Her Nightmare is now on iPhone/iPad
"Vanessa Saint-Pierre Delacroix & Her Nightmare, the game that won "Best Game Design" in the IndiePub contest last year...is now on the iPhone/iPad."

Joystiq Indie Pitch: Unity of Command
"There are more explosions per minute than in any other strategy game you've ever played."

Shoryuken: Independent Fighting Game Gilden Tide Gets Teaser Trailer
"Hot on the heels of Skullgirls, CircGeo Studios have announced Gilden Tide, a steampunk influenced fighter currently in development."

Bonte Games: [Browser Game Pick] Where is 2012?
"Help Santa find the new year in the end of year game from PastelGames: where is 2012?"

Dropple Creator Releases Dream.Build.Play 2010 Winner Lumi For iPhone, iPad

December 27, 2011 9:00 PM | Danny Cowan

Foundation Mobile, creator of the hit App Store puzzler Dropple, has released the Dream.Build.Play 2010 grand prize winner Lumi for iOS devices.

In addition to possessing the standard moveset you'd expect from a platformer star, Lumi has the ability to traverse each level by manipulating magnetic polarity; players can flick Lumi in any direction, and can orbit surrounding magnetic fields. I also picked up a LocoRoco-ish vibe from the trailer above, thanks in no small part to the fast-paced sequences in which Lumi rides flowing gusts of wind.

Lumi is priced at $1.99; an iPad version is also available for $2.99. The original XNA version of Lumi can be purchased via the Xbox Live Indie Games service for 240 Microsoft points ($3).

iThingie Game Pick: Walkabout Journeys (Lucid Dreams)

December 27, 2011 6:00 PM | Cassandra Khaw

walkaboutjourney.jpg

The discovery of Lucid Dreams' debut production was a rather fortunate stroke of serendipity for me. Though far from the most ingenious thing to have ever landed on the App Store, Walkabout Journeys is, however, probably one of the loveliest.

The premise is a simple one. There's a group of strange little people out on a stroll in a gorgeous, watercolor world. Unfortunately for them, they're incapable of doing anything but walking in the direction they're facing. Under normal circumstances, this wouldn't be a bad thing but as it stands, their world is infested with random dangers. Your role here,as you might have already guessed, is to get them to safety. In spite of how complex the levels can get, the whole game is a rather meditative experience.

You can purchase the game here for 0.99

Indie Game Links: Fishy Business

December 26, 2011 3:00 PM | John Polson

dev14.jpgToday's collection of independent game links includes more indie game news, reviews, interviews, and developer announcements from around the 'net.(image source)

Quote Unquote: Last and Final Word: Kyle Reimergartin
"I usually think of video games as songs, and I picture myself playing the game and hearing the music and maybe humming it to myself as I try to get better at it."

The Witness: Engine Tech: Concurrent world editing
"We developed a system wherein the data for each entity is stored as an individual text file. This sounds crazy, but it works well: the use of individual files gives us robustness in the face of merge conflicts, and despite the large number of files, the game starts up quickly."

DIY Gamer: The Great Es-Carp: Fins Of Liberty Trailer Online
"So, there you are minding your own business, being a fish, when all of a sudden it occurs to you that living in a sushi restaurant isn't particularly suitable for a creature with your dreams and aspirations."

Pixel Prospector: Dungeon Chaos Xmas Edition
"Dungeon Chaos Xmas Edition is the festive version of the single screen platform shooter with 2 player co-op mode. The Xmas Edition is only available through the holiday season, until New Years Eve[.]"

DistractionWare: VVVVVV Launches For The 3DS Next Week
"I have a small bit of VVVVVV related news to share: the 3DS version of the game is finished, and is going to launch next Thursday the 29th on the US eShop!"

Kickstarter: Puzzle Clubhouse: Crowd Designed Episodic Game Dev
"Each Puzzle Clubhouse episode is a combination of an animated story and a short, quirky game. You can play a prototype episode at Puzzle Clubhouse.com to get the idea."

DIY Gamer: Shoot The Core?... Satazius [Review]
"Japanese indie studio Astro Port are, in essence, a videogame tribute band... Their latest release, Satazius (and their first on Steam and other digital platforms), is their interpretation of the classic Gradius series."

