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IndieGames.com is presented by the UBM TechWeb Game Network, which runs the Independent Games Festival & Summit every year at Game Developers Conference. The company (producer of the Game Developers Conference series, Gamasutra.com and Game Developer magazine) established the Independent Games Festival in 1998 to encourage innovation in game development and to recognize the best independent game developers.

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Round-Up: Gamasutra Network Jobs, Week Of October 7

October 7, 2011 11:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Blizzard Entertainment, Zynga, 2K Marin, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused alternative gaming news, independent games, and more.

Some of the notable jobs posted this week include:

Liquid Entertainment: Programmer:
"Liquid Entertainment is getting a lot of praise in regards to our newly released Dungeons and Dragons - Heroes of Neverwinter game! We know that it is all due to our dedicated, creative team of dreamers whose passion for games is explosive! Liquid is poised and ready to revolutionize the social game scene. Look at this as your opportunity to Level UP!"

Blizzard Entertainment: Senior Software Engineer, Platform Technology:
"Best known for blockbuster hits including World of Warcraft and the Warcraft, StarCraft, and Diablo series, Blizzard Entertainment, Inc., is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard's track record includes thirteen #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net, is one of the largest in the world, with millions of active players."

Trailer: Junk Jack (PixBits)

October 7, 2011 12:32 PM | Cassandra Khaw



So, there's this game, you see. It's called Junk Jack and it has 2D graphics, mining, crafting and a protagonist that looks vaguely like a middle-aged Spleunky. It's for the iOS. I'm not sure if its existence is a good thing or not. On one hand, I'm a little tired of the overwhelming number of Minecraft-esque games out there. On the other, it could just be my fear of never being able to let go of my phone again talking.

There's no release for Junk Jack just yet but it looks like it's off to a good start. I'm actually kind of surprised about how little press this game has received.

Either way, you can check out their website here. We'll keep you posted about the details.

Eliss is Free for a Limited Time

October 7, 2011 3:00 AM | Tim W.


Steph Thirion's exploration game Faraway isn't out yet, but you can get one of his older games for free from the App Store throughout the week. The award-winning Eliss was picked as one of Gamasutra's best iOS games two years ago, and it also ended up an IGF Mobile finalist in the Innovation in Mobile Game Design category way back in 2009.

The game usually retails for $3.99 in the App Store, and Steph explained why he's reduced the price to zero in a short tweet yesterday. You can read our review of Eliss here.

Best of GameSetWatch: From Extra Terrestrials To Ninja Turtles

October 5, 2011 11:00 PM | Eric Caoili

[Every week GameSetWatch editor-in-chief Eric Caoili rounds up the latest news/media for obscure and offbeat games from Gamasutra's sister site and alternative video game blog.]

Over at our alt video game blog GameSetWatch, we shared a number of fun stories during the past week, including a newly discovered Atari 2600 game called Extra Terrestrials, a dubious Ninja Turtles game for iOS, Anti-Piracy Mario, pro wrestling-style entrances in Dark Souls, and more.

GameSetWatch's highlights from the last week:

Previously Unknown E.T. Atari 2600 Game (Another One!) Discovered - Almost every gamer knows about the Atari 2600's E.T. the Extra-Terrestrial, which many cite as a leading cause of the video game industry's crash and near demise in 1983, but apparently there was another Extra Terrestrials game developed for the system, that wasn't found until last week!

"Ninja Turtles" iOS App Is The Most Baffling Thing Ever - Sweet, a new Teenage Mutant Ninja Turtles game is out for the iPhone and iPod Touch! Let's just head on over to the App Store and whoa whoa whoa wait what's going on here.

iPhone Game Pick: Monsters Ate My Condo (PikPok and Adult Swim)

October 5, 2011 6:00 AM | Tim W.


Monsters Ate My Condo is a ridiculously addictive game with an equally outrageous premise: four different monsters have an insatiable hunger for high-rise condominium buildings, and it's up to the player to feed them with pieces from an apartment to keep them calm and content. Each of these monsters are colour-coded, so feeding them with a block that they do not like will only serve to anger them.

To score points, you would have to arrange the coloured blocks so that three or more of the same kind are stacked next to each other. This will cause the blocks to turn into a bronze floor. Match three bronze floors, and you'd get a silver floor. Three silver floors will combine into a gold floor, while a trio of gold blocks will turn into a diamond. You can feed these bonus floors to the monsters instead of the staple coloured blocks, thus triggering their unique super power for a short period of time. The monster's effect lasts longer if the blocks consumed are much more valuable, so it's vital that you don't invoke their special abilities unless absolutely necessary if you want to score high in the game.

