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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Trailer: Burn & Turn (Robot Bear)

October 29, 2011 3:00 PM | Tim W.


Burn & Turn is a upcoming arcade-styled action game that is set for a release on as many mobile platforms as the devs could possibly get it ported to. In it you play as the green dragon who has to defend every tower on screen, capture wandering princesses for points, and defeat the knights and magicians seeking the glory of saving their kingdom from a fire-breathing monster.

There are plenty of power-ups to collect, each bestowing a temporary ability that you can stack together for increased firepower to use against your enemies. The king's troops will try to save princesses held captive in your towers when they reach it, and if there are no more fair maidens to rescue the building will automatically be turned into rubbles thus causing you to lose the game.

You can follow the development of Burn & Turn via Peter Lu's Twitter account or Robot Bear's Facebook page.

Round-Up: Gamasutra Network Jobs, Week Of October 28

October 28, 2011 4:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Nexon America, Electronic Arts Montreal, Crystal Dynamics, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused alternative gaming news, independent games, and more.

Some of the notable jobs posted this week include:

Electronic Arts Montreal: Technical Director, Mobile:
"Founded in 2003, EA Montreal is one of the most dynamic studios in Quebec. Since its creation, it has undergone exceptional growth and currently has more than 200 employees. Located in the heart of Montréal, EA Montréal has benefited from constant investments and an integral renovation, thereby becoming the studio to be in if you want a career in the field of video games."

Crystal Dynamics: Senior Technical Artist:
"Crystal Dynamics is a wholly owned studio and a subsidiary of Square Enix. Crystal maintains the position as one of the group's worldwide studios that includes Eidos Montreal, IO Interactive, and SEJ (Square Enix Japan) Tokyo."

Best of GameSetWatch: From The Greatest QTE To Hatoful Boyfriend

October 26, 2011 11:00 PM | Eric Caoili

[Every week GameSetWatch editor-in-chief Eric Caoili rounds up the latest news/media for obscure and offbeat games from IndieGames.com's sister site and alternative video game blog.]

Over at our alt video game blog GameSetWatch, we shared a number of fun stories during the past week, including a visual novel about falling in love with pigeons, the greatest Quick Time Event Ever, and more.

GameSetWatch's highlights from the last week:

Hatoful Boyfriend Illustrates The Forbidden Love Between Man And Pigeon - A popular set-up you'll find in many Japanese visual novels is being the only guy at some all girls' academy. In addition to all the comedic possibilities that such a premise allows is the chance of romance, literally at every turn. Whether it be with classmate or teacher. So in many ways, Hatoful Boyfriend is no different from those games. Except for one key difference: replace girls with pigeons.

This Is It. This Is The Greatest QTE. - Finally, we can give the Quick Time Event (QTE) a dignified burial thanks to the concluding scene in Namco Bandai's recently released Ace Combat: Assault Horizon, captured in this video. No one is allowed to put a QTE in a game after today. It would be disrespectful to everyone.

Trailer: Haunt A Lot (Czyonoft Studios)

October 25, 2011 9:00 PM | Cassandra Khaw



Though Czyonoft Studios' Haunt A Lot may be one of the 568 IGF entries, it's definitely one of the more intriguing looking ones. With aesthetics reminiscent of those found in Nightmare before Christmas and Limbo, Haunt A Lot is a far more grotesque offering compared to the cutesey platformers that seem to be the norm these days.

As you might have imagined, the premise behind Haunt a Lot is somewhat morbid. Players will be fitted into the ectoplasmic shoes of a ghost named Chen. Desperate to find an accomodating grave for his carcass, Chen will have to possess and manipulate a bunch of unsuspecting characters in order to move his body from one area to another.

Those curious as to how this will all go will have the opportunity to find out soon. It seems as though a demo will be released sometime soon and will be available up for free download until October 31st. Unfortunately, it looks like this one's going to be exclusive to the iOS platform.

Check out the website here.

2012 IGF Announces Record Main Competition Entrants

October 25, 2011 3:00 PM | Tim W.

The organizers of the 14th Annual Independent Games Festival -- the longest-running and largest festival relating to independent games worldwide -- are proud to announce another year of record entry numbers for IGF 2012's Main Competition.

In total, this year's Main Competition took in nearly 570 game entries from both leading indie developers and first-time entrants, a more than forty five percent jump over 2011's total entries. Entries for mobile hardware like the iPhone, iPad, DS, PSP and Android devices alone -- now fully integrated into the festival and eligible for their own unique Best Mobile Game award -- nearly doubled over the prior year, proving the platform's increasing importance for independent development.

Some of the titles entered in the IGF Main Competition this year include Ed Key and David Kanaga's Proteus, an adventure game that dynamically generates its ambient soundtrack as you explore, Waking Mars, the action-gardening game from former IGF Mobile winner Tiger Style, and Super T.I.M.E. Force, a time-twisting shooter from Critter Crunch, Clash of Heroes and Sword & Sworcery EP developer Capy.

In addition, a number of returning developers previously honored at the Independent Games Festival have entered new games including Prison Architect, a previously unannounced game from 2006 Seumas McNally Grand Prize winners Introversion, Jesus Vs Dinosaurs, an arcade game co-developed by Crayon Physics creator Petri Purho and two new games from the team behind 2007 Grand Prize winner Aquaria: Infinite Ammo's Alone and Spelunky, a revamped version of Mossmouth's cult favorite rogue-like platformer.

