Recent Comments

Powered by Disqus

About The IGF is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

Read More

J-RPG inspired Dungeon Hearts out on March 28, 'best of' OST free now

March 5, 2013 12:50 PM | Staff

Cube Roots and Hotline Miami publisher Devolver Digital have announced the match-three puzzler Dungeon Hearts will launch for $2.99 on PC and Mac via Steam and other digital PC services as well as iPad via the Apple App Store on March 28. Players match like-colored items for offensive and defensive strategy against enemies and bosses and level up between fights to handle increasingly tougher challenges.

Cube Roots' Chris Pavia says that there are five soundtracks total, each in a different musical genre. A free "best of" soundtrack, taking from the five different genres, is available now here.

[source: Devolver Digital]

iOS Game Pick: Danmaku Unlimited 2 (Doragon)

March 5, 2013 12:00 PM | Danny Cowan

Cave hasn't released a new iOS shooter in a long while, but Doragon's recently launched Storm Strikers follow-up Danmaku Unlimited 2 should sate your built-up bullet hell cravings.

Boasting two unique gameplay modes, Game Center leaderboards, and touch screen-optimized controls, Danmaku Unlimited 2 offers enough depth to satisfy hardcore shoot-'em-up fans, and has already earned a wealth of positive App Store reviews. It even supports the iCade and other Bluetooth controllers, if you want an even closer approximation of the arcade experience.

Danmaku Unlimited 2 is priced at $4.99. A free Lite version is also available.

Road to the IGF: Klaus Pedersen's Back to Bed

March 4, 2013 3:10 PM | John Polson

Back to Bed places a narcoleptic, sleep-walking boy in an M.C. Escher-inspired isometric puzzler, where the player must nudge the boy safely to his bed using a creature from his subconsciousness. Here, the visuals and mechanics appear only limited by the limbo world in which the player is caught.

The title won the Guts & Glory award in the 2012 Dutch Game Awards, was nominated for the Unity and Nordic Game Awards, and is a finalist in the student category for the 2013 Independent Games Festival.

As part of Gamasutra's Road to the IGF series, project manager and DADIU (National Academy of Digital, Interactive Entertainment) student Klaus Pedersen discusses the inspiration for and research behind Back to Bed, the considerations of designing puzzles around a sleep walker, and the changes players can expect in the upcoming iPad (and later, multiplatform) version.

Indie game development on the rise in a big way

March 4, 2013 3:00 AM | Staff

i_love_indie.pngThe number of indie developers in North America is on the rise, according to the Game Developers Conference's State Of The Industry survey, with 53 percent of respondents now calling themselves "indie."

The 2013 survey also found that 51 percent of these indie developers have been indie for less than two years, signifying that 2012 saw a notable indie uprising in the industry.

Additionally, 46 percent of those surveyed said that they currently work in companies of 10 people or less, while only 24 percent worked with a publisher on their last game.

And what of the games they're currently working on? As it turns out, 20 percent of respondents are working with a publisher on their current project.

The graph (after the jump) shows how developer interest is weighted towards platforms that are friendlier for independent game development (click for larger version):

GDC Play 2013 'Best in Play' game winners announced

March 3, 2013 4:00 PM | Staff

bestinplaygdc.gifOrganizers of the 2013 Game Developers Conference are announcing the eight winners of its new award program - 'Best in Play' - for exhibitors in the three-day GDC Play 2013 event, which allows emerging developers to show their games in a specially designed kiosk.

The winners, picked from more than 70 exhibitors currently at GDC Play, include the beautifully landscaped, mech-based first-person shooter Hawken by Meteor Entertainment for PC and the extremely physical and collaborative micro challenge game Spin the Bottle by KnapNok Games for Wii U.

For the new Best in Play award program, all GDC Play exhibitors were judged on their in-development or complete games by a panel of veteran GDC organizers and Gamasutra editors. All Best in Play winners receive 2 All Access Passes to the 2014 Game Developers Conference.