Of course, where's the fun without a couple of surprises. Occasionally concrete blocks and explosive floors will be stacked on your apartment, and they can only be removed by creating a three-match just above or below them. Players can also match bad blocks (concrete, explosive, or a mix of both) to create a shiny cat block. Match three shiny cat blocks, and you'll upgrade all special blocks in your condo by one level.

Should your tower appear wobbly, you can also use your finger to move them ever so slightly and attempt to realign them in a relatively straight vertical line. You will lose the game if you allow even a single block to touch the ground (excluding the first piece that supports the entire building).

Monsters Ate My Condo is available to purchase from the App Store for only 99 cents.

Trailer: Age of Defenders (AoD Team)

October 4, 2011 9:00 AM | Michael Rose

Age of Defenders is an online multiplayer tower defense/offense title that is currently a finalist in the Adobe Max Showcase. Both players build towers and then send off units to attack their opponent's base.

The above trailer makes the game looks pretty amazing, although I'm hovering on the side of caution for now, given that a playthrough of the online demo doesn't feel like the most impressive experience. From what I can tell, however, that demo might simply be an early build, given that a number of the option don't appear to work in it.

The game is coming to Windows PC, Android and iOS devices sometime very soon - check out the official site for more details.

Trailer: Kale in Dinoland (The Rotting Cartridge)

October 2, 2011 8:53 PM | Cassandra Khaw



What better way to capitalize on a market that loves its ports, remakes and demakes then, well, to launch a fake advertising campaign about the whole thing? At least, I think it's fake. I haven't been able to find anything pertinent to the original Gameboy version of Kale in Dinoland.

Regardless of whether it might be a clever marketing ploy or not, one thing's for sure. Kale in Dinoland actually looks kind of fun. As far as I can tell, it's an old-school platformer starring this dude with an Afro capable of comandeering pretty much anything as his beast of burden. Unfortunately, it's also an iOS title. Bah, humbug.

Official website can be found here.

Round-Up: Gamasutra Network Jobs, Week Of September 30

September 30, 2011 8:00 PM | Eric Caoili

In the latest postings over the last seven days, Gamasutra's jobs board plays host to roles in every major discipline, including opportunities at Rovio, BackBone Entertainment, WayForward Technologies, and more.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across Gamasutra's network of submarket sites, which includes content sites focused alternative gaming news, independent games, and more.

Some of the notable jobs posted this week include:

Rovio Entertainment Ltd: Lead Game Programmer:
"Rovio is an entertainment media company based in Finland, and the creator of the globally successful Angry Birds franchise. Rovio was founded in 2003 as a mobile game development studio, and the company has developed several award-winning titles for various mobile platforms.

In 2009, Rovio released Angry Birds, a casual puzzle game for touchscreen smartphones that became a worldwide phenomenon from 2010 onwards. The Angry Birds games have enjoyed continuing worldwide chart success, and the franchise has since expanded to a variety of new business areas. Rovio is rapidly expanding its activities in broadcast media, merchandising, publishing and services."

IndiePub Indies-Only Distribution Platform Revealed

September 30, 2011 12:00 PM | Michael Rose

indiepub.jpgZoo Entertainment's online independent gaming community IndiePub has announced the development of its own publishing platform, that will focus solely on indie gaming titles.

Launching later this year, the IndiePub publishing platform will be an indies-only service, and aims to be "Steam for indies."

The cross-platform service will integrate social networking capabilities, and aims to sell iOS, Android, Windows, Mac and Flash titles.

IndiePub VP David Reynolds explained, "The new indiePub marketplace will give indie developers a way to tap into the growing multi-billion dollar digital download market and make money with their games by combining innovative crowd-sourced marketing with unique developer-controlled distribution tools."

"Instead of a site telling them how, when and for how much to sell their games, indiePub will enable publishers to independently control these without limiting distribution to only one or two platforms. We're working to make indiePub run on any device that can download apps."

IndiePub is not the only upcoming indie gaming distribution service. IndieCity was announced earlier this year from Blitz Games Studios.

Trailer: Tongue Tied (Mojo Bones)

September 30, 2011 9:00 AM | Michael Rose

I wouldn't usually post a trailer for a game without any real idea regarding what the game is about, but with so much effort obviously thrown into this one for Tongue Tied, it would be wrong of me not to. Tongue Tied is an iOS game coming sometime in the next few weeks.

The official site mentions physics-based gameplay, and obstacles to avoid. That could describe a plethora of iPhone titles, so really it's not much to go on. But a proper gameplay trailer is apparently on the way very soon, so we'll simply have to watch out for that.

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