Have Yourself a Merry Little Christmas: a Laura Shigihara Cover

December 25, 2011 12:00 PM | John Polson

If one Laura Shigihara is too cute for you, your brain is going to explode with FOUR harmonizing Laura's. Whether it's a Minecraft-inspired song, the Japanese trailer for Celestial Mechanica, or the ending theme for Plants Vs. Zombies, I can count on Laura's soothing vocals to bring me to a smile. I hope they brought you some joy this holiday!

Feel free to post your indie-flavored holiday favorites -- art, music, or game -- in the comments below!

Indie Game Links: Witness Binary Opposition

December 24, 2011 12:00 PM | John Polson

binaryopposition.jpgToday's collection of independent game links includes more indie game news and developer announcements from around the 'net. (image source)

The Witness: Architecture in The Witness
"I wanted to show these now since they provide a good taste of the game's flavor, and they show how much structural intelligence is brought to the table by working with the architects."

Visit the Village (Mode 7 Blog): A brand new _ensnare_ album appears!
"I have been working on a collaborative chiptune / fakebit album with my good friend Binster for a while now, and this is the fruit of our labour."

Digital Eel: Hey, It's the "I'm So Indie I Made My Own Bundle" Bundle!
"Well, it's not like you get an extra discount by buying these Steam-enabled games together, BUT you CAN get these dozen awesome indie games at discounts of up to 75% off until January 2 -which means that Data Jammers: FastForward costs less than a burger at Mac & Don's."

GBGames: Announcing the Stop That Hero! Alpha
"It's been a long time coming, but I'm proud to announce the playable alpha release of the first major game for GBGames: 'Stop That Hero!', a deceptively simple strategy game that puts you in the role of the evil villain."

Pixel Prospector: Midnight Mansion HD
"Midnight Mansion HD is a huge retro styled platformer with 11 different themed mansions to explore. Each mansion offers dozens of nicely designed rooms with treasures and keys for you to collect (and enemies and traps to avoid)."

Bontegames: Verge
"Verge, a puzzle platformer by Kyle Pulver, that revolves around a mechanic involving life and death, because when the character dies you will sometimes find the answer to solving the puzzle."

DIY Gamer: Brick-Force Promises Minecraft-like Building With FPS Competitive Multiplayer
"Brick-Force is a currently in development (soon to be launched in beta) Minecraft-like game but with a decidedly FPS multiplayer shooter feel to it. Really, it's very similar to other Minecraft-like Ace of Spades, but with graphics that are a bit easier on the eye."

IndieGamer Forum: Beta testers wanted for "A Sirius Game" (3D ship adventure game for pc)
"In this game, you control a ship and take it to various ports for trading different items, fighting pirates on your way and escorting other merchant ships from pirates. You can get side quests and the story progresses with interactions with other characters of the game."

Round-Up: Gamasutra Network Jobs, Week Of December 23

December 23, 2011 11:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Nintendo of America, 2K Marin, Sony Online Entertainment.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused alternative gaming news, independent games, and more.

Some of the notable jobs posted this week include:

Funzio: Concept Artist:
"Funzio's CEO, Ken Chiu, has been a founding member or early employee of Playdom, Zynga, and Storm8. Having a winning a formula for making addictive games, Ken wanted to create a company which would be a Free-to-Play powerhouse on multi platforms and in 2010, he founded Funzio with other web and mobile veterans, Rick Thompson, Anil Dharni, Ram Gudavalli and Andy Keidel.

In August 2011, Funzio's flagship game, Crime City, a mobster role-playing app, shot to the top of the Apple Store in both downloads and gross receipts in just 5-days of launch, after already winning millions of users on Facebook, with almost perfect consumer satisfaction scores."

Nintendo of America Inc.: Game Designer (NST):
"As the worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii, Nintendo DS, Game Boy Advance and Nintendo GameCube systems. Since 1983, Nintendo has sold nearly 2.2 billion video games and more than 387 million hardware units globally, and has created industry icons like Mario, Donkey Kong, Metroid, Zelda and Pokemon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere."