Other notable entries this year include ____ (Four Letter Word) from VVVVVV developer Terry Cavanagh, Storyteller, an experimental visual-narrative game from former Nuovo finalist Daniel Benmergui, and mobile debuts from a number of beloved indie regulars: Vlambeer's Ridiculous Fishing, Rockfish, from Cave Story creator Daisuke 'Pixel' Amaya, and English Country Tune from Stephen 'Increpare' Lavelle.

In-depth information and entrant-provided screenshots and videos are now available on IGF.com for careful perusal of all titles from entrants both established and those making their first appearance at the festival.

Trailer: Detective Grimoire (The Super Flash Bros)

October 24, 2011 5:23 PM | Cassandra Khaw



Games from The Super Flash Bros can occasionally be a case of hit or miss. Nonetheless, Detective Grimoire: Secret of the Swamp! Definitely looks like it's going to be a hit with the iOS-wielding members of the adventure gaming crowd.

A 'sort-of' sequel to a Flash game that the dynamic duo created in 2007, Detective Grimoire tells the story of the eponymous agent and his quest to solve the mysterious murder of the owner of a small tourist attraction. It's a time-worn formula that has been used again and again in various forms of media. Nonetheless, I still find my curiosity piqued. The visuals are lovely as always and the voice acting's not too shabby itself.

Though Detective Grimoire being created for the iOS platform, it looks like the developers are planning on eventually porting it to Windows, Mac, Linux and Android.

Till then, enjoy the seven minute video below the cut. Official website can be found here.

(Source: Ifansize)

Trailer: Crabitron (Two Lives Left)

October 21, 2011 3:00 AM | Tim W.


Crabitron is an upcoming iOS game that puts you in control of a giant space crab with equally huge pinchers, looking for humans to eat near a heavily-populated space station in the Gamma Quadrant. You control both claw with your fingers: do a pinch gesture, and the crustacean will mimic your actions on screen. The claws can be used to grab objects, crush transportation vehicles, and even deflect missiles right back at the ships that fired them in the first place.

Two Lives Left is currently developing Crabitron for the iPad only (both first and second generation tablets should be able to run the game just fine). No release date has been set, but we're guessing that it could be out on the App Store sometime before the end of the year.

Round-Up: Gamasutra Network Jobs, Week Of October 21

October 20, 2011 11:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at SCEA Santa Monica, Irrational Games, and InnoGames.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused alternative gaming news, independent games, and more.

Some of the notable jobs posted this week include:

Irrational Games: QA Engineer:
"Irrational Games is an award winning video game developer located in Quincy, MA and founded in 1997 by Ken Levine, Jonathan Chey and Robert Fermier. The team made its name with the much loved first person shooter System Shock 2. This was followed by two Freedom Force games, SWAT 4 and Tribes: Vengeance. In 2005 Irrational Games was acquired by Take-Two Interactive. The team was renamed 2K Boston in 2007, just in time to coincide with the release of the critically acclaimed BioShock, which went on to win over 50 awards including Best Game from BAFTA. In 2010 the team returned to its roots by reclaiming the Irrational Games moniker."

High Moon / Activision: Senior 3D Character Artist:
"High Moon Studios is a wholly owned subsidiary of Activision Blizzard. Our studio was established in 2005 and is located in Carlsbad, CA, a seaside city in San Diego County. We are focused on making highly successful AAA titles for PS3, Xbox 360 and PC. Our challenging work environment inspires creativity, innovation and teamwork."

Kickstarter Projects: Blindside - The Audio Adventure

October 20, 2011 6:05 PM | Cassandra Khaw

Created by Aaron Ramussen and Michael T.Astolfi, BlindSide: the Audio Adventure is a rather ambitious venture built on the same lines as Deep Sea and Papa Sangre. In a nutshell, Blindside tells the story of Case and Dawn, a young couple trapped in somewhat dire predicaments. After having woken up blind, they must figure out what happened to their vision, why there are monsters outside, how to elude aforementioned monsters and possibly restore their vision and escape the catastrophic situation. Talk about waking up on the wrong side of bed, eh?

The two developers are asking for about $7000 in this Kickstarter venture. The money is going to go into a whole gamut of things including the completion of the inaugural 45 minute episode and the purchase of ramen. To be honest, I'm not so sure about the current state of the voice acting but I suspect that it'd get further as things go along. At least, I hope so. Either way, I'm definitely looking forward to seeing how this will turn out.

You can check out the Kickstarter project here.

Best of GameSetWatch: From Puzz Loop To Sega's Sonic Playground

October 19, 2011 11:00 PM | Eric Caoili

[Every week GameSetWatch editor-in-chief Eric Caoili rounds up the latest news/media for obscure and offbeat games from IndieGames.com's sister site and alternative video game blog.]

Over at our alt video game blog GameSetWatch, we shared a number of fun stories during the past week, including the bewildering winner of Nokia's $250,000 "Innovators" prize, Sega's new Sonic the Hedgehog playground in Oakland, and more.

GameSetWatch's highlights from the last week:

Sega Building Sonic the Hedgehog Playground In Oakland - Celebrating Sonic the Hedgehog's 20th anniversary (and the upcoming release of Sonic Generations), Sega of America announced that it's helping design and build a custom playground inspired by its blue mascot in East Oakland, California.

Nokia Gives $250,000 "Innovators" Prize To A Puzz Loop Clone (pictured) - The word "innovation" has officially lost all meaning, as Nokia has named the mobile puzzler Sparkle, which looks more than a little like Mitchell's oft-cloned puzzler Puzz Loop,the winner of its "Calling All Innovators" contest, awarding producer 10tons a cash prize of $250,000.

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