Winners for Best in Play will also receive special designations for their kiosks at GDC 2013, where their games will be playable by all GDC attendees. GDC All-Access Pass holders can contact all GDC Play exhibitors via the currently operating GDC Play Matchmaking Software.

The Best in Play winners are as follows:

Kickstarter Projects: Another Castle (Uncade)

March 1, 2013 9:00 PM | Danny Cowan

One-man indie studio Uncade (David Byers, creator of Love Me Not) seeks Kickstarter funding for Another Castle, a multiplatform digital release that "combines classic platforming gameplay with the randomness of a roguelike."

"You play as Andy, a dude who's looking for a random item, whether it be a kick ass magical sword, a wizard hat, or royalty," Byers explains. "To find the item you must run, jump, and fight your way through a randomly generated castle. When you beat the game, you sadly won't get the item, as it's always in another castle. Instead, the item is now unlocked and can be found in future playthroughs of the game."

A prototype version is free to play online (Unity plugin required), with downloadable versions available for Windows and Mac. Backers who pledge $10 or more will receive DRM-free copies of Another Castle for Windows, Mac, Linux, and Android upon completion, along with beta access during the game's development. Pledge $15 and you'll also receive the Wii U version, once it's available.

[via Joystiq]

QWOP Coming Soon to Android Courtesy of Noodlecake Studios

March 1, 2013 3:00 PM | Danny Cowan

Android owners will soon be able to experience QWOP's unique frustrations while on the go, as Super Stickman Golf creator Noodlecake Studios announced that it is developing a port of Bennett Foddy's challenging thigh-and-calf simulator for Android devices.

Super Stickman Golf is great stuff, so the conversion is definitely in good hands. Further details are not yet known, other than the fact that the port will launch "in the coming months."

Good luck, Android guys. Watch out for that hurdle.

[via Joystiq]

Avadon 2: The Corruption Hits PC, Mac, iPad This Fall

February 28, 2013 9:00 PM | Danny Cowan


Spiderweb Software announced that the second entry in its Avadon trilogy, Avadon 2: The Corruption, is currently in development, and is set to be released for Windows, Mac, and the iPad this fall.

Avadon 2 is an isometric fantasy RPG in which you serve as a Black Fortress spy and warrior, and attempt to avert civil war within your homeland. The game offers five distinct character classes and multiple endings. Don't fret if you haven't yet completed Avadon: The Black Fortress, either -- Spiderweb notes that the sequel offers its own unique narrative, and assures that players don't need any experience with the first entry in the series in order to enjoy the sequel.

Hell Yeah! studio Arkedo goes on hiatus

February 26, 2013 3:00 AM | Staff

hell yeah.jpgHell Yeah! developer Arkedo Studio has gone on hiatus after seven years, with the co-founders moving on to different projects -- although they refused to say that the indie studio is completely dead.

The French studio's co-founder Camille Guermonprez told Gamasutra just over a year ago that the company was sailing on "a pretty rough sea," and was very touch-and-go about its future.

Following the release of Hell Yeah! last year, both Guermonprez and Aurelien Regard have now decided to move on and work on their own projects, while they still have money left in the bank.

"Our team has grown throughout the years and we didn't have any secured project on sight after Hell Yeah!," admitted Regard.

As a result, the duo is looking to get new projects underway with the money it does have. "It is important to know when to stop," he added.

RIOT interview: ethnicity not a focus as it disconnects us, says developer

February 25, 2013 3:55 PM | John Polson

both.jpgDeveloper Leonard Menchiari speaks to IndieGames about his upcoming controversial riot simulator, aptly named RIOT. The 'Half-Life Singularity Collapse' developer launched an Indiegogo campaign for RIOT last week and has almost raised $10,000 of its $15,000 goal already.

The campaign video was high on emotional evocation with its stunning pixels, but gameplay details were rather scant. Menchiari spills some of those in-progress gameplay plans, along with his take on not focusing on ethnicity, his research goals for both sides involved in riots, and his ambivalence towards a possible App Store rejection.

twitter facebook RSS YouTube

Our Sites

game career guide Gamasutra Game Set Watch
UBM Tech