Indie Game Links: Monaco Is Mine, Yours, His and Hers

December 23, 2011 3:00 PM | John Polson

monaco 12-23.jpgToday's collection of independent game links includes more indie game news, interviews, and developer announcements from around the 'net.(image source)

DIY Gamer: Take Me To Your Adequately Sized Landing Pad: Eight Days In Convoke
"[I]f a monochromatic tribute to the arcade roots of starship parking maneuvers is your kind of deal, then give it a go."

Alternative Magazine Online: INTERVIEW - In Conversation With Katie Hallahan and Cesar Bittar (Phoenix Online Studios)
"Other games we've taken inspiration from include Heavy Rain and Indigo Prophecy, both in atmosphere and gameplay - we're working on an interface that mixes up the classic icon interface of adventure games with some of the innovations seen in these games."

DIY Gamer: Dear Esther Launching 14th of February
"Though there's few real details available for the complete Dear Esther release, we know that it will be released on Steam on the 14th of February 2012. Furthermore, it will be $9.99."

Rock, Paper, Shotgun: Not Ruble Trouble? Rubble Trouble Moscow
"I do like destroying things. Buildings, hope, people's lives. So I'm immediately drawn to Nitrome's Rubble Trouble Moscow."

Choice of Games: Two Games in One Day! Announcing "The Race"
"Every step of the way, the choices you make will affect your performance, as well as the other teams around you! Select your partner, compete against other teams, uncover corruption and discover hidden secrets! "The Race" is a choice-driven text adventure with multiple endings."

Choice of Games: Two Games in One Day! Announcing "Dead Already?"
"Life is not fair, neither is this game. Another short murder mystery for you to solve following the ChoiceScript multiple-choice text-based format. The murderer is randomly selected at the beginning of each game for a greater challenge."

Rock, Paper, Shotgun: Monaco is Multiplayer
"[The video] shows the online multiplayer in action: you are going to be able to play peer-to-peer co-op with teams of burglars doing their business across the exquisitely-crafted lo-fi levels."

Pix'n Love Rush iOS Update Adds New Gameplay Mode, iCade Support

December 23, 2011 12:00 PM | Danny Cowan

Pastagames' retrogaming tribute Pix'n Love Rush DX has updated with a new gameplay mode, along with support for the iCade peripheral for the iPad.

The new "On/Off Rush" gameplay mode, previously seen in the PSP minis version of Pix'n Love Rush, is a single-switch platformer in which players collect a series of sun icons during their first run through each level, and then collect remaining moon icons when doubling back. It's a simple concept that turns into a decent challenge a few levels in, thanks to some tricky platforming sequences.

While iCade support doesn't matter much for the one-button On/Off mode, the trailer above shows that it makes a wealth of difference in the default "Classic Rush" mode, which adds a fire button along with left and right movement controls. Pix'n Love Rush DX is priced at $1.99; the standard 99-cent edition features the new On/Off mode, but lacks iCade support.

iPad Game Pick: Glitch Tank (Michael Brough)

December 23, 2011 3:00 AM | John Polson

glitch tank.jpg

Michael Brough, developer of the wonderfully complex strategy title Vertex Dispenser, has wandered onto the iPad to create the digital board game/action-strategy title Glitch Tank. In a tabletop style as seen above, single players can face a very challenging AI or two human players can face off, aiming to destroy the opponent's main tank.

The twist is that players can't move freely; 4 play cards dictate all movement, granting such abilities as moving forward, laying bombs, turning, spawning tinier tanks and firing a laser. While spawning tanks might seem like a good idea, it becomes quite messy when they all fire their laser simultaneously, especially with friendly fire being rather unfriendly.

I'd suggest learning the game via the turn-based mode, since it makes the game more like chess. Real-time mode removes the turn-taking barrier and becomes hectic and ultimately fun upon mastering the mechanics.

Glitch Tank, boasting features such as "5906 ERTH@$^U(DF_B)BI)$KP," for iPad is available now on iTunes for $1.99.

Continue reading to hear more from the developer.

twitter facebook RSS YouTube

Our Sites

game career guide Gamasutra Game Set Watch
UBM Tech